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    #16
    Originally posted by MajorFailure View Post
    This is a great idea, and looks incredibly well done. You have a buyer here
    Ideas for other widgets? How about incoming damage direction indicators?
    Thanks for the suggestion! I'll think about making a list about a few extra widgets like this one that we will add in a future release! I like the idea and it seems both useful (probably to everyone) and not very hard to implement!

    Originally posted by _cDub View Post
    This is pretty sweet! How easy is it to swap out styles with our own?
    Swapping styles should be quite easy as long as the textures you import are cropped in the same manner with ours. For example the actionbar is made from one center piece (the slot) since it's repeated for as many slots as you need - and the two side pieces (left and right).

    Originally posted by Neff10 View Post
    One of the most amazing assets 100% usefull, answer 1 question, its possible to show the mini map (not when you are over something like in the vid) only when use an item?
    Thanks a lot! The minimap and all the other stuff are independant widgets. You should be able to just add and remove them from screen whenever you want!
    Also the examples we use have in the level are as general as possible. We used simple triggers to open the windows but you can obviously replace them with the press of a button, use of an item or just the simple buttons on the UI.

    Originally posted by Mentos View Post
    With a higher price you can limit the number of initial developers to the ones where this kit meets a majority of their needs. If you price it too low you will bring in much more noise from a long tail of developers who will ask for a much wider range of features and spread your effort thin. I think for the first few weeks/months you want to hone the product to meet the expectations of the higher paying developers rather than try to go after more revenue with a lower price. I think 10 great and serious developers at $100 is better than 100 hobbyist developers at $10 for the initial stages of this kit. Over time you can lower the price when you are ready to expand the features.
    Now about the price we are still thinking about it! What you have all mentioned about not going too low seems right and we'll take it into consideration! Thanks a lot
    Last edited by Semitable; 11-15-2015, 11:49 AM.
    Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
    A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

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      #17
      Originally posted by Mentos View Post
      Hey love the work you guys did on the UI kit looks great!

      I would personally pay upwards of $120 for this given how many hours went into making it and how much time it would save me.

      With a higher price you can limit the number of initial developers to the ones where this kit meets a majority of their needs. If you price it too low you will bring in much more noise from a long tail of developers who will ask for a much wider range of features and spread your effort thin. I think for the first few weeks/months you want to hone the product to meet the expectations of the higher paying developers rather than try to go after more revenue with a lower price. I think 10 great and serious developers at $100 is better than 100 hobbyist developers at $10 for the initial stages of this kit. Over time you can lower the price when you are ready to expand the features.
      Price it too high and people will build their own. I would buy it at 50 and maybe a bit more, but too high and I'd just use what I have already and continue to refine it. You aren't selling this to dev companies most are indies with families and bills.
      Check out my fighting component https://forums.unrealengine.com/show...ting-Component

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        #18
        Originally posted by Semitable View Post
        Thanks for the suggestion! I'll think about making a list about a few extra widgets like this one that we will add in a future release! I like the idea and it seems both useful (probably to everyone) and not very hard to implement!
        Thanks. I implemented my own yesterday and when I saw this post I thought it might be a useful addition for a future update.

        Regarding your mini maps, is there provision to show an orientation for markers on the map? E.g. an arrow showing which way an enemy is currently facing? If not, would you be able to squeeze that in or just make sure that there's enough info for us to add it ourselves please?

        Cheers!

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          #19
          Originally posted by MajorFailure View Post
          Regarding your mini maps, is there provision to show an orientation for markers on the map? E.g. an arrow showing which way an enemy is currently facing? If not, would you be able to squeeze that in or just make sure that there's enough info for us to add it ourselves please?
          Hey! At this time we don't have this but I feel it should be easy to change something (just a tiny bit of the minimap material) to support it. We would love to squeeze it before we release but we feel that it's a bit better to submit today the first version (to enter the marketplace queue) and then update it with a few extra features/fixes!
          Since it's an easy feature though and we plan on making a tutorial before it's released anyway, we might make a small video

