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FX Ocean SK - Rebirth

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    #16
    Okay quick followup question based on the fact that I have very little knowledge in ocean/water systems: how well will this run on consoles, given that oceans are often only part of the game's performance cost?

    For example, I'd love to have a beautiful island with an ocean that looks real enough to regularly fool players, but all of that (combined with weather effects and online gameplay) seem to pile into one expensive shopping cart. I'm guessing you've done this enough to provide options to turn certain parts of the shader off to save performance, but my question is more about how far you think you can push the shader (with all of your complex algorithms) before someone on consoles has to consider turning off those features (in theory)?

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      #17
      Amazing stuff! Really looking forward on how this will develop. Hopefully I will be able to implement buoyancy when it comes out, working with math always scares me .

      This Engine really needs great and realistic water and 5 $ is just insanely cheap for that promised quality.
      Last edited by Nobody; 09-08-2015, 09:15 AM.

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        #18
        Just use the free ocean community thingy :3 It was first!

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          #19
          @ Zooch - This system is built to replicate certain behaviors (performance will not be based for lower end systems). I will implement toggles for the separate features, but further optimization will need to be based upon developer efforts for their specific project. In regards to your question about how far this shader can be pushed until it is too much, I am not sure yet because I haven't finished all of the equations and their implementations.

          @ Nobody - Glad you are interested in the SK (Starter Kit) I am developing. Buoyancy should be trivial, I wouldn't worry about it too much

          @ Kanizitas - That is your choice to use the free ocean tool. It is a great product and a lot of hard work and time has gone into it. To be fair though, in regards to your quote
          Just use the free ocean community thingy :3 It was first!
          my first quick ocean shader (and promise for a future tool) came 5 months before and was free to the public:

          My Original Post:
          04-13-2014, 06:40 AM
          https://forums.unrealengine.com/show...Preview-Thread

          Community Post:
          09-18-2014, 06:01 PM
          https://forums.unrealengine.com/show...n-Water-Shader
          Portfolio
          UE3 - Advanced FX Masterclass Part 1 DVD
          UE3 - Advanced FX Masterclass Part 2 DVD

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            #20
            one thing UE4 is missing, is a realistic ocean material.. good luck

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              #21
              Originally posted by kkhaial View Post
              one thing UE4 is missing, is a realistic ocean material.. good luck
              I think there is one good material:
              https://www.youtube.com/watch?v=xjUXIkyOSnU

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                #22
                Originally posted by halobungie View Post
                I think there is one good material:
                https://www.youtube.com/watch?v=xjUXIkyOSnU

                He has nailed the shoreline effect, But I was referring to a more realistic look like similar to this:

                http://forum.unity3d.com/threads/cet...-ocean.323545/

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                  #23
                  Ahhh ocean... the one thing I do not see UE have tackle down yet that is why we using Unitry now with Ceto ocean place on scene and is done above/below fx perfect..... hope some someone with the programing skill have one done one day...that blueprint is crazy...to do ocean fx but the time you got something close to it look like a maze

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                    #24
                    Is this project still active?

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                      #25
                      when will it be available?

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                        #26
                        hello from almost 2019 here. Is this project still active?
                        Consider supporting me on patreon

                        Weapon Master and VRE Merge TUT

                        Life Art Studios | Discord | End of Days - VR Zombie Survival

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                          #27
                          https://forums.unrealengine.com/comm...28#post1534328

                          See this post. JBaldwin has been inactive for 2 years now. He works at Bungie, so you can safely assume this project is dead.

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