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  • replied
    Originally posted by makeshiftdan View Post
    Love the look of this! Is it possible to render out Distance Fog as a custom render pass? Currently, when I try to add it, nothing shows. Thanks!
    Without changing the system deeply, no. Sorry.

    Leave a comment:


  • replied
    Love the look of this! Is it possible to render out Distance Fog as a custom render pass? Currently, when I try to add it, nothing shows. Thanks!

    Leave a comment:


  • replied
    Originally posted by Roland_Price View Post
    Hi

    Thank you for this very handy FX pack, it's really easy to implement and delivers great value. One minor suggestion/question - would it be possible to integrate a radial gradient-based blending for FX in the advanced section? There's a texture-based option, which is quite handy, but does not cover all cases and has a less flexible setup

    Thank you in advance for your answer
    Hi and thanks. Sure, I'll try to include this in next update.

    Leave a comment:


  • replied
    Originally posted by MBIGCAT View Post
    Hey! I was wondering if you could not include Certain Objects or actors With Post-Processing. I am creating an effect for my game where it looks like you are playing the game inside of an arcade cabinet. I am using Monitor Effects and 2d transform. I am trying to put the Image or 3d model of the cabinet in the black space of the 2d effects.
    Thanks!
    Hi, Chameleon supports the object including but not exclusion at the moment. For the effect you mentioned, I think you can use the Screen Decals effect on top to create an image layout. Actually, there are a dozen ways in Chameleon to put image overlays on the screen and you can see those ways in multiple effects in the package.

    Leave a comment:


  • replied
    Hey! I was wondering if you could not include Certain Objects or actors With Post-Processing. I am creating an effect for my game where it looks like you are playing the game inside of an arcade cabinet. I am using Monitor Effects and 2d transform. I am trying to put the Image or 3d model of the cabinet in the black space of the 2d effects.
    Thanks!

    Leave a comment:


  • replied
    Hi

    Thank you for this very handy FX pack, it's really easy to implement and delivers great value. One minor suggestion/question - would it be possible to integrate a radial gradient-based blending for FX in the advanced section? There's a texture-based option, which is quite handy, but does not cover all cases and has a less flexible setup

    Thank you in advance for your answer

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Yes there's some more in my mind with this tech. Currently working on multiple new ideas for Chameleon and one of those is this:





    Still too early on development but it is promising.
    Hi! I already purchased the plugin but didn't find such effects in the demo scene.
    I really want to know how did you achieve multipass in UE, could you explain it or give me some hint?
    Thanks a lot!

    Leave a comment:


  • replied
    Hey there, loving the tool you created! I am having an issue understanding how Chameleon determines where an effect should be positioned. Specifically I was looking at the demo room where you have the "zone" effect. and for the life of me I can't figure out what is causing the effect to be positioned in that exact location. I deleted everything except the chameleon BP zone and moved the Chameleon "Zone" object, yet the effect still only occurs in its configured position. Any advice? Also have you ever considered setting up a discord where people can share their own recipes, tutorials, and examples? Thanks a bunch!

    Leave a comment:


  • replied
    Originally posted by Koleshy View Post
    Hello, Is there a way to display effect only to one player? (I will make the game multiplayer so for example I want to blur my enemy player screen with a skill)
    Hi, if we talk about the networked multiplayer then what you want is the default behavior of Chameleon unless you set its network replication to True.

    Leave a comment:


  • replied
    Hello, Is there a way to display effect only to one player? (I will make the game multiplayer so for example I want to blur my enemy player screen with a skill)

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    If you spawn Chameleon on your level, you can still use it on your Player Character by referencing it. Did you try that? If so, what was the result?
    I tested many variations but the effects do not work in Player.
    I may not be doing it right, for this if you have some time to show a picture I will be very grateful.

    Leave a comment:


  • replied
    Originally posted by Jony6234 View Post

    I'm trying to use the Chameleon Damage effect in the Player itself.
    If you can come up with a way, I will be very grateful.

    Click image for larger version Name:	5444.jpg Views:	0 Size:	155.2 KB ID:	1801936
    If you spawn Chameleon on your level, you can still use it on your Player Character by referencing it. Did you try that? If so, what was the result?

    Leave a comment:


  • replied
    Originally posted by Void Lotus View Post
    Hi, about my previous problem, I think the problem only occurs in the demo hall (So, it solved now).
    I've another question regarding the sketch effect. Can we change the sketch effect behavior, instead only shows on the edge of the object, it shows on all surfaces?
    But the effect would depend on the light intensity that touches the surfaces. More like in the attached images.
    It would be great if this plugin manages to do that with a little tweak.

    Click image for larger version

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    It would require some work to be done but in a Sketch material, replacing red with the green could be a starting point.

    Click image for larger version

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    Leave a comment:


  • replied
    Hi, about my previous problem, I think the problem only occurs in the demo hall (So, it solved now).
    I've another question regarding the sketch effect. Can we change the sketch effect behavior, instead only shows on the edge of the object, it shows on all surfaces?
    But the effect would depend on the light intensity that touches the surfaces. More like in the attached images.
    It would be great if this plugin manages to do that with a little tweak.

    Click image for larger version

Name:	Capture.PNG
Views:	94
Size:	184.8 KB
ID:	1802220

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Ok, will try to come up with something useful. I didn't test it in a scenario like this and not sure even it is achievable though. It has been designed to be spawned on a level as a standalone actor on its own. Why you don't follow that path? I mean what's limiting you to spawn Chameleon in your level?
    I'm trying to use the Chameleon Damage effect in the Player itself.
    If you can come up with a way, I will be very grateful.

    Click image for larger version  Name:	5444.jpg Views:	0 Size:	155.2 KB ID:	1801936

    Leave a comment:

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