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  • replied
    Is there any way to do thermal/heat vision? One that you could also see through walls?

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  • replied
    Originally posted by Monster1234 View Post

    Everything works now.
    Happy to hear that! Let me know if you have any other issues.

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Hi,

    Sorry to hear that you had problems. I'm not sure about the issue so I need some time to check and see. Will let you know about the findings.
    It was my stupidity . Mobile HDR and Mobile Tonemapper was disabled when I was trying this. Everything works now. I love the neon effect btw.

    Leave a comment:


  • replied
    Originally posted by Monster1234 View Post
    SUMFX I cant get any of the effects work on iOS. I know only 17 of them should theoretically work because of mobile restrictions. Engine warns me if a material is not ok for it. But those 17 doesnt work either. They work in editor preview SM5, so I know BPs are working. And I tested them with Metal preview with Mac too. They work in the preview. Is there a step before packaging to iOS?
    Hi,

    Sorry to hear that you had problems. I'm not sure about the issue so I need some time to check and see. Will let you know about the findings.

    Leave a comment:


  • replied
    SUMFX I cant get any of the effects work on iOS. I know only 17 of them should theoretically work because of mobile restrictions. Engine warns me if a material is not ok for it. But those 17 doesnt work either. They work in editor preview SM5, so I know BPs are working. And I tested them with Metal preview with Mac too. They work in the preview. Is there a step before packaging to iOS?

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Not really, at least with the current state of the effect. I'm planning to refactor the blurring system for a while with both new features and performance improvements. I don't have an ETA though.
    Ok, thanks for your support though ! I'll make with these settings for now, and i'll stay in tune for news ! Cheers.

    Leave a comment:


  • replied
    Originally posted by Teapot Creation View Post

    Yep, I've set it up to 8. Lower means the effect becomes pretty ugly. Radial Blur Width is set to 0.5. Any other advice to optimize this effect ? :/
    Not really, at least with the current state of the effect. I'm planning to refactor the blurring system for a while with both new features and performance improvements. I don't have an ETA though.

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Hi,

    By default, the blur effect is running with 24 samples. Did you try to lower this amount?
    Yep, I've set it up to 8. Lower means the effect becomes pretty ugly. Radial Blur Width is set to 0.5. Any other advice to optimize this effect ? :/

    Leave a comment:


  • replied
    Originally posted by Teapot Creation View Post
    Hey SUMFX , I use your chameleon system in VR, but your Blur effect kinda kills my fps (around 14ms for each eye each frame). Any advice or optimization in mind ?
    Hi,

    By default, the blur effect is running with 24 samples. Did you try to lower this amount?

    Leave a comment:


  • replied
    Hey SUMFX , I use your chameleon system in VR, but your Blur effect kinda kills my fps (around 14ms for each eye each frame). Any advice or optimization in mind ?

    Leave a comment:


  • replied
    Originally posted by Luke Herbert2 View Post

    Hello, have you had any luck with this?
    Hi Luke,

    I couldn't reproduce it, unfortunately. Can you zip a small project with this problem? It would be much quicker to solve this way. You can send the zipped file to support@sumfx.net

    ​​​​​​​Thanks.

    Leave a comment:


  • replied
    Originally posted by SUMFX View Post

    Hi,

    Sorry for late reply. For some reason, I didn't get an email notification for this and a couple of other messages sent before. Anyway, I'll look into this and will let you know about my findings.
    Hello, have you had any luck with this?

    Leave a comment:


  • replied
    The updated Sketch effect now supports world space mapping. Coming with the next update.

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  • replied
    Originally posted by SUMFX View Post

    Hi,

    It's up now. Let me know if it works for you.
    Thank you so much!!!! Can't wait to get my hands on it! <3

    Leave a comment:


  • replied
    Originally posted by BTeur View Post
    Hello, I really love this asset, expecially the more advanced effects like Haunted, but I have a couple questions. First, can I replace the texture with my own? Second, is there a way to keep it from interacting with certain actors or objects, so it can only effect the environment and nothing else like the player or characters? The demo showed that anything moving with the effect applied would look like the texture was scrolling over it, not something I want.
    Hi,
    • You can change almost all textures used in effects including the Haunted.
    • All effects have custom depth masking support, so you can mask effect on-screen to only actors with desired stencil id.
    • Texture scrolling this is another story and currently, most of the effects don't support world position matching for texture overlay operations.

    Leave a comment:

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