Originally posted by SumFX
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I'm thankful Chameleon is a Blueprints solution as I exclusively script with Blueprints. Remedy's Time Stutter Effect appears to utilize multiple post-processes and materials. I figured, I could stack Chameleon Effects to achieve a majority of the post processing. I did suspect geometry shaders are at work, and initiated investigation into distortion effects and the custom material node as the one described in Epics Training Video. However, I do not know the limitations of this system and I'm no Material, HLSL, Math Guru like You. I can visualize something interesting with metaballs for Prisms... Perhaps this inquiry will spawn a new Product Line: The Chameleon Shaders Library. ![]() TechLord @ HEADLESSStudios.com |
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