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AAA Quality Assault Rifle Asset Packs from Ironbelly Studios

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  • [RELEASED] AAA Quality Assault Rifle Asset Packs from Ironbelly Studios

    Be sure to Subscribe to this thread to get all the latest updates! https://forums.unrealengine.com/subs...iption&t=91267

    Check out Ironbelly FPS Weapons In Action in these projects:

    PlayerUnknown Battlegrounds:



    Onward:



    Hover Junkers:



    Hotdogs, Horsehoes & Hand Grenades:




    MP4A1 on the Marketplace: The M4A1 Assault Rifle




    Other Rifles available on the Marketplace from Ironbelly Studios:
    - AKS74u https://www.unrealengine.com/marketp...k#comments-top
    - AK47 https://www.unrealengine.com/marketp...ult-rifle-pack
    - XM8: https://www.unrealengine.com/marketp...ps-xm8-ar-pack
    - SCAR: https://www.unrealengine.com/marketp...rifle-fps-pack
    - SKS: https://www.unrealengine.com/marketp...sks-rifle-pack
    - Assault Rifle 3 Pack: https://www.unrealengine.com/marketp...e-variety-pack




    FAQ'S:
    1. Are the first person arms compatible with the Epic standard rig?
    Yes, there is an extra bone that won't transfer over but also won't cause any trouble or errors. The arms are also interchangeable with any weapon pack purchased from IB.

    2. Will you be releasing these in a 3-pack?
    Yes- we've gotten some feedback from folks that purchase one weapon before we've released a 3-pack. We completely understand and are working hard to get the 3-packs up as quickly as possible to give you more options. We are also adding all kinds of good stuff in the 3-packs like extra animations, attachments and extra functionality with future updates planned that include texture variations!

    3. Are the animations in the demo the same that are available in the weapon pack?
    Yes, the blueprint folder in the weapon packs has the same animations we show off in the demo video.

    4. Can the weapons be used in 3rd person?
    We include 3 LOD meshes of each weapon so you could just use LOD2 and reduce the texture resolution and/or simplify the shader for your third person game.

    5. Have there been any updates to the XM8 and will you be including info about the updates here?
    Yes- since we released the XM8, Epic has sent out an update for a minor fix and we will make sure to also post about any other updates on all of our weapons so that you can stay up to date.

    6. What comes with each model?
    Each model will include with 4K PBR textures for stunning detail and multiple LODs for those who need performance. Every moving part is separately modeled, allowing you to easily animate everything from the trigger to the safety.
    As a bonus, the assets will also come with a set of first person arms, fully rigged, animated, and compatible with Kubold's Animset Pro (https://www.unrealengine.com/marketp...ol-animset-pro).

    _________________

    This thread will track the progress of the ARs as we keep rolling new ones out! You'll see the WIPs and the final renders as they are finished up. Let us know what you think!

    Got something special you want? Head over to www.IronbellyStudios.com to request a quote!
    Last edited by Ironbelly; 07-31-2017, 03:40 PM. Reason: AKS Sale!
    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
    Request a quote today:
    https://ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  • #2
    Here's another WIP of the XM8 wireframe on shaded mode. Our priority here of course is to create the most gorgeous weapons possible while remaining efficient with the polygons. These weapons will still come out on the high end in terms of triangle counts however we always package in 3 sets of LOD's to make sure that these weapons not only work well over distances but perform well on a broad range of platforms

    Last edited by Ironbelly; 12-10-2015, 12:47 PM.
    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
    Request a quote today:
    https://ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

    Comment


    • #3
      And here she is in all her glory, ready for prime time
      Last edited by Ironbelly; 12-10-2015, 12:47 PM.
      Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
      Request a quote today:
      https://ironbellystudios.com
      Follow us on Facebook: www.facebook.com/ironbellystudios

      Comment


      • #4
        With the SCAR, we're working on making the bolts stand out a bit more to add more variety and interesting materials and avoid an overly monochromatic look:



        Here's a clay render to show the AO and some more of the mesh detail:
        Last edited by Ironbelly; 11-29-2015, 02:31 PM.
        Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
        Request a quote today:
        https://ironbellystudios.com
        Follow us on Facebook: www.facebook.com/ironbellystudios

        Comment


        • #5
          The XM8 = OK but the SCAR = WOW take my money now.

          Have you consider selling add-on's like scopes, lasers, optical sights, flashlights or anything one can think of to beef it up? (functional of course)
          Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.

          Comment


          • #6
            Looks great you guys! Its great to see some love again for xm8. Honestly i cant wait to see the rest of the packs you guys are doing after seeing how HQ the pistols were

            Comment


            • #7
              Originally posted by FrankieV View Post
              The XM8 = OK but the SCAR = WOW take my money now.

