No announcement yet.

[RELEASED] Luos's 4 Elements Particle pack.

  • Filter
  • Time
  • Show
Clear All
new posts

    [RELEASED] Luos's 4 Elements Particle pack.

    Status: Available!
    Get it at:

    Luos's 4 Elements Particle Pack!

    Since moving images do more than words: (thanks to the awesome Bruno!)

    This is a small particle package based around the four main elements: Water, Wind, Earth, Fire. (No heart, captain planet isnt part of this!)
    Each of the elements comes with at least three particle systems; Offensive, Defensive, Impact.
    Blueprint examples are available for both the Offensive (includes impact) and defensive, but I do highly suggest creating your own.
    (Thanks to ShadowRiver, Jan Kaluza, & Kitt for their blueprint help)

    Additional information:

    - Each particle system comes with Three LOD's (Lod0, Lod1, Lod2) to improve performance. (runs a smooth 60 fps on ps4, 120 fps on pc with decent specs, all less than a few .ms impact)
    - For defensive spells blueprints are provided as a showcase, and some additional blueprints for offensive spells are available.
    - All materials and most blueprints are clean and easily readable.
    - 18 materials, 25 material instances.
    - 25 textures, their sizes vary from 4096x4096 to 512x512.
    - 21 static meshes, ranging from 44 up to 3072 polygons. (used for mesh based particles)
    - 4 blueprints, with an additional four used for the showcase level.
    - comes with a showcase level.
    - Random Gleen blob & wizard hat mesh.

    Price: $13.99.

    Additional Video:

    (Some particles have been updated since this video was published, but are still fairly accurate)

    Additional images:

    From release to 4.14

    No mayor changes.

    4.15 - 4.XX
    Updated effects to make full use of the new tonemapper while still looking good with the old one.
    Last edited by Luos; 08-16-2018, 06:51 PM.

    Very nice I'm a buyer!
    Check out my fighting component


      These look pretty cool, I especially like the fire attacks. =)

      Caldera Entertainment | Twitter | ArtStation


        pretty cool


          I'm sold, I want to kill that slime!


            its awesome


              It looks really good, gj

              Hum...the 'earth defence' takes too much place, we just cannot see the two cents.
              Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop


                I love the fire attack

                Necro's Bone Box, Necro's Utility Material Pack, Necro's Utility Material Pack #2, Necro's Rock Box, Necro's Tool Box on the UE4 Marketplace.


                  Earth attack my fave followed by water.
                  Check out my fighting component


                    performance on fire?


                      Originally posted by CriErr View Post
                      performance on fire?
                      Ive had 8 of each of the particles in view, and then some and not even a dent in my fps. (120 fps solid)
                      If you want I can give an exact ms to draw it all tomorrow or so.
                      I tend to work very optimal on my particles, not drawing more than needed. (though, I can go crazy on gpu particles, and even those I limited to a few hundred in most cases, where even thousands wouldnt cause a bump)


                        AWESOME!!! Are they going to be in the market soon? Any release date?
                        Raed Abbas
                        Multiplayer Game System (MGS) | Nice Inventory System | Nice Lobby System
                        Dynamic Shared Camera



                          Showcase video made by the awesome Bruno Brito!

                          The package is currently pending,
                          Had to tweak a few things on request, and now we wait.
                          Last edited by Luos; 11-06-2015, 03:31 PM.


                            A question?

                            The tutorial of creating particle mesh can do the same in these particles or have any difference?