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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    Any chance of a tutorial for dummies? Specifically, How do I change the meshes/levels?
    Or do I just need to create a "new" level via the above tut and create from scratch?
    Artstation

    Comment


      Originally posted by BoothDigital View Post
      Any chance of a tutorial for dummies? Specifically, How do I change the meshes/levels?
      Or do I just need to create a "new" level via the above tut and create from scratch?
      You can work with it as you want. There are plenty tutorials online. Try these ones for a start.

      https://www.youtube.com/watch?v=XDsJOFyxMnw

      https://www.youtube.com/watch?v=cl_eoVfNDKU
      Game frameworks on Unreal Marketplace:

      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

      Support Discord channel: https://discord.gg/NdUHQnC

      Comment


        Originally posted by hamsterPL View Post
        You can work with it as you want. There are plenty tutorials online. Try these ones for a start.

        https://www.youtube.com/watch?v=XDsJOFyxMnw

        https://www.youtube.com/watch?v=cl_eoVfNDKU
        I guess I wasn't clear perhaps.
        How do I edit the meshes within the levels? They're blueprints and being a noob, I'm rather lost trying to decifer what is a wall (within the BP) and how to replace it.
        Artstation

        Comment


          Originally posted by BoothDigital View Post
          I guess I wasn't clear perhaps.
          How do I edit the meshes within the levels? They're blueprints and being a noob, I'm rather lost trying to decifer what is a wall (within the BP) and how to replace it.
          This project is rather large and will be quite overwhelming for someone new. I don't think its very newb-friendly tbh, unless you're planning on changing absolutely nothing about the gameplay.

          That said, you're not meant to edit the map blueprints he's made. He basically made a bp that can be dynamically modified for his gameplay features demo. You can't find the wall because hes generating them in the construction script using various options like sizes and stuff. If you look at one of his sample levels or his sample game instead, he's built those maps manually, not using "room blueprints" as seen in the features map.

          Take a look at his actual game level/game demo map, not the features one and click the pieces and see what I mean.
          Snap-In Systems: <<< CLICK
          | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

          Comment


            Hi there!
            Where can I find the guidelines and overall description of the weapon system, I want to interfere with it and overwrite basically all core functionality of it, but code is quite convoluted and because it has pretty much zero encapsulation am not sure where exactly I can do it so everything else not falls apart.
            Also, the engine sometimes doesn't delete redirectors from a drive, there are quite a lot of junk inside the project right now. https://puu.sh/vPsNH.png

            Comment


              Originally posted by CriErr View Post
              Hi there!
              Where can I find the guidelines and overall description of the weapon system, I want to interfere with it and overwrite basically all core functionality of it, but code is quite convoluted and because it has pretty much zero encapsulation am not sure where exactly I can do it so everything else not falls apart.
              Also, the engine sometimes doesn't delete redirectors from a drive, there are quite a lot of junk inside the project right now. https://puu.sh/vPsNH.png
              Hello

              There is a docuementation for a project which might help you

              https://docs.google.com/document/d/1...it?usp=sharing

              There is no exact description about weapon system but in short it works like this:

              - Player has weapon meshes in character blueprint
              - Meshes are hidden/unhidden depending which weapon is currently chosen
              - Player character spawns bullet projectile, which on hit has logic related to damage, decal etc.
              - When AI or player character gets bullet hit, it sends dispatcher to character to decrease damage. play sound effect and so on
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/NdUHQnC

              Comment


                [MENTION=16530]hamsterPL[/MENTION]

                Hi;
                I've discovered a bug for ladders. While you're climbing the ladder, you can turn the character other direction, which looks odd, he looks as if he's suspended in the air.
                Replication is easy.
                Just climb a ladder, let's say that has "Ladder direction=right"
                While climbing turn the character left, he does turn. He shouldn't
                What's the best way to stop a character turning while he's climbing?

