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    How do you apply this post processing to a 2DCaptureScreen camera? or any camera? so the monitor effect would be shown through the small video screen?

    Comment


      Originally posted by McSmithe View Post
      How do you apply this post processing to a 2DCaptureScreen camera? or any camera? so the monitor effect would be shown through the small video screen?
      Hi,

      Chameleon is serving as a fullscreen and global post-processing solution. There is no out-of-the-box camera limiting mechanism.
      Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint (Forum)

      Comment


        Originally posted by SumFX View Post

        Hi,

        Chameleon is serving as a fullscreen and global post-processing solution. There is no out-of-the-box camera limiting mechanism.
        We also really need to apply the post processes on a specific 2DCaptureScreen camera.

        Is there a way to do it, even in a complicated way?

        Thanks

        Comment


          Originally posted by Yair_2048 View Post

          We also really need to apply the post processes on a specific 2DCaptureScreen camera.

          Is there a way to do it, even in a complicated way?

          Thanks
          It's not complicated. You just need to uncheck "Unbound" option in Chameleon settings and transform scale, so it can overlap the SceneCapture2D actor. You will also need to use Final Color as a Capture Source. Rest is a typical Render Target workflow.

          Click image for larger version

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          Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint (Forum)

          Comment


            Hi there,
            I'm getting some errors on packaging project.
            UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Set Advanced Effect Features (No Custom Depth).Features'. Unknown structure.
            UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter - Advanced'. Unknown structure.
            UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter (Clip) - Advanced'. Unknown structure.
            UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Actor Featurette - Advanced'. Unknown structure.
            Any help would be appreciated.

            Comment


              Originally posted by Clintmcc View Post
              Hi there,
              I'm getting some errors on packaging project.
              UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Set Advanced Effect Features (No Custom Depth).Features'. Unknown structure.
              UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter - Advanced'. Unknown structure.
              UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter (Clip) - Advanced'. Unknown structure.
              UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Actor Featurette - Advanced'. Unknown structure.
              Any help would be appreciated.
              I resolved the issue by duplicating the Advanced Features Structure. Saving it didn't help. Really odd.
              Last edited by Clintmcc; 05-22-2018, 01:21 AM.

              Comment


                Originally posted by Clintmcc View Post

                I resolved the issue by duplicating the Advanced Features Structure. Saving it didn't help. Really odd.
                I think that for some reason UE4 is corrupting the structure files when upgrading from one version of the engine to another. Re-saving has solved the problem on my side, good to know that is not always the case.
                Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint (Forum)

                Comment


                  Hey all - i'm seeing a grid on my screen, when using a bunch of the effects. Even sharpen has this which is odd. Hard emboss etc. Never used to have this... see screenshot...
                  Click image for larger version

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                  vr and new media installations
                  www.samuelwalker.xyz

                  Comment


                    Oh I see. You need to add a Blend Mask — even if it's a white texture...
                    vr and new media installations
                    www.samuelwalker.xyz

                    Comment


                      Chameleon 10 is here!

                      Click image for larger version  Name:	Featured.jpg Views:	1 Size:	47.6 KB ID:	1483342


