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Mocap Online - Motion Capture Packs Pickup Shoot! - Week 2015/10/27

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    Mocap Online - Motion Capture Packs Pickup Shoot! - Week 2015/10/27

    New MocapOnline Mocap Shoot!


    Hi all,

    Finally got the stage set up last week and did our massive pickup shoot for all the animation packs! Shot over 450 animations by the numbers, over a thousand takes. They will be edited and split up into even more animation assets, so a HUGE amount of work to do and major updates/additions coming to the Mobility, Rifle, Pistol, Ninja and Zombie packs.

    I put a video edit together yesterday with a few cell phone clips and some raw data examples for your entertainment. Exhausting burnout week for everyone so not many vids or pics, but we relaxed a little at times to goof around. Mobility, Rifle and Pistol were all extensive and boring locomotion moves and conspicuously missing in the video. Enjoy.

    https://vimeo.com/144455761



    Thanks to everyone who gave us feedback and wishlist/suggestions for animations! We couldn't get to everything but we got a lot.

    Mobility, Rifle, Pistol and Ninja will all be getting updates filling out the motion trees so all will have complete stand/crouch to move and move to stand/crouch transitions, including stand>turn>walk/jog/run in all directions. Ninja gets a complete set of crouch moves and locomotion, running jumps, run>flying kicks, run>sliding kick attack, multiple knock downs, knock backs and deaths in all directions. Zombie got walk and chase knock backs, knocking and falling to crawl and crawl to stand, multiple attacks, hyper attacks, hyper runs, new idles, on fire and deaths, attack endings and interrupts/knock backs. We've got some crazy jumping/pounce attacks that might fit from an older "creature" session we might be able to add to the mix at some point.

    Plan "A" is to finish and get the stand>turn>walk/jog/run, L/R up jumps, and all forward and backpedal 45 strafes to St3vieB so we can update the Mobility pack with a fuller compliment of motions and an included controller with the pack using all! Other pack updates will follow.

    We plan to also update all the other packs with included transitions that go to the "Mobility" relaxed stand. In other words, when Rifle or Pistol packs holster the weapon, the no-weapon stand will match the Mobility stand exactly and therefore combine perfectly with the Mobility pack. Same thing with Ninja, his transition from "Combat" stand to relaxed will match Mobility stand. This will go towards the goal of all(for the most part) our packs acting as one as a unified pack. Everyday Mobility guy could pull out a Rifle or Pistol, reveal his covert Ninja skills, or turn into a Zombie. The ultimate dude-with-Ninja-and-weapons-skills-that-turns-into-a-zombie shooter!

    A lot of work to be done, please stay tuned and bear with us as we get the new updated packs together asap.

    Cris

    unrealengine.com/marketplace/profile/Motion%20Capture%20Online

    motioncaptureonline.com/
    Last edited by Motus Digital; 11-03-2015, 08:18 PM.

    #2
    Great work Crispin and all the guys at Motus. I'm looking forward to getting the mobility files and releasing the Mobility controller

    Comment


      #3
      Thanks for putting together this video Cris! Even though you picked out some fun moments, it shows the kind of serious work that goes into making those beautiful animations.
      It's great to know that you're committed to improving and updating already released packs. Can't wait for the updates!

      Comment


        #4
        That slide was awesome haha!
        Marketplace Assets

        Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
        Multiplayer Blueprint Chat System: Marketplace Page | Support Thread ――― Closing Credits System: Marketplace Page | Support Thread
        Minesweeper Template: Marketplace Page | Support Thread ――― Maze Creator: Marketplace Page | Support Thread

        Comment


          #5
          This looks great, these packages have been great for us as well at Hero Machine Studios in prototyping. Great work guys.

          Comment


            #6
            Originally posted by Jamendxman3 View Post
            That slide was awesome haha!
            Lol thanks, that was crazy fun! Chris actually did a first try and lost it sideways with a funny wipeout and flipped the dolly, so I fired up my phone camera to capture another epic fail - and he nailed it. It's gonna look cool when we edit it to look like some fast and brutal attack to knock baddies feet out from under them.

            Thanks again for everyone's comments and suggestions going into the shoot.

            Comment


              #7
              Very nice video. Cant wait to try the new zombie additions.

              Comment


                #8
                This is exciting, Cris, well done! Looking forward to the drop. You guys rock!

                Comment


                  #9
                  Mobility 01 Pack v2.5, it's here!

                  Mobility 01 Pack v2.5, it's here!

                  Almost anyway, Mobility 01 Pack v2.5 has been submitted to Epic and will hopefully be on the Marketplace soon.

                  124 added motions and lots of updates.

                  Please check out the main thread here with details:
                  https://forums.unrealengine.com/show...e-Mocap-Online

                  Thanks everybody!
                  Cris

                  Comment


                    #10
                    Few questions for military rife pack:
                    1. Is there transition animation from relaxed pose to aim pose ?
                    2. Is there Hip aim pose for locomotion and shooting (along with transition from relaxed) ? You know not everyone is shooting shotgun from close to head .
                    https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

                    Comment


                      #11
                      The best way to make zombie animations is by making sure the animator person that is going to wear the suit is drunk.

                      Comment


                        #12
                        Do you have a woman that does mo-caps as well?

                        Using animation that was captured by a man does not work for female characters

                        Comment


                          #13
                          Originally posted by iniside View Post
                          Few questions for military rife pack:
                          1. Is there transition animation from relaxed pose to aim pose ?
                          2. Is there Hip aim pose for locomotion and shooting (along with transition from relaxed) ? You know not everyone is shooting shotgun from close to head .
                          Yes, there are transition animations from relaxed to aim, and aim to relaxed for standing and crouching.
                          No, we don't have any shotgun animations at the moment but on our list of future additions already.

                          Originally posted by akalovemaker View Post
                          The best way to make zombie animations is by making sure the animator person that is going to wear the suit is drunk.
                          I believe some Kraken spiced rum was involved.

                          Originally posted by Vata Raven View Post
                          Do you have a woman that does mo-caps as well?

                          Using animation that was captured by a man does not work for female characters
                          You are right, yes indeed! We actually have a female Mobility pack and high heeled posing/walking/gesturing data we haven't gotten to yet. We need to figure out the appropriate character/rig to put it on for UE4 and other things, but yes it is one of many things we are trying to get to you guys!

                          Comment


                            #14
                            Originally posted by Motus Digital View Post
                            Yes, there are transition animations from relaxed to aim, and aim to relaxed for standing and crouching.
                            No, we don't have any shotgun animations at the moment but on our list of future additions already.
                            Thanks!
                            Doesn't neednto be shotgun specifically, just hip shooting/locomotion would be more than awesome
                            https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

                            Comment


                              #15
                              Hey

                              I have another question (;.
                              Are guys planning to add melee combat animations ? Basic like Sword, Sword+Shield, and maybe something more advanced like Two Handed greatsword ?
                              That would be very useful to have all the animations from single source.
                              https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

                              Comment

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