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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    Originally posted by BoothDigital View Post
    Hey Hamster - a new question for you (as I have been learning/digging into/experimenting with the SSSKit since I last commented here).
    I have my characters "working" so far, so good - until this ERROR:


    I have no idea what to do with "CURRENT WEAPON" node (or the errors listed which I believe are with the same node). So, what do I do here?

    Any help is appreciated as always. Thanks again for the kit!
    Connect variable "current weapon" to "==" node and set same value as was before (assault rifle as far as I recall)
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/NdUHQnC

    Comment


      Originally posted by hamsterPL View Post
      Connect variable "current weapon" to "==" node and set same value as was before (assault rifle as far as I recall)
      I did try that; however, it cannot be done as "==" node is not an enum.

      Okay, I connected via a "byte to enum" node and that worked as far as compiling is concerned. I do not see anything referencing assault rifle though, just Top/Middle/Down/None

      For the record, I did not manually disconnect these nodes.

      Thanks for the quick reply/help!!
      Artstation

      Comment


        Originally posted by BoothDigital View Post
        I did try that; however, it cannot be done as "==" node is not an enum.

        Okay, I connected via a "byte to enum" node and that worked as far as compiling is concerned. I do not see anything referencing assault rifle though, just Top/Middle/Down/None

        For the record, I did not manually disconnect these nodes.

        Thanks for the quick reply/help!!
        Well this variable type is enum "weapon type" right? If so, drag a pin from it and type == to create compare node for that enum. Compare it with assault rifle. Then connect it to end node.
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/NdUHQnC

        Comment


          Originally posted by hamsterPL View Post
          Well this variable type is enum "weapon type" right? If so, drag a pin from it and type == to create compare node for that enum. Compare it with assault rifle. Then connect it to end node.
          Ah!! Thank you so much! Way better than my solution!
          Artstation

          Comment


            Really excited about this kit! Do you have any info on basic installation? When I create a project, Unreal won't let me open it directly. When I copy the contents to my own, everything is messed up (controller is not working). Thanks.

            Guy

            Comment


              Hey Hamster , Noob question coming your way: How do I have the character start with no weapons, and have him pickup the weapons as he finds them.
              Main part is more important: how to start the character with no gun animation.

              Is that animation in the template as i couldn't find it when i searched.
              Is the pickup of weapons possible?
              Portfolio Webpage
              http://fcsupreme.wix.com/gamedesign

              LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

              Comment


                Originally posted by GGaler View Post
                Really excited about this kit! Do you have any info on basic installation? When I create a project, Unreal won't let me open it directly. When I copy the contents to my own, everything is messed up (controller is not working). Thanks.

                Guy
                Open your launcher. Go to library. Find Third Person Shooter Kit project. Choose "Create project".

                Originally posted by AdamF View Post
                Hey Hamster , Noob question coming your way: How do I have the character start with no weapons, and have him pickup the weapons as he finds them.
                Main part is more important: how to start the character with no gun animation.

                Is that animation in the template as i couldn't find it when i searched.
                Is the pickup of weapons possible?
                I made basic walkthrough for that for Third Person Shooter Kit. It also applies to Side Scroller Shooter Kit

                https://www.youtube.com/watch?v=6RveqARxe1Y
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/NdUHQnC

                Comment


                  Hey Hamster, I've followed the walkthrough fro the TPS kit, but its different and so theres no way to follow to match how to do it correctly: For instance:-
                  in the Blendposes there is no idle/Run to change it to work so easily.
                  as the player is always aiming. it doesnt wait for right click to aim.

                  is there a way you can do the the parts which are different for the side scroller?


                  Thanks
                  Last edited by AdamF; 06-20-2017, 02:11 PM.
                  Portfolio Webpage
                  http://fcsupreme.wix.com/gamedesign

                  LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

                  Comment


                    If I sent you a clean sidescroller kit project (As proof of purchase) would you be able to send me an altered version of this kit? I want everything except I want to remove all depth aiming, cover mechanics, weapon systems in general including swapping weapons and ammo and stuff (I just want the base pistol weapon), dynamic material and material effects and anything related from the main player characters blueprint. I just want the main character with a single weapon on a basic mesh that can do sprinting, crouching, jumping, sliding, melee, stealth kills and aiming in a 2d space. Right now the character is crammed full of features I don't want and I have to take them all into account if I want to change or implement my own systems into the character without breaking the blueprint...
                    Right now I'm having alot of difficulty removing all these things because everything is so closely connected and theres soo much code that I keep ending up with errors and breaking the blueprint (aswell as connected blueprints from the AnimBP to things like ladders and ledges- which I want). Would having a simplified version of the kit be possible?

