How do you apply this post processing to a 2DCaptureScreen camera? or any camera? so the monitor effect would be shown through the small video screen?
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Originally posted by McSmithe View PostHow do you apply this post processing to a 2DCaptureScreen camera? or any camera? so the monitor effect would be shown through the small video screen?
Chameleon is serving as a fullscreen and global post-processing solution. There is no out-of-the-box camera limiting mechanism.
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Originally posted by SumFX View Post
Hi,
Chameleon is serving as a fullscreen and global post-processing solution. There is no out-of-the-box camera limiting mechanism.
Is there a way to do it, even in a complicated way?
Thanks
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Originally posted by Yair_2048 View Post
We also really need to apply the post processes on a specific 2DCaptureScreen camera.
Is there a way to do it, even in a complicated way?
Thanks
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Hi there,
I'm getting some errors on packaging project.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Set Advanced Effect Features (No Custom Depth).Features'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter - Advanced'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter (Clip) - Advanced'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Actor Featurette - Advanced'. Unknown structure.
Any help would be appreciated.
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Originally posted by Clintmcc View PostHi there,
I'm getting some errors on packaging project.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Set Advanced Effect Features (No Custom Depth).Features'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter - Advanced'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Custom Depth Highlighter (Clip) - Advanced'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Chameleon/Chameleon.Chameleon_C:Actor Featurette - Advanced'. Unknown structure.
Any help would be appreciated.Last edited by Clintmcc; 05-22-2018, 01:21 AM.
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Originally posted by Clintmcc View Post
I resolved the issue by duplicating the Advanced Features Structure. Saving it didn't help. Really odd.
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Hey all - i'm seeing a grid on my screen, when using a bunch of the effects. Even sharpen has this which is odd. Hard emboss etc. Never used to have this... see screenshot...
vr and new media installations
www.samuelwalker.xyz
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Oh I see. You need to add a Blend Mask — even if it's a white texture...vr and new media installations
www.samuelwalker.xyz
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Chameleon 10 is here!
Changelog:- New effect: Lens
- New effect: Cell Grid
- Anamorphic Lens Flares is out of preview now
- ASCII effect has been re-coded mostly on blueprint
- Monitor Effects has been re-coded fully on blueprint
- Monochroma effect has been re-coded mostly on blueprint
- Blur HLSL code is now inside its dedicated Material Function
- HSV Limiter HLSL code is now inside its dedicated Material Function
- New algorithm for Camera Shake
- Haunted Texture field has been added to Hauntedeffect
- Monitor Effects Tiled field has been added to Monitor Effects effect
- Camera Shake Frequency field has been added to Camera Shake effect
- Disco Ball WS Center field has been added to Disco Ball effect
- Glitch Grid Distortion Power field has been added to Glitch effect
- Glitch Grid Distortion Size field has been added to Glitch effect
- Glitch Grid Distortion Speed field has been added to Glitch effect
- 4 new mask texture
- New Chameleon actor gizmo
- New Chameleon blueprint icon
- New Chameleon bounding box color
- Blur Amount default value changed to 2.0 (was 0.2)
- Blur Samples default value changed to 3 (was 24)
- Comic Pattern Line Count default value changed to 2 (was 6)
- Sketch Power default value changed to 15 (was 4)
- Camera Shake Power default value changed to 0.08 (was 0.01)
- Edge Detect Threshold default value changed to 0,4 (was 0,037)
- ASCII Color Multiplier default value changed to (R=1.000000,G=1.000000,B=1.000000,A=1.000000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.000000))
- Comic Blend Color default default value changed to (R=1.000000,G=1.000000,B=1.000000,A=1.000000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.000000))
- MonochromaColor default value changed to (R=0.000000,G=0.491777,B=1.000000,A=1.000000) (was (R=0.000000,G=0.491777,B=1.000000,A=0.000000))
- Scratches Color default value changed to (R=1.000000,G=1.000000,B=1.000000,A=1.000000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.000000))
- Drawing Blending Color default value changed to (R=0.239583,G=0.201165,B=0.192166,A=1.000000) (was (R=0.095000,G=0.069215,B=0.063175,A=1.000000))
- Disco Ball Color 1 default value changed to (R=0.000000,G=82.978966,B=500.000000,A=1.000000) (was (R=0.000000,G=0.829791,B=5.000000,A=1.000000))
- Disco Ball Block Scale default value changed to (X=0.060000,Y=0.060000,Z=0.060000) (was (X=1.000000,Y=1.000000,Z=1.000000))
- Distance Fog Far Color default value changed to (R=1.000000,G=1.000000,B=1.000000,A=0.135000) (was (R=1.000000,G=1.000000,B=1.000000,A=0.025000))
- CR_CGA recipe has been updated for better visuals and to match the latest package workflow
- CR_FakeIR recipe has been updated for better visuals and to match the latest package workflow
- CR_MissingTape recipe has been updated for better visuals and to match the latest package workflow
- CR_Underwater recipe has been updated for better visuals and to match the latest package workflow
Last edited by SUMFX; 06-01-2018, 02:41 AM.
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Just awesome!
Support this guy cause give a good support to the clients aswell fixed all the reported problems on past builds. Is awesome, one of the best on the marketplace!Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
Hevedy - Image Tools: https://hevedy.itch.io/imagetools
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Originally posted by benmerrick3d View PostThanks, the depth works great now- such an awesome feature!
I noticed the Kuwahara looks much worse in 4.18 and 4.19 (added the latest version) than in 4.17 (added the latest version to the scene today). High contrast/Alpha edging gets picked up with a thick black line much more, but randomly, not evenly throughout the scene. To me the 4.17 version looks much more painterly and much nicer. Is this a bug with the 4.18 and 4.19 version? Is there a way to remove the black lines of the alphas?
Both instances I deleted Chameleon from the scene and re-added to make sure no other effects were on.
Thanks
4.18 and 4.19
4.17
Did you get a chance to look at this? It would be awesome to have a fix
Thanks
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Originally posted by artoculon View PostHey all - i'm seeing a grid on my screen, when using a bunch of the effects. Even sharpen has this which is odd. Hard emboss etc. Never used to have this... see screenshot...
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Originally posted by benmerrick3d View Post
Hey,
Did you get a chance to look at this? It would be awesome to have a fix
Thanks
I can't reproduce the problem. This was a known bug and it was fixed already. Below is the results of my tests with no artifacts. Can you (privately) send me a sample project which this problem occurs? I'm using 4.19.2 with Chameleon 10.0
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