Announcement

Collapse
No announcement yet.

Chameleon Post Process

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by SUMFX View Post

    Yes there's some more in my mind with this tech. Currently working on multiple new ideas for Chameleon and one of those is this:





    Still too early on development but it is promising.
    Hi! I already purchased the plugin but didn't find such effects in the demo scene.
    I really want to know how did you achieve multipass in UE, could you explain it or give me some hint?
    Thanks a lot!

    Comment


      Hi

      Thank you for this very handy FX pack, it's really easy to implement and delivers great value. One minor suggestion/question - would it be possible to integrate a radial gradient-based blending for FX in the advanced section? There's a texture-based option, which is quite handy, but does not cover all cases and has a less flexible setup

      Thank you in advance for your answer

      Comment


        Hey! I was wondering if you could not include Certain Objects or actors With Post-Processing. I am creating an effect for my game where it looks like you are playing the game inside of an arcade cabinet. I am using Monitor Effects and 2d transform. I am trying to put the Image or 3d model of the cabinet in the black space of the 2d effects.
        Thanks!

        Comment


          Originally posted by MBIGCAT View Post
          Hey! I was wondering if you could not include Certain Objects or actors With Post-Processing. I am creating an effect for my game where it looks like you are playing the game inside of an arcade cabinet. I am using Monitor Effects and 2d transform. I am trying to put the Image or 3d model of the cabinet in the black space of the 2d effects.
          Thanks!
          Hi, Chameleon supports the object including but not exclusion at the moment. For the effect you mentioned, I think you can use the Screen Decals effect on top to create an image layout. Actually, there are a dozen ways in Chameleon to put image overlays on the screen and you can see those ways in multiple effects in the package.
          SUMFX.net

          Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsAngled Lower ThirdsHitPoint

          Comment


            Originally posted by Roland_Price View Post
            Hi

            Thank you for this very handy FX pack, it's really easy to implement and delivers great value. One minor suggestion/question - would it be possible to integrate a radial gradient-based blending for FX in the advanced section? There's a texture-based option, which is quite handy, but does not cover all cases and has a less flexible setup

            Thank you in advance for your answer
            Hi and thanks. Sure, I'll try to include this in next update.
            SUMFX.net

            Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsAngled Lower ThirdsHitPoint

            Comment


              Love the look of this! Is it possible to render out Distance Fog as a custom render pass? Currently, when I try to add it, nothing shows. Thanks!

              Comment


                Originally posted by makeshiftdan View Post
                Love the look of this! Is it possible to render out Distance Fog as a custom render pass? Currently, when I try to add it, nothing shows. Thanks!
                Without changing the system deeply, no. Sorry.
                SUMFX.net

                Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsAngled Lower ThirdsHitPoint

                Comment


                  Upcoming feature preview: Invert The Custom Depth Masking


                  SUMFX.net

                  Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsAngled Lower ThirdsHitPoint

                  Comment


                    Hi there! Thank you for this post-processing package. I am having some trouble implementing the features that i wish to use however. I wish to toggle the blur on or off on entering a trigger volume however if I try to change the blur variable by casting to a custom event that I have created in the chameleon blueprint event graph it has no effect? I have done this plenty of times in the past with other blueprints and not had any problems but for some reason in the chameleon blueprint it just will not let me. If the variable is set to on by default then it will work but it will not let me switch it on or off via a custom event and trigger volumes? Can you advise what would be the best way to go about this, please? Thank you.
                    Last edited by jobywood; 11-15-2020, 10:08 AM.

                    Comment


                      Originally posted by jobywood View Post
                      Hi there! Thank you for this post-processing package. I am having some trouble implementing the features that i wish to use however. I wish to toggle the blur on or off on entering a trigger volume however if I try to change the blur variable by casting to a custom event that I have created in the chameleon blueprint event graph it has no effect? I have done this plenty of times in the past with other blueprints and not had any problems but for some reason in the chameleon blueprint it just will not let me. If the variable is set to on by default then it will work but it will not let me switch it on or off via a custom event and trigger volumes? Can you advise what would be the best way to go about this, please? Thank you.
                      Hi,

                      I couldn't understand the need fully but as in general you won't need to alter the Chameleon blueprint for changing its behavior on-the-fly. If you want to enable/change some effect(s) of it within any event in your game, you have to do it remotely by referencing Chameleon from there. If you can share some screens, it would be more clear for me to understand your goal. If you want to go private, you can drop me an email at support@sumfx.net
                      SUMFX.net

                      Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsAngled Lower ThirdsHitPoint

                      Comment


                        I realize now that I was not casting to the blueprint correctly, but everything is all sorted now! Thank you
                        Last edited by jobywood; 11-16-2020, 10:56 AM.

                        Comment


                          Hi SUMFX , I use your plugin for a while now and I can't select the actor I want to use in the featurette. I know its custom depth stencil mask has to be the same as the one designed in the chameleon actor but even with that it won't work (it only works when both are set to 0). Any idea ?
                          Also, BackgroundDesaturation parameter is not taken in count (0 or 1 means the background completely desatured) : there is a typo in the Chameleon Actor Featurette function : Set Scalar Parameter Value for this parameter is named "Backgrounddesaturationty", the final -ty is too much.

                          EDIT : it only works when actor featurette's parameter is set to 0. Actors custom stencil doesn't change anything (custom stencils are enabled in my project)
                          EDIT 2 : CustomDepthHighlight is enabled and can't be stencil-selective, There is a conflict between both effects. Could you tell me what changes to make to the material so that CustomDepthHighlight can be defined by stencil value ?
                          Last edited by Teapot Creation; 11-25-2020, 10:56 AM.

                          Comment

                          Working...
                          X