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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    Side Scroller Shooter Kit is now on sale! It has 30% discount!

    https://www.unrealengine.com/marketp...er-shooter-kit
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/NdUHQnC

    Comment


      This kit looks really great from your videos! Some questions:
      If we buy it, do we get the Demo Level Gameplay and the Example Campaign included in the kit?
      If so, can we use the assets from those levels for our own games (free or commercial)?

      If you make a 3D version of this kit later, and you intend to sell it as a separate package, do you envisage to give a discount for those who already bought this 2D version? Or will they have to pay the full price to have it upgraded to a full 3D version?

      Comment


        Thank you [MENTION=37711]Mickey512[/MENTION]


        Originally posted by Mickey512 View Post
        If we buy it, do we get the Demo Level Gameplay and the Example Campaign included in the kit?
        Yes. Everything you see these videos is included in the kit.


        Originally posted by Mickey512 View Post

        If so, can we use the assets from those levels for our own games (free or commercial)?
        Yes. You can use it in commercial and free games.


        Originally posted by Mickey512 View Post
        If you make a 3D version of this kit later, and you intend to sell it as a separate package, do you envisage to give a discount for those who already bought this 2D version? Or will they have to pay the full price to have it upgraded to a full 3D version?
        I would like to do this but I don't think there technical possibility (to make a discount) for that, but I will talk to Marketplace staff and maybe we can work way out.
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Support Discord channel: https://discord.gg/NdUHQnC

        Comment


          Hey again, did you update the project 4.14? Because if yes, i will wait for 4.14 for start working with your project. Thank you!

          Comment


            Originally posted by Supline View Post
            Hey again, did you update the project 4.14? Because if yes, i will wait for 4.14 for start working with your project. Thank you!
            I will update project to 4.14 in couple weeks.
            Game frameworks on Unreal Marketplace:

            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

            Support Discord channel: https://discord.gg/NdUHQnC

            Comment


              [MENTION=146147]Supline[/MENTION]

              Update about 4.14 compatibility:

              I can't update project for now because this issue https://issues.unrealengine.com/issue/UE-37698

              Because that issue, UMG buttons doesn't work at all. It looks like that will be fixed in UE 4.14.1, so it should be soon and I will make update then.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Support Discord channel: https://discord.gg/NdUHQnC

              Comment


                Side Scroller Shooter Kit is now on Cyber Monday sale! It has 45% discount!

                https://www.unrealengine.com/marketp...er-shooter-kit
                Game frameworks on Unreal Marketplace:

                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                Support Discord channel: https://discord.gg/NdUHQnC

                Comment


                  Hey, just bought your awesome kit. Looks pretty good ( still havent got much time to dig deeper in it ), and it will be the engine ( apart from UE4 ) for my RPG platformer. Thank you.

                  Comment


                    Originally posted by furiozo View Post
                    Hey, just bought your awesome kit. Looks pretty good ( still havent got much time to dig deeper in it ), and it will be the engine ( apart from UE4 ) for my RPG platformer. Thank you.
                    Thanks! Good luck with your project!
                    Game frameworks on Unreal Marketplace:

                    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                    Support Discord channel: https://discord.gg/NdUHQnC

                    Comment


                      Hi hamsterPL,

                      I'm using your kit and very nice it is too - I have a couple of questions:

                      Firstly, where's the best place to modify the movement behaviour so that pushing left/right also turns the character (rather than relying on aiming)? I understand that given there are no rear-facing aim animations I run the risk of odd behaviour, but the default behaviour makes it hard to do platforming due to the character not attaching to ledges unless it is facing them.

                      Secondly, I'd like to add off-spline ladders (i.e. the player moves in +X to grab a ladder and then detaches back onto the spline). I've added a new Contextual Input Type in the relevant places, but I'm keen to get your opinion on the best approach to add the ladder BP. It's OK if character movement is quite snappy for now, as long as it's functional. I was thinking of duplicating the ladder BP and then modifying/hacking it with a trigger volume (for the contextual action and HUD prompt) and rotated targets/helper skeletals, and just snapping the player to it and using the existing ladder up/down movement - good idea or not?

                      Thanks in advance.

