Is there a way I can add a recipe to a post process volume? I want to use the underwater one. But I only want it to be visible when inside the post process volume.
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Hello, and great product! I also am having trouble figuring out how to set the Actor (cow in the demo) that the actor featurette and custom depth highlighter will use the effect on. There are no options to change the mesh or texture from the cow to something else. I would have scrolled through the thread to look for answer but 41 pages! lol Please help, thanks.
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Originally posted by DDDesigns View PostHello, and great product! I also am having trouble figuring out how to set the Actor (cow in the demo) that the actor featurette and custom depth highlighter will use the effect on. There are no options to change the mesh or texture from the cow to something else. I would have scrolled through the thread to look for answer but 41 pages! lol Please help, thanks.
On a static mesh, you can set "Render Custom Depth" as well as a byte value for the "Custom Depth Stencil Value". This value has to be the same as the one you entered to the Actor Featurette's related field.
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Originally posted by Slimwaffle View PostIs there a way I can add a recipe to a post process volume? I want to use the underwater one. But I only want it to be visible when inside the post process volume.
Trying unchecking the "Unbound" option in the recipe's settings. Please let me know if it works.
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Hey guys, I love the effects. I love the color grading! The problem I'm having is understanding how to use this to enable effects on single objects and not the whole scene. Can someone describe the workflow for me, or send me to some training material so I can figure this out? Thanks for the help in advance. For example I want to be able to apply the glitch effect to a box in my scene and nothing else.Last edited by xpgained; 06-11-2019, 08:36 AM.
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Originally posted by DsyD View PostIf I'm only going to be using a small number of effects, is it possible to remove some from the Chameleon actor in order to reduce package size?
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Originally posted by xpgained View PostHey guys, I love the effects. I love the color grading! The problem I'm having is understanding how to use this to enable effects on single objects and not the whole scene. Can someone describe the workflow for me, or send me to some training material so I can figure this out? Thanks for the help in advance. For example I want to be able to apply the glitch effect to a box in my scene and nothing else.
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Originally posted by SumFX View Post
You need to enable custom depth stencil in your project settings. After that, you can apply almost all of the effects to actors with the specific stencil ID(s). All effects have an "advanced" section (dropdown) in the details window. You will find the masking options there but first, -as I said earlier- you will need to go into the editor project settings under rendering ->post processing and set the "custom depth stencil pass" setting to Enabled with Stencil.
Does it work as you said in the answer to xpgained?
If not, how can I get that result?
Thank you SumFX
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Originally posted by SumFX View Post
Hi,
Trying unchecking the "Unbound" option in the recipe's settings. Please let me know if it works.
Is there any way to make the effects ignore the player actor? So that I could use Haunted but without it drawing over the player.Last edited by Slimwaffle; 06-12-2019, 10:31 PM.
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Originally posted by SumFX View Post
Unfortunately, LOOK! CGP presets doesn't support the masking at the moment. It's not impossible to do but Chameleon doesn't have support for this.
When you press V, everything goes black and white except meat and water that I would like to keep them coloured.
Can it be done with custom depth?
Thnx
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nevermind i had added a "recipe" to my level and that does not work. fixed the issue myself. this is soo amazing thank you for this!Last edited by frostic; 06-21-2019, 04:50 AM.
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Originally posted by frostic View Postnevermind i had added a "recipe" to my level and that does not work. fixed the issue myself. this is soo amazing thank you for this!
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