                Comment


                  Originally posted by BarisT View Post
                  [MENTION=16530]hamsterPL[/MENTION]

                  Hi;
                  I've discovered a bug for ladders. While you're climbing the ladder, you can turn the character other direction, which looks odd, he looks as if he's suspended in the air.
                  Replication is easy.
                  Just climb a ladder, let's say that has "Ladder direction=right"
                  While climbing turn the character left, he does turn. He shouldn't
                  What's the best way to stop a character turning while he's climbing?
                  Hello

                  I've just checked it on clean projet and it worked fine. Can you reproduce it on clean project?
                  Game frameworks on Unreal Marketplace:

                  Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                  Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                  Support Discord channel: https://discord.gg/NdUHQnC

                  Comment


                    Originally posted by hamsterPL View Post
                    Hello

                    I've just checked it on clean projet and it worked fine. Can you reproduce it on clean project?
                    Sorry, I couldn't reproduce on a clean project, so it must be related to one of my modifications.

                    On a side note, I can't fire an custom event upon destroying a turret. OnDestroyedActor doesn't work, any ideas?
                    I just want to fire a custom event when the player destorys a turret...What would be the best way to handle it in Level blueprint?
                    Last edited by BarisT; 05-18-2017, 02:56 AM.

                    Comment


                      Originally posted by BarisT View Post
                      Sorry, I couldn't reproduce on a clean project, so it must be related to one of my modifications.

                      On a side note, I can't fire an custom event upon destroying a turret. OnDestroyedActor doesn't work, any ideas?
                      I just want to fire a custom event when the player destorys a turret...What would be the best way to handle it in Level blueprint?
                      Turret actor is not destroyed itself because it is desctructable mesh, which remains on level after explosion. You can easly add dispatcher for that:

                      - in turret BP add dispatcher and call it after deactivation
                      - in level BP, bind this dispatcher to event

                      Screen shot should help
                      Click image for larger version

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                      Game frameworks on Unreal Marketplace:

                      Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                      Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                      Support Discord channel: https://discord.gg/NdUHQnC

                      Comment


                        hamsterPL, both your blueprint and your support are first class!

                        Comment


                          Originally posted by BarisT View Post
                          hamsterPL, both your blueprint and your support are first class!
                          Thank you!

                          Compatibility with UE 4.16 is done. Just need to be approved by Epic, which probably happen in few days.

                          Changelog for UE 4.16:

                          - Small rework of applying option for fullscreen/windowed mode to fix a bug
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Support Discord channel: https://discord.gg/NdUHQnC

                          Comment


                            Compatibility with UE 4.16 is now live.
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/NdUHQnC

                            Comment


                              Hey Hamster - a new question for you (as I have been learning/digging into/experimenting with the SSSKit since I last commented here).
                              I have my characters "working" so far, so good - until this ERROR:

                              Click image for larger version

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                              I have no idea what to do with "CURRENT WEAPON" node (or the errors listed which I believe are with the same node). So, what do I do here?

                              Any help is appreciated as always. Thanks again for the kit!
                              Last edited by BoothStudios; 06-04-2017, 04:58 PM. Reason: grammar
                              Artstation

                              Comment


                                Originally posted by thankstipscom View Post
                                This project is rather large and will be quite overwhelming for someone new. I don't think its very newb-friendly tbh, unless you're planning on changing absolutely nothing about the gameplay.

                                That said, you're not meant to edit the map blueprints he's made. He basically made a bp that can be dynamically modified for his gameplay features demo. You can't find the wall because hes generating them in the construction script using various options like sizes and stuff. If you look at one of his sample levels or his sample game instead, he's built those maps manually, not using "room blueprints" as seen in the features map.

                                Take a look at his actual game level/game demo map, not the features one and click the pieces and see what I mean.
                                I don't find this to be overwhelming. I find it to be exciting and challenging.
                                Since purchasing the kit, I have played around/experimented until I got the hang of it. Still learning the engine and game dev; however, I'm a fast learner.

                                Thank you for your post. It encouraged me to push through the unknown I faced at the time.
                                Artstation

                                Comment

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