                      Comment


                        Originally posted by Rob McLachlan View Post
                        Hi hamsterPL,

                        Firstly, where's the best place to modify the movement behaviour so that pushing left/right also turns the character (rather than relying on aiming)? I understand that given there are no rear-facing aim animations I run the risk of odd behaviour, but the default behaviour makes it hard to do platforming due to the character not attaching to ledges unless it is facing them.

                        Thanks in advance.
                        I think fastest way would be to through "Update Normal Aiming" event in "Aiming Update Logic - Charcter" graph. Delete timer related with this event, and unpause timers "Timer - Rotate Player Right" and "Timer - Rotate Player Left" on direction input (A and D keys - Move Right and Move Left).


                        Originally posted by Rob McLachlan View Post
                        Hi hamsterPL,


                        Secondly, I'd like to add off-spline ladders (i.e. the player moves in +X to grab a ladder and then detaches back onto the spline). I've added a new Contextual Input Type in the relevant places, but I'm keen to get your opinion on the best approach to add the ladder BP. It's OK if character movement is quite snappy for now, as long as it's functional. I was thinking of duplicating the ladder BP and then modifying/hacking it with a trigger volume (for the contextual action and HUD prompt) and rotated targets/helper skeletals, and just snapping the player to it and using the existing ladder up/down movement - good idea or not?

                        Thanks in advance.
                        Yes, I think it should work fine this way.
                        Game frameworks on Unreal Marketplace:

                        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                        Support Discord channel: https://discord.gg/NdUHQnC

                        Comment


                          Hi awesome kit.
                          I have noticed though that my enemies does not take any damage at all. Cant seem to figure out why.
                          Any ideas?
                          I had a look at the AI Gets Damage Graph and nothing happens
                          Last edited by DigitalJP; 12-12-2016, 12:55 AM.

                          Comment


                            Originally posted by DigitalJP View Post
                            Hi awesome kit.
                            I have noticed though that my enemies does not take any damage at all. Cant seem to figure out why.
                            Any ideas?
                            I had a look at the AI Gets Damage Graph and nothing happens
                            Thanks!

                            I just tested it on 4.13 on clean project and AI gets damage and it looks fine. I made a short video:




                            Can you reproduce it on clean project?
                            Is AI moving/shooting or he is only standing? Maybe AI is not activated - set auto activate AI and range activation enabled to true.
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Support Discord channel: https://discord.gg/NdUHQnC

                            Comment


                              Originally posted by hamsterPL View Post
                              Thanks!

                              I just tested it on 4.13 on clean project and AI gets damage and it looks fine. I made a short video:


                              Can you reproduce it on clean project?
                              Is AI moving/shooting or he is only standing? Maybe AI is not activated - set auto activate AI and range activation enabled to true.
                              Hi there,

                              Yes, I tried it in a clean project. I have also noticed that if I set waypoints the enemy does not move.
                              Auto activate is set to true.
                              Do you think it could be a mesh or collider issue? It is custom characters that I am using

                              Comment


                                Originally posted by DigitalJP View Post
                                Hi there,

                                Yes, I tried it in a clean project. I have also noticed that if I set waypoints the enemy does not move.
                                Auto activate is set to true.
                                Do you think it could be a mesh or collider issue? It is custom characters that I am using
                                I just tested in on custom skeletal mesh for player and AI and it was OK. You can see on video below. Is it occuring when you use default manequin? You can take look in BP_SideScrollerAI>EventGraph>AI Gets Damage Logic > Human AI's Death Logic and look at start of execution flow.
                                Same place where is definition for custom event "Kill AI" is. Are pins connected? Is there only one incoming pin ot two?

                                This could occur because of that issue maybe:

                                4.13.1: Fixed! UE-35585 Migration from 4.12.5 to 4.13 can result in Blueprint functions losing input/ouput variables





                                About not moving enemies - did you first connect waypoint to AI? Did you place nav mesh volume and build nav mesh?
                                Last edited by hamsterPL; 12-14-2016, 07:43 PM.
                                Game frameworks on Unreal Marketplace:

                                Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                                Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                                Support Discord channel: https://discord.gg/NdUHQnC

                                Comment

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