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I've been tinkering with it, and I'm not sure how to make it repeat the pulse on a keypress (Q key). I'm attempting to make it reset the time variable when it gets to a certain distance but it isn't working correctly. Any ideas? Sorry for bombarding you with questions but I don't know where to ask, haha
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Originally posted by adelarr View PostI've been tinkering with it, and I'm not sure how to make it repeat the pulse on a keypress (Q key). I'm attempting to make it reset the time variable when it gets to a certain distance but it isn't working correctly. Any ideas? Sorry for bombarding you with questions but I don't know where to ask, haha
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Originally posted by adelarr View PostThanks, I'll take a look. Does the post process have an option to send out multiple sonars?
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Alright, thanks. Now to help you out for a second: Some of the English on your Chameleon market page could be better worded. I'm assuming you're not a native English speaker, and that's OK! I taught my dad a lot of English. Anyways, to help you out:
More commonly this would be "For unlimited possibilities" as unlimit isn't a word, although it sounds like one.
Next one:
On this one, where I highlighted, it would be better as "LOOK! Color Grading Pack is worth $24.99 if you buy it separately." Solely is correct, but not a commonly used term in marketing. The reason you wouldn't use "of" before the $24.99 is because of is used for part of a whole. Since there is no whole value, it is not correct. Also, Monochrome would be better used than "Monochroma".
For the final one,
it's not good grammar to start a sentence with "So". Usually it would be best to place a comma before the use of "so". It would be better phrased as "Access to all native Unreal Post Process settings, so you only need one actor for native effects." And with "to your map", this is technically correct, but would be best as "on your map" as "to" is for movement and "on" is for being attached or combined with.
I'm not attacking you or anything, just thought I'd help the person who helped me so much! Feel free to update it or not, I don't care. Have a great day!
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Originally posted by adelarr View PostAlright, thanks. Now to help you out for a second: Some of the English on your Chameleon market page could be better worded. I'm assuming you're not a native English speaker, and that's OK! I taught my dad a lot of English. Anyways, to help you out
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Originally posted by adelarr View PostI'm still trying to get the timer working. Can you walk me through this?
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Originally posted by SumFX View PostSorry to hear that.. Can you describe your target scenario and also your current progress? I can guide you through it more easily.
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Here is a simple Level Blueprint which does exactly what you want. It'll start everytime you press the "M" key. Please note that; you want to start an event with a keypress, so you will need to use the Level Blueprint. Not an actor blueprint like our previous work. You can just delete that old ChameleonController actor from your scene, you are no longer need it. Everything shown below must be inside your Level Blueprint.
Two variables in this example:
Duration: my value is 5.0 (float) (How long it takes to move)
Speed: my value is 100 (int) (How fast it's moving)
Also reference to my ChameleonOnScene (Chameleon) actor. You can reference it by selecting it in World Outliner window, right clicking on Level Blueprint screen and typing "ChameleonOnScene" to the search box. You will see the entry called "Create a Reference to ChameleonOnScene".
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Here's a new upgrade to the Drawing effect: Animated lines!
Coming with next update!
Attached FilesLast edited by SUMFX; 12-25-2016, 03:07 PM.
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