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Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

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    [RELEASED] Side Scroller Shooter Kit - Cover system, Human AI, QTE System & much more!

    Hi there
    A while ago I started working on Side Scroller Shooter Template for marketplace, featuring "in-depth" aiming, AI, QTE system, cover system and many more fetures.
    In depth aiming is similar like in Shadow Complex but actually aiming changes to 3rd person shooter mode. It's all done in blueprints.
    Here's a feature list and videos.


    Marketplace site: https://www.unrealengine.com/marketp...er-shooter-kit


    Documentation link: https://docs.google.com/document/d/1...it?usp=sharing

    Videos:

    Trailer



    Features level gameplay




    Demo level gameplay




    Example campaign, UI, options and save game framework




    Major features:

    Movement:

    - Running forward
    - Running backward
    - Crouching
    - Sprinting
    - Jumping
    - Slide
    - Vault
    - Melee attacks
    - Side kick attack
    - Ledge climb
    - Crouching walk


    Gameplay and others:

    - Orienting character based on mouse position
    - 3D Crosshair
    - 2D aiming adjustable on mouse movement
    - In depth aiming
    - Shooting (while idle, running, jumping and crouching)
    - Gun - assault rifle
    - Gun - pistol
    - Gun - shotgun
    - Gun - silenced pistol
    - Weapons change
    - Gun recoil
    - Decals on bullet hit points
    - Dummy enemy
    - Turret enemy
    - Objects reacting to certain type of weapon
    - Demo level
    - Features level
    - Deadly obstacles
    - Simple checkpoint system
    - UI (health, ammo, type of weapon)
    - Main menu - (select level, options, quit)
    - Launchpad
    - Pickable items - (health, ammo)
    - Elevator
    - Contextual cover system for player
    - Human AI
    - Pathnode system for human AI
    - Pathnode animation system for human AI
    - Stealth kill
    - Gamepad support for gameplay
    - Ladder climbing
    - Save game framework
    - Pause Menu
    - Laser sight
    - Camera system - camera moving smoothly to destination when player enters trigger
    - Flying bot enemy
    - Flying pulsing plasma enemy
    - Spawn drop component
    - Loot objects
    - Dissolve material function
    - Exploding barrel
    - Button panel with IK targeting
    - Physical material which make noise and alert enemies
    - Enemies are able to alarm each other
    - Destroyable cover points and vault for AI
    - IK targeting button panel
    - Shield for enemies with autoregenerated health
    - Surveillance camera
    - Input icon changes dynamicly from keyboard to gamepad and vice versa
    - Quick time events system



    Price: $69.99

    Updates:

    4.12 patch 1 - now live - Changelog:

    - AI - fixed bug when reseting current cover point actor reference while switching to patrol mode
    - Player - cover system - fixed issue when player was exiting cover point while crouching. With very high FPS player's character mesh could be relocated under the map a bit. This was due Z offset check function called in animation BP after cover exit.

    4.13 compatibility update - now live - Changelog:

    - Player - ladder climb - disabled hit reaction logic when player was leaving ladder from top. This caused issue when player get's hit at that time.
    - Main menu - added interaction component to main menu pawn - old interacting method with 3D widgets didn't work as stated here https://answers.unrealengine.com/que...ng-in-413.html
    - Animation blueprint - player and AI - deleted some cashed poses because they didn't work for some reason
    - Options - switched fullscreen option text from "on" to "off". For some reason game always launched in window mode. Simple text switch fix that.
    - Known issue - when player or character is placed in the world, he has bit skewed arms for some reason. In blueprint and game is OK so it's not a real problem
    - AI - fixed bug when reseting current cover point actor reference while switching to patrol mode
    - Player - cover system - fixed issue when player was exiting cover point while crouching. With very high FPS player's character mesh could be relocated under the map a bit. This was due Z offset check function called in animation BP after cover exit.

    Tutorial by Steve Sierra how to add a new level to project:

    https://1drv.ms/b/s!ArQ2o4Lr9uLggVHc3Hhg_w9lcMjJ


    Cheers

    Click image for larger version  Name:	Side_Scroller_Shooter_Kit_Featured.png Views:	1 Size:	276.9 KB ID:	1191281
    Attached Files
    Last edited by hamsterPL; 11-28-2018, 01:26 AM.
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    #2
    Looks great, love the aiming to 3rd person

    Comment


      #3
      looks pretty awesome and I say go with the ladder climbing but if you can make it so they can also shoot when climbing like old school contra

      Comment


        #4
        Originally posted by DjGrave View Post
        looks pretty awesome and I say go with the ladder climbing but if you can make it so they can also shoot when climbing like old school contra
        Thanks! That's a plan, although it's pretty tricky to make, but I will try
        Game frameworks on Unreal Marketplace:

        Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

        Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

        Comment


          #5
          cool Are you planning on submitting it without those extra features and adding them over time or are you going to get everything done first?