                    Comment


                      Originally posted by Malibu Lizard View Post
                      If I sent you a clean sidescroller kit project (As proof of purchase) would you be able to send me an altered version of this kit? I want everything except I want to remove all depth aiming, cover mechanics, weapon systems in general including swapping weapons and ammo and stuff (I just want the base pistol weapon), dynamic material and material effects and anything related from the main player characters blueprint. I just want the main character with a single weapon on a basic mesh that can do sprinting, crouching, jumping, sliding, melee, stealth kills and aiming in a 2d space. Right now the character is crammed full of features I don't want and I have to take them all into account if I want to change or implement my own systems into the character without breaking the blueprint...
                      Right now I'm having alot of difficulty removing all these things because everything is so closely connected and theres soo much code that I keep ending up with errors and breaking the blueprint (aswell as connected blueprints from the AnimBP to things like ladders and ledges- which I want). Would having a simplified version of the kit be possible?
                      I have this kit, and use it's bp as reference. It's easier to start from scratch if your building a game, and eventually costs less time. Honestly.
                      You can then migrate only the assets you want, and create new blendspace, and anim blueprint. So everything you only want will work.
                      You can delete them from the ABP., and side scroller character. You can change animations etc. Remove the inputs from project settings, and widgets.
                      But if you save, and compile before you finish removing absolutely everything. It will disconnect nodes, and throw errors in almost every blueprint.
                      As almost everything is using something.
                      Chances are youll be destroying projects to just start from scratch anyways, and use it as reference. As u can copy, and paste nodes, and functions into a new project.
                      It ends up being easier, and cleaner in the long run.
                      https://www.youtube.com/watch?v=6RveqARxe1Y

                      Comment


                        I understand what you're saying, and I have a project from scratch on the side from what I've learned (In fact I'm still working that project until I can successfully remove the unwanted parts of this kit in another clean project)- but it's painstakingly slow to make all these features, and making them work well, which is half the reason I brought this product- to save time on the foundation. This product allows me to get straight to work on meshes, animation, enemy AI, level creation, particle effects, materials, textures and all that good stuff that takes months and months on it own, while not having to worry about the implementation of the all basics, allowing for rapid prototyping and testing game play mechanics I want to implement to see if they help or hinder the project as a whole, giving me plenty of saved time to make changes and edits on what does and doesn't work. I want to save time by creating a prototype before starting an absolute fresh project from scratch (Or continuing one, in this case).

                        I'm not asking for special or unique features, I just want to safely remove some of the more complex and intertwined behaviours that I won't need without causing half the kit to stop working. I want to simplify the character blueprint to something not just more to what I need, but more to what I can work with, without the hundreds of variables, functions and Macros I won't need filling up half the blueprint. The kit itself is not and issue, it's great- well worth it's price, and I'm not complaining about it at all, I'm just asking if it's possible to 'dumb it down' to my level. I can't just migrate what I want because I want everything besides the features found in the main character... so I'ld be migrating the entire project besides the main character... which most of the blueprints rely on in the first place. I appreciate your input but it doesn't help my current situation. I'm strapped for time and this is not my job, it's all my own personal time that I spend on these projects and I can't just make more time for myself. This is my time saver aswell as my learning resource.

                        Comment


                          Originally posted by AdamF View Post
                          Hey Hamster, I've followed the walkthrough fro the TPS kit, but its different and so theres no way to follow to match how to do it correctly: For instance:-
                          in the Blendposes there is no idle/Run to change it to work so easily.
                          as the player is always aiming. it doesnt wait for right click to aim.

                          is there a way you can do the the parts which are different for the side scroller?


                          Thanks
                          I see. Then you have to change animations (without weapon holging) in ABP_Mannequin for variables Run Backward/Forward Anim and Crouch Walk Backwards/Forward Anim
                          because as you mention, blendspace is not used therem, only animation sequences.
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/NdUHQnC

                          Comment


                            Side Scroller Shooter Kit is now on Summer sale!

                            https://www.unrealengine.com/marketp...er-shooter-kit
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/NdUHQnC

                            Comment


                              Today I've send update for 4.17, so it should be live in few days.
                              Game frameworks on Unreal Marketplace:

                              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                              Support Discord channel: https://discord.gg/NdUHQnC

                              Comment


                                Hello, I have a noob question. I'm a designer and I have bought this kit so that I would have a basic side scroller character, that I can build my environments around and experiment/demo. I'm not looking to incorporate shooting at all for my demo purposes.
                                Keeping in mind that I'm very new to Unreal and to the blueprints, Is there an easy way that I can disable aiming entirely? I would like the character to run forward/backward/crouch with his hands down, instead of in the aiming position.
                                Please if you could instruct me to the solution ELI5(Explain like I'm 5) as I'm a complete beginner, I'd be very grateful

                                P.S. Please let me know if I'm not clear in my question. thanks

                                Comment

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