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    [WIP] Push Blueprint Actor and Assets

    Hey all,

    I am currently working on a basic box pushing / pulling mechanic for an adventure game. This is all done within blueprint and uses the standard third person character.

    Basic Push Progress



    The Push Actor will support movement in all four directions. Pushing, pulling backward / left / right with customization on what is allowed for each instance. Movement is simple, allowing the player to push or pull the object until blocked. This can be walls or in the shown instance, a small dip in the floor. Movement speed is accessible per instance or can be auto generated based on the object weight.

    All box and character movements are handled within the push actor making it easy to setup and use with existing characters.

    NOTE that this actor is not based on physics and is not created for a physics based game. This version is focused on creating a simple and consistent movement intended for controlled interactions. It can be used in conjunction with other physics objects but it is not meant to be moved with Unreal's base physics system.

    Animations for 3rd Person Character:

    Push Idle
    Push Forward
    Pull Backward
    Pull Left
    Pull Right
    More variations to come if interest grows

    Animations shown above are really just for testing purposes. The movement of the crate is also setup as linear for testing so all of it will improve greatly once I have some time to work on them. I am also testing out different ways the animations should look in general like making a "stepped" version, in which the character pushes quickly, stops to move forward, then pushes again instead of the constant rate version I have now.

    The actor will also ship with a few 3D crates and boxes as starter "push-able" objects but any static mesh can be used. Swapping meshes can be done per instance like many of the other variables.

    I plan on adding it to the market place for around $5 to $10 dollars depending on how much extra content is desired from the community. (If any)

    At this time I am gauging what else would be desired for the asset and what types of boxes or objects should be included as starter content. Feel free to leave comments, questions, or any suggestions!

    Let me know what you all think!

    #2
    Great idea! Really like it

    Comment


      #3
      Tombraider.

      Well nice move!

      Comment


        #4
        Push Actor Update

        Push Actor Update 0.2

        I have an update on my progress so far! I'm currently experimenting with a few things like how the blocks fall and using Montages to drive the character animations. I also have a lot of random additions to the actor to allow for more customization per instance and features I want to get in there ASAP like moving sideways.

        This video shows off a few things I've added in or am working on now!



        I will need to update the animations soon and get some of the extras in there like sounds and particles for the block movement and landing.

        Cheers!

        Comment


          #5
          Push Actor Update 0.3

          Push Actor Update 0.3

          Hey all! I had a chance to create some basic animation tests for the push object.



          Check them out and feel free to give feedback!

          Cheers!

          Comment


            #6
            Hi GPM,

            when are you going to release this Blueprint to the marketplace?

            Comment


              #7
              Really nice animations!

              Comment


                #8
                Your animations are pretty nice. Are they mocap'ed ?

                Game Design - Photogrammetry - Programming
                Tutorials · Twitter · Twitch

                Comment


                  #9
                  Hey all thanks for the feedback!

                  I've done some major updates to the blueprint code to create an easier system. I wanted to keep as much of it encapsulated in the push actor but some code has needed to shift to the character blueprint. Overall the system works much better than its initial pass and so far is still easy to drop in and build on!

                  I also got a chance to create my first pass on the pushing sideways animations. Check them out here:



                  They need some more work as I am not sure I like how large the arm and shoulder movement currently is. Previous animations still need a second pass as well and I have a few more I need to create to finish out the entire actor. I also plan on fixing the quick snapping when shifting directions by interpolating the shifts in direction and speed. I'll have some more time this week to work on it all so I'll have more updates soon!

                  Nairam
                  Hi GPM,

                  when are you going to release this Blueprint to the marketplace?
                  Currently I am attempting to finish up and submit to Epic soon, hopefully by this weekend or next week. If things don't work out I may end up getting it out and continuing to support it with extras after initial release. That just depends on how things progress and what is left to be done at that time.

                  Defuse Studios
                  Really nice animations!
                  Thanks! I have been working on getting better at animation! So far I am happy with how the initial passes have come out but I need to keep refining them a bit more.

                  SchnitzelDude
                  Your animations are pretty nice. Are they mocap'ed ?
                  All the animations are done by hand and using video reference I took of me going through the animations. Having it right in front helps a lot as I don't do a lot of animation work as level development and scripting.

                  Thanks everyone and check out the animations / give feedback if you'd like!

                  Comment


                    #10
                    Submitted Pushable Actor

                    Push Actor Update 1.0

                    Hey everyone,

                    I just wanted to give a quick update that I finally got a chance to finish up the animations and submit the "Pushable Actor" to Epic. Hopefully I can fix anything that is needed quickly and it can be pushed to the Market Place in the near future!

                    For now check out the overview video I have posted:


                    I will have another video up showing off the animations soon.

                    When released, the Push actor will be set at $9.99 USD

                    I had a lot of other stuff I wanted to add to this version but kept running out of time to polish. If possible, I'd like to continue support for the actor with the extras I wasn't able to include like a few more animations I have, more options for the actor, and child blueprints at a later time.

                    For now, feel free to ask any questions.

                    Comment


                      #11
                      Tomb Raider push system (7:11) https://www.youtube.com/watch?v=bG7IswBBncU

                      En résumé si tu pouvais mettre plus d'animation quand il pousse les blocks ca sera bien

                      Comment


                        #12
                        pretty cool

                        Comment


                          #13
                          Hey everyone,

                          I got a chance today to make a quick overview video for the Pushable Actor's animation set.



                          I am still working on becoming a better animator so feel free to give feedback!

                          Comment


                            #14
                            Hi GPM, great work !! when will be available on the Marketplace ? here you have your first buyer Best regards.

                            Comment


                              #15
                              Originally posted by nan2cc View Post
                              Hi GPM, great work !! when will be available on the Marketplace ? here you have your first buyer Best regards.
                              At this time it has been scheduled to release on January 6th. Once its live I'll confirm, but that is what Epic has stated to me before the holiday season. I should be working on an update soon after with a few extra animations among other things and will keep everyone updated on those bits as well!

                              Cheers!

                              Comment

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