              Have you consider selling add-on's like scopes, lasers, optical sights, flashlights or anything one can think of to beef it up? (functional of course)
              Not only have we considered it but they are all already created and select attachments will be included with the 3 and 5 packs as well as sold separately. ALL of our weapons are made with identical rails so all attachments will be swappable across our entire library.
              Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
              Request a quote today:
              https://ironbellystudios.com
              Follow us on Facebook: www.facebook.com/ironbellystudios

              Comment


              • #8
                Amazing stuff you got there so far! Can't wait to see the rest!
                Check out the game I'm working on: the Freedom Code! (FPP, jumping around, arcade, simple puzzles)
                Info: [ UE4 forum topic | my blog post #1 | my blog post #2 ]
                Videos: [ trailer #1 | trailer #2 | update 0.4.4 ]
                Download v0.4.4 x32: [ download | mirror (gdrive) ]
                Download v0.4.4 x64: [ download | mirror (gdrive) ]

                Comment


                • #9
                  Our AK74U is taking shape here, should have this finished by the end of the week with any luck!

                  Last edited by Ironbelly; 11-29-2015, 02:30 PM.
                  Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                  Request a quote today:
                  https://ironbellystudios.com
                  Follow us on Facebook: www.facebook.com/ironbellystudios

                  Comment


                  • #10
                    Well, I guess I know where my paycheck lands this month.
                    Amazing stuff you are making, can't wait to get these.
                    Regards,
                    Kia.

                    Comment


                    • #11
                      We're really excited for your feedback once you get them Kia. Let us (and everyone else) know what you think!

                      @Atheist91 - Thanks so much for your kind words! We really appreciate all the positive comments we're hearing so far!

                      @FrankieV - I think I need to take a few more XM8 screenshots so you can appreciate it a little bit more I'll get on that for you
                      Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                      Request a quote today:
                      https://ironbellystudios.com
                      Follow us on Facebook: www.facebook.com/ironbellystudios

                      Comment


                      • #12
                        Can I suggest making a model of a Kris Vector? its very sci-fi looking whilst also being a crazy weapon too. Especially with a silencer on.

                        https://www.youtube.com/watch?v=01DhYA0KVQM

                        One of those eventually please!

                        Comment


                        • #13
                          Originally posted by zoombapup View Post
                          Can I suggest making a model of a Kris Vector? its very sci-fi looking whilst also being a crazy weapon too. Especially with a silencer on.

                          https://www.youtube.com/watch?v=01DhYA0KVQM

                          One of those eventually please!
                          Thanks for the suggestion, the Kriss Vector is definitely one of our favorite SMG's! If you check our our SMG thread here: https://forums.unrealengine.com/show...nbelly-Studios you'll see that it is 3rd on our list and should be released right around Xmas!
                          Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                          Request a quote today:
                          https://ironbellystudios.com
                          Follow us on Facebook: www.facebook.com/ironbellystudios

                          Comment


                          • #14
                            Very excited for the pack.
                            The model for the SCAR looks great.

                            I'm not a fan of that XM8, though.
                            I think part of that is, that the housing of the model looks like it's one piece with lines drawn onto it. This makes it look like a toy, which already is a problem of this rifle, because of its plastic housing. Maybe an extra AO map will help to make it seem more partitioned and thus more detailed.
                            Same also applies to the "holes" above the front rail. They also look like they are just painted on.

                            Well that's enough criticism.
                            Also: Great work on the Pistols, that you guys recently released.

                            Comment


                            • #15
                              Originally posted by Tomura View Post
                              Very excited for the pack.
                              The model for the SCAR looks great.

                              I'm not a fan of that XM8, though.
                              I think part of that is, that the housing of the model looks like it's one piece with lines drawn onto it. This makes it look like a toy, which already is a problem of this rifle, because of its plastic housing. Maybe an extra AO map will help to make it seem more partitioned and thus more detailed.
                              Same also applies to the "holes" above the front rail. They also look like they are just painted on.

                              Well that's enough criticism.
                              Also: Great work on the Pistols, that you guys recently released.
                              Yep, totally agree with you.. The XM8 was one of the first guns we did and at the time we were a little timid about going too high on the tri-count as not to scare off devs that weren't making next-gen games so we did a bit more with the textures than we do now. Since then we have refined our LOD process to allow for a AAA quality LOD0 with an LOD1 that will serve anyone aiming for medium end hardware as a target platform. Needless to say we will be going back and redoing the LOD0 on the XM8 to bring it 100% up to snuff with the rest of our weapons however we wanted to get it out on the marketplace first seeing as it's all done and still looking better than anything else anyone else is offering. Once it's updated(Q1 or Q2 2016) all buyers will receive a free update with the more detailed version. Thanks for the feedback though, I'm glad we're on the same page.


                              Now for an update on our AK74SU:
                              Last edited by Ironbelly; 11-29-2015, 02:30 PM.
                              Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
                              Request a quote today:
                              https://ironbellystudios.com
                              Follow us on Facebook: www.facebook.com/ironbellystudios

                              Comment

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