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    Is the "Toon Shading" effect the only way to get an outline around models? If so, is there a way to get it to play nice with Masked materials and the DitherTemporalAA material node (faked transparency)? The ice cube on the left is with Chameleon off and the right is with it turned on. I assume its applying the outline around each opaque pixel...any way around this? If I set the material to Translucent the effect isn't applied to it all, which is fine by me but I want to avoid using the Translucent material for performance.

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      Hi, everyone! Please say me, how create custom effect? I have post process material, but original functions for new material don't work
      Sorry for my english

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        Originally posted by QuasiBerrry View Post
        Is the "Toon Shading" effect the only way to get an outline around models? If so, is there a way to get it to play nice with Masked materials and the DitherTemporalAA material node (faked transparency)? The ice cube on the left is with Chameleon off and the right is with it turned on. I assume its applying the outline around each opaque pixel...any way around this? If I set the material to Translucent the effect isn't applied to it all, which is fine by me but I want to avoid using the Translucent material for performance.
        You are right about applying the outline to each opaque pixel, so it's not working fine with the dithering. It's also not working with the translucent materials since the depth information is altered. You may want to try "Edge Detect" effect with the stencil masking option. This effect has nothing to do with the depth information and all computing is done on the final image. And please let me know if it works.
        SUMFX.net

        Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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          Originally posted by Meledoor View Post
          Hi, everyone! Please say me, how create custom effect? I have post process material, but original functions for new material don't work
          Sorry for my english
          Hi,

          What do you mean by custom effect? Can you give me an example?
          SUMFX.net

          Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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            Originally posted by SumFX View Post

            You need to enable custom depth stencil in your project settings. After that, you can apply almost all of the effects to actors with the specific stencil ID(s). All effects have an "advanced" section (dropdown) in the details window. You will find the masking options there but first, -as I said earlier- you will need to go into the editor project settings under rendering ->post processing and set the "custom depth stencil pass" setting to Enabled with Stencil.
            Ok Sum, I've enabled the option in project settings and attempted to play around with some things but I can never get any postive results trying to control anything. The only thing i've got working is a global post process over my whole scene. To do that I just made a child of the Chameleon BP and added it to my persistant level in my project. What is the correct work flow here? If for example I have a player_BP that has the ability to speedburst, and I want to make the radial blur effect only appear when he is in speedburst how do I make it happen? I've tried following the online documentation with the blueprint setup as well as enabling the option in project settings. I'm just not seeing the line of connections and how it all works.

            1. Do you only place one chamelean bp in your project and access that bp in all your other blueprints, essentially just changing the settings on the fly? This seems wrong because it would disable my global settings that are setting the look of the scene.

            2. Do I create children blueprints of the chameleon bp for all the effects I want and set them up some way that I don't see?

            Obivously they have to be unbound so the effects don't efect the entire scene. Is it have possible to have something effect the whole scene but have it hidden until i need it to appear? Help please, its obvious i'm just not seeing something.
            Last edited by xpgained; 08-11-2019, 08:53 PM.

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              Hey Sum, thanks for this awesome blueprint! I really enjoy it.

              But maybe can you give me a small advice how tl create a small transition for the post process?
              It appears directly if i walk into it.
              I found a opacity float into the struct variable but i stuck at this point.

              Can you help?

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                "Speed Lines" is a new effect from the upcoming update.

                SUMFX.net

                Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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                  "Gradient Fog" is a new effect from the upcoming update.

                  SUMFX.net

                  Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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                    Hello, any news on whether dithering effect is upcoming in a new update? Or any plans in the future? Thanks!

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                      Originally posted by Likvidator3828 View Post
                      Hello, any news on whether dithering effect is upcoming in a new update? Or any plans in the future? Thanks!
                      Hi,

                      Dithering effect is in active development. Can't promise for it to be included in the next update but you can expect it to be included in one of the next two updates.
                      SUMFX.net

                      Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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                        Originally posted by SumFX View Post

                        Hi,

                        Dithering effect is in active development. Can't promise for it to be included in the next update but you can expect it to be included in one of the next two updates.
                        And this is how it looks like:

                        Click image for larger version

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                        SUMFX.net

                        Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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                          A new version of the "Kaleidoscope" effect, coming with the next update.

                          SUMFX.net

                          Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsHitPoint

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                            Hello, I really love this asset, expecially the more advanced effects like Haunted, but I have a couple questions. First, can I replace the texture with my own? Second, is there a way to keep it from interacting with certain actors or objects, so it can only effect the environment and nothing else like the player or characters? The demo showed that anything moving with the effect applied would look like the texture was scrolling over it, not something I want.

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                              Hello, any news on when the upcoming update will release? We really need dithering for our project. Thanks!

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                                Hey all. We are using chameleon for our project and we've encountered some issues and we are wondering if anyone has seen something similar?

                                First of all we seem to have a semi-transparent noise texture on the letterbox even when we set a full black texture as the letterboxing texture. You can change the blend mask settings X and Y to 0 get around this but that doesn't seem like the ideal solution.

                                Also, when you are running the game in HDR any emissive textures seem to bleed through the letterbox.

                                Any suggestions?
                                Last edited by Luke Herbert2; 10-24-2019, 04:19 AM.

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