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AAA Quality Assault Rifle Asset Packs from Ironbelly Studios

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  • Awesome thankyou

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    • Hey I have a question about this Weapon Mount bone you use for positioning the weapon mesh, First of all it shows on the skeleton that it's zero'd out in same place as root bone aswell as the weapon socket, however the gun is seemingly magically set in the correct position on the arms mesh provided. However MY arms mesh doesn't seem to have this magic, it uses the same skeleton as the arms provided but when I change the arms mesh from yours to mine in your character BP the weapon goes strait to 0,0,0 where the weapon mount says it is. It's even correct in persona on your arms with the preview mesh and again not on mine. I guess my question is what is this voodoo your arms mesh has to make the weapon go to the correct position despite weapon mount being located at 0,0,0?
      Last edited by Necro_ABK; 05-09-2017, 12:12 PM.

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      • Hey [MENTION=45789]Necro_ABK[/MENTION] have you hooked up our animations? When you hook up the animations, the weapon will be at the correct position. Let me know if that works. Cheers!
        Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
        Request a quote today:
        https://ironbellystudios.com
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        • Thanks for fixing the AK arm clipping, really appreciate it

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          • Originally posted by abxyxx View Post
            Thanks for fixing the AK arm clipping, really appreciate it
            Happy to, big thanks to the community for reporting it!
            Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
            Request a quote today:
            https://ironbellystudios.com
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            • Hello. It's been over a month now, but the XM8 animations have not been updated. When the update for the XM8 animations in "Animated Rifle Variety Weapons Pack" package will be released?

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              • Originally posted by Xpagame View Post
                Hello. It's been over a month now, but the XM8 animations have not been updated. When the update for the XM8 animations in "Animated Rifle Variety Weapons Pack" package will be released?


                hmm, I'll double check on this but I believe this update was pushed to the Animated Rifle Variety pack over a month ago. What version of the engine are you using?
                Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                Request a quote today:
                https://ironbellystudios.com
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                • Originally posted by Ironbelly View Post
                  hmm, I'll double check on this but I believe this update was pushed to the Animated Rifle Variety pack over a month ago. What version of the engine are you using?
                  I use Unreal Engine 4.15.2

                  Here is a screenshot of the problem (With other animations the same thing)
                  http://prntscr.com/fab5aj

                  The rest of the weapons in this package and other packages work fine

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                  • Originally posted by Xpagame View Post
                    I use Unreal Engine 4.15.2

                    Here is a screenshot of the problem (With other animations the same thing)
                    http://prntscr.com/fab5aj

                    The rest of the weapons in this package and other packages work fine
                    Thanks I'm following up on this.. I thought at first that if you were on an older version like 4.9 or something, the updates wouldn't have made it to you.
                    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                    Request a quote today:
                    https://ironbellystudios.com
                    Follow us on Facebook: www.facebook.com/ironbellystudios

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                    • We've been going through our packs and updating the images for the Modern Weapons, including the M4A1 AR. Just like in all of our packs, this iconic weapon pack also includes a set of FP arms that are fully rigged and animated. If there's a weapon you don't see on our Marketplace store and you need something custom, let us know!

                      Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                      Request a quote today:
                      https://ironbellystudios.com
                      Follow us on Facebook: www.facebook.com/ironbellystudios

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                      • It's a great honor to see some of our assault rifles being used in Player Unknowns Battlegrounds as well as several VR titles as it really shows the versatility of the weapons to be used on a variety of different platforms. Keep your eyes peeled as there will be some great upcoming sales on some of our best selling assault rifles in the weeks and months to come!
                        Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                        Request a quote today:
                        https://ironbellystudios.com
                        Follow us on Facebook: www.facebook.com/ironbellystudios

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                        • Hey Ironbelly i just purchased the asset m4a1 and how do i remove the top handle to place sight attachments? I've seen in one of the photos that its made of separate pieces. How do i remove them?

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                          • Hey there! Sorry for the delay in replying. There are lots of tutorials out there on the forums that should help and we're putting together some instructions as well and will post in the next couple of days. Cheers!
                            Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                            Request a quote today:
                            https://ironbellystudios.com
                            Follow us on Facebook: www.facebook.com/ironbellystudios

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