          Originally posted by Amievil View Post
          Price it too high and people will build their own. I would buy it at 50 and maybe a bit more, but too high and I'd just use what I have already and continue to refine it. You aren't selling this to dev companies most are indies with families and bills.
          After some thought we'll set the price at $60. I think it will make it quite accessible to someone who needs but it's enough to cover our expenses and enable us to offer good support (& updates) in the long run! I hope it's a good decision!
          Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
          A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

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            #20
            Originally posted by Semitable View Post
            Hey! At this time we don't have this but I feel it should be easy to change something (just a tiny bit of the minimap material) to support it. We would love to squeeze it before we release but we feel that it's a bit better to submit today the first version (to enter the marketplace queue) and then update it with a few extra features/fixes!
            Since it's an easy feature though and we plan on making a tutorial before it's released anyway, we might make a small video
            Understood, feature creep is a dangerous thing!

            A video would be perfect, thanks!

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              #21
              Did you do this entirely in Blueprints ? Any C++ involved ?
              DayNight Cycle - https://www.unrealengine.com/marketplace/daynight-cycle
              Jigsaw Puzzle Template - https://www.unrealengine.com/marketp...uzzle-template
              Post Process Blendables Volume 1 - https://www.unrealengine.com/marketp...ndables-volume
              MSSQL Integration for UE4 - https://www.unrealengine.com/marketp...ql-integration
              Radar System with Minimap - https://www.unrealengine.com/marketp...m-with-minimap

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                #22
                $60 sold thanks for listening to suggestions. Release day buy for me!
                Check out my fighting component https://forums.unrealengine.com/show...ting-Component

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                  #23
                  Thanks everyone, I hope our decisions will be proven correct!

                  Originally posted by sameek4 View Post
                  Did you do this entirely in Blueprints ? Any C++ involved ?
                  The project includes only BP code, BP widgets and textures/materials. No C++ is involved!
                  I'll post some more images we used in the submission:

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                  Last edited by Semitable; 11-17-2015, 03:52 PM.
                  Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
                  A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

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                    #24
                    Looks amazing. Can't wait for this to hit the marketplace
                    Hi!

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                      #25
                      Looks super awesome, hope this gets put up soon!

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                        #26
                        This is a for sure purchase for me, cannot wait for it's release.

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                          #27
                          This kit looks great.
                          It is planned character inventory armor and weapons and the ability to drag these items from inventory to character inventory ?

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                            #28
                            Originally posted by Waywardchicken View Post
                            Looks super awesome, hope this gets put up soon!
                            Originally posted by ajbombadill View Post
                            This is a for sure purchase for me, cannot wait for it's release.
                            Thanks a lot guys! I hope it won't take long till release! Unfortunately we haven't heard news from Epic yet but let's hope it won't take long!

                            Originally posted by Galeon View Post
                            This kit looks great.
                            It is planned character inventory armor and weapons and the ability to drag these items from inventory to character inventory ?
                            Hello! This is a User Interface Kit and for the time being we plan on keeping it that way! We want widgets with functionality that can be used in every game but getting into specifics like inventory and its underlying mechanics is too much I think!
                            We *might* include visual improvements and just a bit of functionality examples on the inventory windows but we plan on staying out of the "heavy" stuff that comes with a complete inventory system. I hope we will be able to provide a visual (UI) kit that can be attached to every game independent of the underlying code.
                            Check my User Interface Kit here: https://forums.unrealengine.com/show...-Interface-Kit
                            A WIP Hex Planet Generation: https://forums.unrealengine.com/show...ral-Generation

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                              #29
                              Well done, that looks really amazing!
                              Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
                              Marketplace Page | General Discussion | Support Thread | Preview Video

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                                #30
                                Hi Semitable

                                That looks pretty good. I Want It All

                                I wonder, it's easy to integrate other assets like Character System and Spell System sold in Marketplace?

                                You could try to expand to enclose things like loading screen widget, pause menu and modular main menu widget.


                                -luny
                                lunybunny.com
                                lunybunny.com

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