          Comment


            #6
            When will this be available? Are you planning on doing an early release. I would love to get a hold of this now

            Comment


              #7
              Originally posted by DjGrave View Post
              cool Are you planning on submitting it without those extra features and adding them over time or are you going to get everything done first?
              I plan to work on this until christmas a then submit it. Goal is to make main features first, but if I will have enough time, I will make additional features too. Of course it will be accordingly cheaper/more expensive.
              After christmas break I will add rest.

              If you want something sooner or have any feature request - let mi know. Maybe it won't take much time and I will add it to "version 1.0".


              Originally posted by jonny2027 View Post
              When will this be available? Are you planning on doing an early release. I would love to get a hold of this now

              As I wrote before - I plan to submit this on christmas. I think I will make "version 1.0" first, with core features, and then add more. I don't know yet exacly when it will be avalible, it depends on Epic.
              Last edited by hamsterPL; 12-07-2015, 05:56 AM.
              Game frameworks on Unreal Marketplace:

              Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

              Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

              Comment


                #8
                Thanks for the update. Cant wait. Really looking forward to having a look at it

                Comment


                  #9
                  Out of interest how long has this took to develop so far?

                  Comment


                    #10
                    Originally posted by jonny2027 View Post
                    Out of interest how long has this took to develop so far?
                    I started about 3 weeks ago and working almost everyday. I think it took me around 100 working hours so far.
                    Game frameworks on Unreal Marketplace:

                    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                    Comment


                      #11
                      Hey HamsterPL got a question and a few suggestions -

                      Suggestions:
                      1. Is there any QTE (Quick Time Event) functionality in this kit?
                      Example 1: - Press X once to hack terminal.
                      Example 2: - Press X repeatedly to hack the terminal
                      Example 3: - Hold X for 3 seconds to hack the terminal.
                      2. Is there any form of Cover System in this kit?
                      3.

                      Questions -
                      1. What platforms is this kit intended for?
                      2. What will be the overall price for this kit?
                      3. Is there a health system in this kit?

                      If you need any more ideas look at the game CounterSpy which did an awesome job with the 2.5D Shooter esque game play.

                      Comment


                        #12
                        Some good ideas. I personally would love to see controller support for right stick movement of the reticle. CounterSpy is a fantastic game and this kit is getting very close to being a good basis for making such a game

                        Comment


                          #13
                          Originally posted by HeadClot View Post
                          Hey HamsterPL got a question and a few suggestions -

                          Suggestions:
                          1. Is there any QTE (Quick Time Event) functionality in this kit?
                          Example 1: - Press X once to hack terminal.
                          Example 2: - Press X repeatedly to hack the terminal
                          Example 3: - Hold X for 3 seconds to hack the terminal.
                          2. Is there any form of Cover System in this kit?
                          3.

                          Questions -
                          1. What platforms is this kit intended for?
                          2. What will be the overall price for this kit?
                          3. Is there a health system in this kit?

                          If you need any more ideas look at the game CounterSpy which did an awesome job with the 2.5D Shooter esque game play.
                          1 Not now, but there is no problem to implement it. So I will add them.
                          2No

                          Questions:
                          1 Windows PC with gamepad support, although I think it can work easly on any platform. I don't have any other hardware so I'm not able to test it.
                          2 Not decided yet, but I think around $50
                          3 Yes

                          Originally posted by jonny2027 View Post
                          Some good ideas. I personally would love to see controller support for right stick movement of the reticle. CounterSpy is a fantastic game and this kit is getting very close to being a good basis for making such a game
                          I will add controller support.
                          Game frameworks on Unreal Marketplace:

                          Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                          Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                          Comment


                            #14
                            Added new video and update notes

                            It's almost finished ^^
                            Game frameworks on Unreal Marketplace:

                            Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

                            Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

                            Comment


                              #15
                              Awesome. Can't wait to see it

                              Comment

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