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Chameleon - Post Process Material Library

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  • Originally posted by SomDowns View Post
    We're trying to use the Neon effect to outline buildings in a city. The city is at real world scale. However, the Neon effect seems to drop off after a certain distance.

    Here, the city is scaled down to .5 to minimize the problem. I've gone down as small as .2; however, we're prefer to work with the assets at real world scale.

    Is there a way to extend the Neon effect? I've noticed that other effects do not seem to have this issue. Thank you.

    Latest Chameleon / Unreal 4.18.2 / Dual AMD FirePro D700
    Hey,

    I'll try to test this in a similar scene. Will let you know about the results.
    Chameleon Post Process (Forum) ► LOOK! Color Grading Pack (Forum) ► SciFi UI Sounds (Forum) ► Censored (Forum) ► Animated Crosshairs (Forum) ► Minimalist Lower ThirdsHitPoint (Forum)

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    • Originally posted by SumFX View Post

      Hey,

      I'll try to test this in a similar scene. Will let you know about the results.
      Greatly appreciated! Just FYI, the mesh in the photo is about 4.25 km wide and 10.25 km long (scale set to .5, however). Kind regards,

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