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Infinity Blade Collection released on the Marketplace for FREE!

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    #16
    Once again Epic is EPIC in their generosity!!!

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      #17
      This is Sweet. Some more bits and pieces to use for the environment in our prototype. Is it sad though that I'm thinking that someone somewhere will just insert these straight into their game and pass them off as their own?

      Anyway, not going to let them ruin this amazing gesture. Thank you so much
      RedMage Industries

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        #18
        Thank you Epic. Where can I nominate Tim Sweeney for sainthood?

        Protip: In the Forge Map (Firelands) - Disable collision on the SkySphere, otherwise you'll be shot into space after a few seconds of Play in Editor

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          #19
          Wow... Was I the only one who double checked to see if it was April 1ist?

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            #20
            Are these purely use as is or do we get files that let us edit the assets? Like as in keep their models but re-texture it to match the game we want to make? Sorry if this is a stupid question but i'm new to all of this haha.

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              #21
              *wipes a tear from his eye*

              Thank you! I have been very impatient for some more fantasy RPG elements, and finally, they're here, and they're FREE! omg.. ty ty ty
              WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
              World Machine to UE4 Export Macro
              WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders

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                #22
                Originally posted by peteed1985 View Post
                Are these purely use as is or do we get files that let us edit the assets? Like as in keep their models but re-texture it to match the game we want to make? Sorry if this is a stupid question but i'm new to all of this haha.
                Go nuts! They're all yours. As long as it's a UE4 project, you can do anything you like. Go forth and create.

                To be more specific, I believe at least some of these include the FBX, but likely not layered PSDs.
                -jon [ web: www.jonjones.com | twitter: @jonjones ]

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                  #23
                  This is an absolutely amazing gift to the community!

                  When you say "go nuts!" I assume that the same restrictions still hold against using this in marketplace releases? Otherwise I would love to make an example map for my toolkit using these assets. Too nuts?
                  Last edited by Monokkel; 09-11-2015, 06:14 AM. Reason: added more nuts
                  Advanced Turn Based Tile Toolkit (Marketplace - Support)

                  Dungeon Crawler Toolkit (Marketplace - Support)

                  Discord

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                    #24
                    You guys are awesome! I'm tempted to add an InfiniteBlade tribute level into my teams horror game have one of the warriors as a 'monster'. I'll let you know if we go with it and throw up some screens in the appropriate area.

                    Truly EPIC!.

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                      #25
                      thanks Epic

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                        #26
                        .....Wow....

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                          #27
                          this just made me switch to ue again. unreal's only problem is lack of tutorials on spesific topics. i hope the community willl produce more tutorials.

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                            #28
                            just dwnld sounds (my first dwnld) and the launcher worked perfectly... I made a blank project named vault, added to project without a hitch... just so you know ...

                            just when I think you are just soooo impressive... you go and outdo yourselves again... awesome...

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                              #29
                              Thanks for the kind words, everyone! The whole team here is thrilled to be able to bring this to you, and seeing so much positivity and words of encouragement is wonderful.

                              Originally posted by Monokkel View Post
                              This is an absolutely amazing gift to the community!

                              When you say "go nuts!" I assume that the same restrictions still hold against using this in marketplace releases? Otherwise I would love to make an example map for my toolkit using these assets. Too nuts?
                              As long as the Epic content doesn't comprise most of the content in your Marketplace submission, it's okay. We want to help people present their work in the best light possible, but we restrict it to presentation\demo purposes for things like Blueprints and code plugins. If it looks like it's being advertised as basically repackaged Epic content with very little on top of it, we'd step in and let you know, but if you're doing some crazy mad scientist Blueprint awesomeness that's hard to explain with placeholder art, drop in some of the IB art to help demonstrate the functionality. The rules are fuzzy and it's still case-by-case judgment calls for the time being since it's a relatively new policy, but a good rule of thumb is that if an average person could mistake the presentation materials for what the actual product does, it's a bit too much.
                              -jon [ web: www.jonjones.com | twitter: @jonjones ]

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                                #30
                                Ok, awesome! That sounds very reasonable. This should make it a lot easier for me to show off how the toolkit can be used to make an actual, complete game. If I decide to go that route I'll do my best to stay within the limits you have suggested. For many things these assets are unnecessary, but when I begin adding support for large multi-tile units, equipment systems, spells and abilities it will save me weeks of work not having to make some low-quality effects, sounds and models. That has actually been one of the main reasons I've put off adding these features, and have instead been prioritizing adding features requiring no custom assets. Content like this is a godsend for developers who are strong with code, but artistically challenged. Thanks again for all the awesome stuff!
                                Advanced Turn Based Tile Toolkit (Marketplace - Support)

                                Dungeon Crawler Toolkit (Marketplace - Support)

                                Discord

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