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Chameleon - Post Process Material Library

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  • #46
    Originally posted by morbidipus View Post
    Maybe one where the materials look like they are melting? if possible of course.
    I don't think that best way for solving this is screen space solutions. It can ( and should ) be done with per object material i think. Thanks for the suggestion though.

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    • #47
      Originally posted by srmojuze View Post
      Is this the "Kuwahara" effect in the current pack?
      +1 here. However the major lack in my package is "stroke/outline" effect. I'm aware of this issue and working on it. Currently i'm solving this by convolution method which is faster but not looking as good and stable as depth based outline techniques.
      Last edited by SumFXSupport; 09-16-2015, 03:19 PM.

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      • #48
        Are we able to apply the effect to a single object?

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        • #49
          Originally posted by Sanjshah View Post
          Are we able to apply the effect to a single object?
          Currently there's no option for that. I'm always open to suggestions however! Just describe it bit more please and may be with some example. Thanks.

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          • #50
            Not working for 4.9.1 :/

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            • #51
              Originally posted by Primo View Post
              Not working for 4.9.1 :/
              I was just did update for 4.9. Thanks for informing. Downloading 4.9.1 now. I'll look and let you know if quick fix possible.

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              • #52
                Well, I've tested it on 4.9.1 and it's working fine for me. Can you describe it bit more what happens and when?

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                Last edited by SumFXSupport; 09-20-2015, 01:18 PM.

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                • #53
                  well im dragging it into the scene, nothing, the native pp is working and if i put one of the effects material under Blendable, it works to, well only the effect i chose there..

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                  • #54
                    Looks like you are using older version of Chameleon. Can you please confirm Chameleon package size is 8.0 MB in "Epic Games Launcher" > "Library" ?

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                    • #55
                      no, its 6,2mb... why is it not auto updating or something hm..

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                      • #56
                        I really have no idea but may be you should logout and login?

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                        • #57
                          Originally posted by Primo View Post
                          no, its 6,2mb... why is it not auto updating or something hm..
                          Is your problem solved?

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                          • #58
                            Info: Black border(s) issue in "Screen Waves" effect has been fixed in local branch and it will be a part of next update (V3).

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                            • #59
                              Hey. I just found this package and I think it is really cool. Don't know what I'm going to use it for yet, but I bought it anyway.

                              This may be a stupid question, but can you (de)activate effects through blueprints rather than through the editor?

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                              • #60
                                Originally posted by AxelRantila View Post
                                Hey. I just found this package and I think it is really cool. Don't know what I'm going to use it for yet, but I bought it anyway.

                                This may be a stupid question, but can you (de)activate effects through blueprints rather than through the editor?
                                Thanks for your interest AxelRantila! Yes you can. Take a look at https://docs.unrealengine.com/latest...mms/index.html

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