Hello, first of all sorry for my English i'm French.
Is it possible for the effect to affect only one screen in splitcreen mode?
Thank you in advance.
Hi,
The easiest way to achieve this would be attaching separate Chameleons to each players camera with the unbound option enabled. Then you would be free to set different effects to each player's view.
Is it possible to confine an effect to a specific area? I added an effect to a box, but it can be cene everywhere in the game.
Chameleon has "Unbound" option under the "Chameleon Settings" tab. You can use this option and transform its box to limit it's effect to a specific area. Just like you do in native post process volume.
Hey, out of curiosity, has a depth parameter been added to the Kuwahara filter on any of these recent updates, couldn't find it in the notes.
Basically wanna be able specify the depth the filter is applied on, so it's only affected on background, similar to what Distance Distortion filter can do already? If not, would giving me a couple pointers on how to copy+paste the correct material nodes from the Distance Distortion filter onto Kuwahara's?
Hey, out of curiosity, has a depth parameter been added to the Kuwahara filter on any of these recent updates, couldn't find it in the notes.
Basically wanna be able specify the depth the filter is applied on, so it's only affected on background, similar to what Distance Distortion filter can do already? If not, would giving me a couple pointers on how to copy+paste the correct material nodes from the Distance Distortion filter onto Kuwahara's?
Hi,
Next major update (9.0) planned to include "Depth Masking" for almost all effects just like "Alpha Masking" which is Chameleon currently has. No promise but I'm working hard to implement this feature since it'll multiply the possibilities for effects. I don't recommend the modification of a Chameleon materials since they would be replaced to default with the next update.
Next major update (9.0) planned to include "Depth Masking" for almost all effects just like "Alpha Masking" which is Chameleon currently has. No promise but I'm working hard to implement this feature since it'll multiply the possibilities for effects. I don't recommend the modification of a Chameleon materials since they would be replaced to default with the next update.
Sounds good, I'll wait for the update.
Thanks buddy.
Is there a way to have a radial blur with a clear and perfect circle in the center? Currently, you can apply a texture mask but that gets stretched with different resolutions. The is there another way in your system I am missing?
Is there a way to have a radial blur with a clear and perfect circle in the center? Currently, you can apply a texture mask but that gets stretched with different resolutions. The is there another way in your system I am missing?
Also, Gaussian Blur would be a great addition
Currently, there isn't. However, I'm taking this as a feature request and I'll see what I can do about it.
Is there a way to have a radial blur with a clear and perfect circle in the center? Currently, you can apply a texture mask but that gets stretched with different resolutions. The is there another way in your system I am missing?
Also, Gaussian Blur would be a great addition
Update: I came up with solution that contains two new fields to set blend mask scale. Coming with next update.
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