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    #61
    Originally posted by DMaas View Post
    First off, I purchased this a few days ago, and it is awesome! So anyone on the fence about purchasing, don't be. Secondly, just a question. I've made a few spells using the spell_example, and then using blueprints to produce what I want the spell to do. I can't find where the spells are added to the spell book at startup. Other than that, I've found everything straight forward, and easy to use.

    Keep up the great work!
    Hey! Thanks for your kind words! We really appreciate them!

    The spellbook widget contains a few singlespell widgets inside. (The constructor of the singlespell is the one that finds the spell and saves the text and icon). Now on the spellbook widget again, you can click on the singlespell subwidgets and tin the "Details" tab under the category "Default", just select the appropriate spell on the "Spell Actor Class" variable.
    In general if you are stuck just check the PUBLIC variables on all our blueprints/widgets since they are both commented(if explanation is needed) and the ones that you might need to change/feed with your own values
    Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
    A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

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      #62
      I'm in! Nice work, OP!

      Comment


        #63
        Great pack, have been able to getting it integrated quickly.

        One thing I ran across was positioning of windows when they are placed as a UMG object, you have to fully anchor to all 4 corners to allow it to be draggable over full screen but then you are unable to configure a offset of where the window should first start. I ended up adding a starting position variable and using that.

        I also added the following bools to Window class
        Enable Drag
        Enable Close

        Think it's pretty self explanatory what those do. Highly recommended pack and author took time to write readable code to learn from!.


        Thanks
        Last edited by Paultech; 01-18-2016, 02:43 PM.

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          #64
          hello,

          before buying, i would like to know if it is compatible 4.8 ?

          Thanks

          Comment


            #65
            Originally posted by Paultech View Post
            Great pack, have been able to getting it integrated quickly.

            One thing I ran across was positioning of windows when they are placed as a UMG object, you have to fully anchor to all 4 corners to allow it to be draggable over full screen but then you are unable to configure a offset of where the window should first start. I ended up adding a starting position variable and using that.
            I also added the following bools to Window class
            Enable Drag
            Enable Close
            Think it's pretty self explanatory what those do. Highly recommended pack and author took time to write readable code to learn from!.
            Thanks
            Hey! Yeah, your solution should be easily implemented. I might add variables like you did in the next update - shouldn't be too hard!
            I am glad you liked it Thanks a lot!

            Originally posted by Jago138 View Post
            hello,
            before buying, i would like to know if it is compatible 4.8 ?
            Thanks
            Hey! Unfortunately the pack is created for 4.10! You could easily export the textures if you needed and the code can be copy/pasted but it won't work out of the box since projects are not backwards compatible!
            Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
            A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

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              #66
              Any news on when this is going on the Marketplace?

              Comment


                #67
                Where should I handle mana subtraction? Under spell_base?
                Attached Files
                Last edited by JManDawg; 01-24-2016, 08:05 PM.

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                  #68
                  Originally posted by JManDawg View Post
                  Where should I handle mana subtraction? Under spell_base?
                  Hey! Mana should probably be handled at the character blueprint. It makes sense to put it there! Nevertheless don't forget this is not a spell casting system
                  Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
                  A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

                  Comment


                    #69
                    Hey everyone!

                    Finally today, 3rd of February we are scheduled for release! Hopefully everything will go according to plan and the UI Kit will be available in just a few hours! Enjoy and don't forget you can post all your questions here, in this post, or by email! Please avoid PMs since they are hard to track and if your question is general enough prefer to post it here so everyone can benefit! Thanks a lot!
                    Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
                    A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

                    Comment


                      #70
                      Is there any possibility to make the minimap work in multiplayer? (dedicated server)
                      It works in the editor but when i launch the game and server the minimap is green.

                      Comment


                        #71
                        Okay, I dont quite understand this.

                        If I buy this on sellfy the price is 59.99 : Link https://sellfy.com/p/8Or2/

                        But if I go to the marketplace, then the price is 71.99.

                        Though I like it alot, and want to get my hands in it, because I need this for my current proejct, I just dont understand, why the price is so different?

                        What am I missing?




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                        Unreal MMO Community Discord : https://discord.gg/G2HBDQk

                        Comment


                          #72
                          Hey, it's up. Congrats. It's 59.99 for me on the marketplace. Course, I already bought it on Sellfy. Any updates coming?

                          Comment


                            #73
                            https://i.gyazo.com/b5b6b6f8bd0928e4...965d9ddfda.png
                            Price says 71.99 on Unreal marketplace.




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                            Unreal MMO Community Discord : https://discord.gg/G2HBDQk

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                              #74
                              Originally posted by Gerrod View Post
                              Is there any possibility to make the minimap work in multiplayer? (dedicated server)
                              It works in the editor but when i launch the game and server the minimap is green.
                              Hey! Could you tell me the steps to reproduce this? I actually run it with 2 players and dedicated server and the minimaps show up just fine.. (Not everything's working since it's not really meant for multiplayer though)..
                              Why don't you try setting the minimap capture "Replicate" variable to true? We will give it a shot on an update though and fix it for multiplayer!
                              Originally posted by Miscni View Post
                              Okay, I dont quite understand this.

                              If I buy this on sellfy the price is 59.99 : Link https://sellfy.com/p/8Or2/

                              But if I go to the marketplace, then the price is 71.99.

                              Though I like it alot, and want to get my hands in it, because I need this for my current proejct, I just dont understand, why the price is so different?

                              What am I missing?
                              I am pretty sure this is the tax.We set the price to $59.99 and unfortunatelly we can't really do anything about the tax.. . I think it's an EU thing. Are you in EU?
                              Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
                              A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

                              Comment


                                #75
                                Yeah I live in Denmark.
                                But I have NEVER experience this here before.
                                Just got a screenshot, from a friend in the US, he also confirms the price you just said.
                                Here is a https://gyazo.com/af1bcaabd4274ccf600a1910d75ec7b9
                                But not that I want to complain, the prices just didn't make sense to me.




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                                Unreal MMO Community Discord : https://discord.gg/G2HBDQk

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