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    Chameleon 12.0 is live and here's the changelog;
    • New effect: Gradient Fog
    • New effect: Speed Lines
    • New effect: Cyber Scan
    • New effect: Dither
    • Kaleidescope effect was misspelled, so it's renamed as Kaleidoscope.
    • Kaleidoscope effect is completely rewritten.
    • Neon Noise Speed field has been added to the Neon effect.
    • Neon Background Color field has been added to the Neon effect.
    • Neon Color default value changed to (R=0.000000,G=240.000000,B=500.000000,A=1.000000) (was (R=0.000000,G=1.000000,B=0.000000,A=1.000000)).
    • Distance Fog Far Color default value was changed.
    • Distance Fog Distance default value was changed.
    SUMFX.net

    Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

    Comment


      Originally posted by Luke Herbert2 View Post
      Hey all. We are using chameleon for our project and we've encountered some issues and we are wondering if anyone has seen something similar?

      First of all we seem to have a semi-transparent noise texture on the letterbox even when we set a full black texture as the letterboxing texture. You can change the blend mask settings X and Y to 0 get around this but that doesn't seem like the ideal solution.

      Also, when you are running the game in HDR any emissive textures seem to bleed through the letterbox.

      Any suggestions?
      Hi,

      Sorry for late reply. For some reason, I didn't get an email notification for this and a couple of other messages sent before. Anyway, I'll look into this and will let you know about my findings.
      SUMFX.net

      Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

      Comment


        Originally posted by Likvidator3828 View Post
        Hello, any news on when the upcoming update will release? We really need dithering for our project. Thanks!
        Hi,

        It's up now. Let me know if it works for you.
        SUMFX.net

        Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

        Comment


          Originally posted by BTeur View Post
          Hello, I really love this asset, expecially the more advanced effects like Haunted, but I have a couple questions. First, can I replace the texture with my own? Second, is there a way to keep it from interacting with certain actors or objects, so it can only effect the environment and nothing else like the player or characters? The demo showed that anything moving with the effect applied would look like the texture was scrolling over it, not something I want.
          Hi,
          • You can change almost all textures used in effects including the Haunted.
          • All effects have custom depth masking support, so you can mask effect on-screen to only actors with desired stencil id.
          • Texture scrolling this is another story and currently, most of the effects don't support world position matching for texture overlay operations.
          SUMFX.net

          Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

          Comment


            Originally posted by SUMFX View Post

            Hi,

            It's up now. Let me know if it works for you.
            Thank you so much!!!! Can't wait to get my hands on it! <3

            Comment


              The updated Sketch effect now supports world space mapping. Coming with the next update.

              SUMFX.net

              Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

              Comment


                Originally posted by SUMFX View Post

                Hi,

                Sorry for late reply. For some reason, I didn't get an email notification for this and a couple of other messages sent before. Anyway, I'll look into this and will let you know about my findings.
                Hello, have you had any luck with this?

                Comment


                  Originally posted by Luke Herbert2 View Post

                  Hello, have you had any luck with this?
                  Hi Luke,

                  I couldn't reproduce it, unfortunately. Can you zip a small project with this problem? It would be much quicker to solve this way. You can send the zipped file to support@sumfx.net

                  ​​​​​​​Thanks.
                  SUMFX.net

                  Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

                  Comment


                    Hey SUMFX , I use your chameleon system in VR, but your Blur effect kinda kills my fps (around 14ms for each eye each frame). Any advice or optimization in mind ?

                    Comment


                      Originally posted by Teapot Creation View Post
                      Hey SUMFX , I use your chameleon system in VR, but your Blur effect kinda kills my fps (around 14ms for each eye each frame). Any advice or optimization in mind ?
                      Hi,

                      By default, the blur effect is running with 24 samples. Did you try to lower this amount?
                      SUMFX.net

                      Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

                      Comment


                        Originally posted by SUMFX View Post

                        Hi,

                        By default, the blur effect is running with 24 samples. Did you try to lower this amount?
                        Yep, I've set it up to 8. Lower means the effect becomes pretty ugly. Radial Blur Width is set to 0.5. Any other advice to optimize this effect ? :/

                        Comment


                          Originally posted by Teapot Creation View Post

                          Yep, I've set it up to 8. Lower means the effect becomes pretty ugly. Radial Blur Width is set to 0.5. Any other advice to optimize this effect ? :/
                          Not really, at least with the current state of the effect. I'm planning to refactor the blurring system for a while with both new features and performance improvements. I don't have an ETA though.
                          SUMFX.net

                          Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

                          Comment


                            Originally posted by SUMFX View Post

                            Not really, at least with the current state of the effect. I'm planning to refactor the blurring system for a while with both new features and performance improvements. I don't have an ETA though.
                            Ok, thanks for your support though ! I'll make with these settings for now, and i'll stay in tune for news ! Cheers.

                            Comment


                              SUMFX I cant get any of the effects work on iOS. I know only 17 of them should theoretically work because of mobile restrictions. Engine warns me if a material is not ok for it. But those 17 doesnt work either. They work in editor preview SM5, so I know BPs are working. And I tested them with Metal preview with Mac too. They work in the preview. Is there a step before packaging to iOS?

                              Comment


                                Originally posted by Monster1234 View Post
                                SUMFX I cant get any of the effects work on iOS. I know only 17 of them should theoretically work because of mobile restrictions. Engine warns me if a material is not ok for it. But those 17 doesnt work either. They work in editor preview SM5, so I know BPs are working. And I tested them with Metal preview with Mac too. They work in the preview. Is there a step before packaging to iOS?
                                Hi,

                                Sorry to hear that you had problems. I'm not sure about the issue so I need some time to check and see. Will let you know about the findings.
                                SUMFX.net

                                Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

                                Comment

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