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  • replied
    The updated Sketch effect now supports world space mapping. Coming with the next update.

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Hi,

    It's up now. Let me know if it works for you.
    Thank you so much!!!! Can't wait to get my hands on it! <3

    Leave a comment:


  • replied
    Originally posted by BTeur View Post
    Hello, I really love this asset, expecially the more advanced effects like Haunted, but I have a couple questions. First, can I replace the texture with my own? Second, is there a way to keep it from interacting with certain actors or objects, so it can only effect the environment and nothing else like the player or characters? The demo showed that anything moving with the effect applied would look like the texture was scrolling over it, not something I want.
    Hi,
    • You can change almost all textures used in effects including the Haunted.
    • All effects have custom depth masking support, so you can mask effect on-screen to only actors with desired stencil id.
    • Texture scrolling this is another story and currently, most of the effects don't support world position matching for texture overlay operations.

    Leave a comment:


  • replied
    Originally posted by Likvidator3828 View Post
    Hello, any news on when the upcoming update will release? We really need dithering for our project. Thanks!
    Hi,

    It's up now. Let me know if it works for you.

    Leave a comment:


  • replied
    Originally posted by Luke Herbert2 View Post
    Hey all. We are using chameleon for our project and we've encountered some issues and we are wondering if anyone has seen something similar?

    First of all we seem to have a semi-transparent noise texture on the letterbox even when we set a full black texture as the letterboxing texture. You can change the blend mask settings X and Y to 0 get around this but that doesn't seem like the ideal solution.

    Also, when you are running the game in HDR any emissive textures seem to bleed through the letterbox.

    Any suggestions?
    Hi,

    Sorry for late reply. For some reason, I didn't get an email notification for this and a couple of other messages sent before. Anyway, I'll look into this and will let you know about my findings.

    Leave a comment:


  • replied
    Chameleon 12.0 is live and here's the changelog;
    • New effect: Gradient Fog
    • New effect: Speed Lines
    • New effect: Cyber Scan
    • New effect: Dither
    • Kaleidescope effect was misspelled, so it's renamed as Kaleidoscope.
    • Kaleidoscope effect is completely rewritten.
    • Neon Noise Speed field has been added to the Neon effect.
    • Neon Background Color field has been added to the Neon effect.
    • Neon Color default value changed to (R=0.000000,G=240.000000,B=500.000000,A=1.000000) (was (R=0.000000,G=1.000000,B=0.000000,A=1.000000)).
    • Distance Fog Far Color default value was changed.
    • Distance Fog Distance default value was changed.

    Leave a comment:


  • replied
    Hey all. We are using chameleon for our project and we've encountered some issues and we are wondering if anyone has seen something similar?

    First of all we seem to have a semi-transparent noise texture on the letterbox even when we set a full black texture as the letterboxing texture. You can change the blend mask settings X and Y to 0 get around this but that doesn't seem like the ideal solution.

    Also, when you are running the game in HDR any emissive textures seem to bleed through the letterbox.

    Any suggestions?
    Last edited by Luke Herbert2; 10-24-2019, 04:19 AM.

    Leave a comment:


  • replied
    Hello, any news on when the upcoming update will release? We really need dithering for our project. Thanks!

    Leave a comment:


  • replied
    Hello, I really love this asset, expecially the more advanced effects like Haunted, but I have a couple questions. First, can I replace the texture with my own? Second, is there a way to keep it from interacting with certain actors or objects, so it can only effect the environment and nothing else like the player or characters? The demo showed that anything moving with the effect applied would look like the texture was scrolling over it, not something I want.

    Leave a comment:


  • replied
    A new version of the "Kaleidoscope" effect, coming with the next update.

    Leave a comment:


  • replied
    Originally posted by SumFX View Post

    Hi,

    Dithering effect is in active development. Can't promise for it to be included in the next update but you can expect it to be included in one of the next two updates.
    And this is how it looks like:

    Click image for larger version

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    Leave a comment:


  • replied
    Originally posted by Likvidator3828 View Post
    Hello, any news on whether dithering effect is upcoming in a new update? Or any plans in the future? Thanks!
    Hi,

    Dithering effect is in active development. Can't promise for it to be included in the next update but you can expect it to be included in one of the next two updates.

    Leave a comment:


  • replied
    Hello, any news on whether dithering effect is upcoming in a new update? Or any plans in the future? Thanks!

    Leave a comment:


  • replied
    "Gradient Fog" is a new effect from the upcoming update.

    Leave a comment:


  • replied
    "Speed Lines" is a new effect from the upcoming update.

    Leave a comment:

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