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  • replied
    use google dock, so ppl can read online.

    btw, did you submit it or something, why you writing documentation for this stuff? if not, why you don't concentrate on creating as much features and polish them as much as you can instead of just making guide how to connect wires. Its not like i have something to do with your style, im just asking.
    Last edited by CriErr; 10-11-2015, 10:06 AM.

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  • replied
    Update: I've written documentation!
    Check it out here

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  • replied
    Originally posted by mago314 View Post
    I've looked into your blueprint, at it's certainly practical and the art is really cool.
    My blueprint is more focused for creating games like Ricochet, where dozens of jumpads are needed and there's no time to set up splines for each one.
    Definitely see the niche you are striving for.

    Originally posted by mago314 View Post
    However, if at any moment you want me to stop developing this as you might consider that I'm infringing copyright, just tell me and I will.
    Definitely not! Keep creating and I hope you release on the marketplace. Always great to have more assets available.

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  • replied
    I've looked into your blueprint, at it's certainly practical and the art is really cool.
    My blueprint is more focused for creating games like Ricochet, where dozens of jumpads are needed and there's no time to set up splines for each one.

    However, if at any moment you want me to stop developing this as you might consider that I'm infringing copyright, just tell me and I will.

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  • replied
    I have completed something similar to this which can be found here: Zip/Tele/Jump



    It seems like you want to focus on just the jumping aspect which I think you should definitely continue to flesh out.

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  • started a poll EasyJumpad

    EasyJumpad

    10
    3$
    0.00%
    0
    7.5$
    50.00%
    5
    12$
    0.00%
    0
    I'm not interested in buying this
    50.00%
    5
    Want a simple, easy to use way for your players to be moving around the world? Instantly add dynamism and fun to any game with... Jumpads!

    This Blueprint pack currently includes the following:
    • EasyJumper: Simply set a destination point and walk over the base!
    • ConnectActors: Select two actors, then... done!
    • Jumpad: Select two points and forget about walking!
    • Spring: My personal favourite. Players are launched in the direction they're facing


    Of course, on every instance you can set the maximum height reached, how long will the jump take and the meshes used.

    Not enough? Of course not. Each project has its own necesities. That's why all functionality is modular and parent based. Create complete new jumper blueprints in minutes with ease!
    I'll also post a tutorial for creating each of the four blueprints currently included. You'll see it's super easy to make your own.

    Additional stuff:
    -Jump trajectory is previewed in the editor and constantly updated
    -You can use this to launch players or other objects
    -Cheap in terms of performance (and probably in economic terms)



    Documentation
    Last edited by mago314; 10-11-2015, 09:13 AM.
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