                      Changelog:
                      • New effect: Lens
                      • New effect: Cell Grid
                      • Anamorphic Lens Flares is out of preview now
                      • ASCII effect has been re-coded mostly on blueprint
                      • Monitor Effects has been re-coded fully on blueprint
                      • Monochroma effect has been re-coded mostly on blueprint
                      • Blur HLSL code is now inside its dedicated Material Function
                      • HSV Limiter HLSL code is now inside its dedicated Material Function
                      • New algorithm for Camera Shake
                      • Haunted Texture field has been added to Hauntedeffect
                      • Monitor Effects Tiled field has been added to Monitor Effects effect
                      • Camera Shake Frequency field has been added to Camera Shake effect
                      • Disco Ball WS Center field has been added to Disco Ball effect
                      • Glitch Grid Distortion Power field has been added to Glitch effect
                      • Glitch Grid Distortion Size field has been added to Glitch effect
                      • Glitch Grid Distortion Speed field has been added to Glitch effect
                      • 4 new mask texture
                      • New Chameleon actor gizmo
                      • New Chameleon blueprint icon
                      • New Chameleon bounding box color
                      • Blur Amount default value changed to 2.0 (was 0.2)
                      • Blur Samples default value changed to 3 (was 24)
                      • Comic Pattern Line Count default value changed to 2 (was 6)
                      • Sketch Power default value changed to 15 (was 4)
                      • Camera Shake Power default value changed to 0.08 (was 0.01)
                      • Edge Detect Threshold default value changed to 0,4 (was 0,037)
                      • ASCII Color Multiplier default value changed to (R=1.000000,G=1.000000,B=1.000000,A=1.000000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.000000))
                      • Comic Blend Color default default value changed to (R=1.000000,G=1.000000,B=1.000000,A=1.000000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.000000))
                      • MonochromaColor default value changed to (R=0.000000,G=0.491777,B=1.000000,A=1.000000) (was (R=0.000000,G=0.491777,B=1.000000,A=0.000000))
                      • Scratches Color default value changed to (R=1.000000,G=1.000000,B=1.000000,A=1.000000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.000000))
                      • Drawing Blending Color default value changed to (R=0.239583,G=0.201165,B=0.192166,A=1.000000) (was (R=0.095000,G=0.069215,B=0.063175,A=1.000000))
                      • Disco Ball Color 1 default value changed to (R=0.000000,G=82.978966,B=500.000000,A=1.000000) (was (R=0.000000,G=0.829791,B=5.000000,A=1.000000))
                      • Disco Ball Block Scale default value changed to (X=0.060000,Y=0.060000,Z=0.060000) (was (X=1.000000,Y=1.000000,Z=1.000000))
                      • Distance Fog Far Color default value changed to (R=1.000000,G=1.000000,B=1.000000,A=0.135000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.025000))
                      • CR_CGA recipe has been updated for better visuals and to match the latest package workflow
                      • CR_FakeIR recipe has been updated for better visuals and to match the latest package workflow
                      • CR_MissingTape recipe has been updated for better visuals and to match the latest package workflow
                      • CR_Underwater recipe has been updated for better visuals and to match the latest package workflow
                      Last edited by SumFX; 06-01-2018, 02:41 AM.
                      Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint (Forum)

                      Comment


                        Just awesome!

                        Support this guy cause give a good support to the clients aswell fixed all the reported problems on past builds. Is awesome, one of the best on the marketplace!
                        Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
                        Hevedy - Image Tools: https://hevedy.itch.io/imagetools

                        Comment


                          Originally posted by Hevedy View Post
                          Just awesome!

                          Support this guy cause give a good support to the clients aswell fixed all the reported problems on past builds. Is awesome, one of the best on the marketplace!
                          Thanks for kind words Hevedy
                          Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint (Forum)

                          Comment


                            Originally posted by benmerrick3d View Post
                            Thanks, the depth works great now- such an awesome feature!

                            I noticed the Kuwahara looks much worse in 4.18 and 4.19 (added the latest version) than in 4.17 (added the latest version to the scene today). High contrast/Alpha edging gets picked up with a thick black line much more, but randomly, not evenly throughout the scene. To me the 4.17 version looks much more painterly and much nicer. Is this a bug with the 4.18 and 4.19 version? Is there a way to remove the black lines of the alphas?

                            Both instances I deleted Chameleon from the scene and re-added to make sure no other effects were on.

                            Thanks

                            4.18 and 4.19
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                            4.17
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                            Hey,

                            Did you get a chance to look at this? It would be awesome to have a fix

                            Thanks

                            Comment


                              Originally posted by artoculon View Post
                              Hey all - i'm seeing a grid on my screen, when using a bunch of the effects. Even sharpen has this which is odd. Hard emboss etc. Never used to have this... see screenshot...
                              Click image for larger version

Name:	chameleon_grid-issue.png
Views:	1
Size:	383.1 KB
ID:	1479811
                              I found it convenient to change the Blend Mask default in both the base AdvancedEffectFeatures structs from Null to T_White (from Chameleon/Textures), which saves having to add it every time to each postprocess category. I suspect this is what it's meant to be by default (especially going by screenshots in this thread) - the latest version doesn't seem to be correct.

                              Comment


                                Originally posted by benmerrick3d View Post

                                Hey,

                                Did you get a chance to look at this? It would be awesome to have a fix

                                Thanks
                                Hi,

                                I can't reproduce the problem. This was a known bug and it was fixed already. Below is the results of my tests with no artifacts. Can you (privately) send me a sample project which this problem occurs? I'm using 4.19.2 with Chameleon 10.0

                                Click image for larger version

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                                Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint (Forum)

                                Comment

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