Announcement

Collapse
No announcement yet.

Submission confusion

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Submission confusion

    Hello,

    I'm preparing a package for submission though reading up the guidelines I have a question.

    DEMONSTRATION LEVEL
    Content packages should include a demonstration level with the content logically placed, lit, and represented in its intended manner.
    I have such a level included already and have taken many screenshots for submission and other purposes.
    But,

    OVERVIEW MAP
    An overview map is a screenshot of all the contents of a submission on a grid in UE4, spaced out to show how many individual pieces there are, and their relative scale...
    I do not understand the purpose of having an Overview Map here. Given it's a requirement, my content are foliage, already placed with spaces between them in the Demo Level, and screens taken + On the other end of the map I have densely painted the same assets for more screens.

    More confused about "An overview map is a screenshot of all the contents". Do I have to create such a level only for taking screens for Epic and remove the level then or it has to be included along with the Demo level?
    Artstation
    Join the support channel
    Gumroad Store

    #2
    Its probably a good visual bible for the marketplace team, especially when evaluating several packs from the same genre. But perhaps its more relevant to modular building packs, as it quickly shows variation within the pack and relative scale, plus its standard practice on the Unity Asset store. But overall, I get your point, for customers a practical scene is far more helpful. In practice, I typically copy stuff out of the demo and rarely even look at the asset scene but perhaps others work the other way. BTW: Do you & Cheapmodeler work together, what did you mean by this, have been meaning to ask for a while?

    "@franktech, #1. You'd love it if you read our new announcement thats coming soon by CheapModeler. "

    What was that announcement? (The thread died off)

    https://forums.unrealengine.com/show...l=1#post237463
    Last edited by EntrpriseCustomr; 07-10-2015, 04:02 PM.

    Comment


      #3
      Originally posted by Maximum-Dev View Post
      I do not understand the purpose of having an Overview Map here. Given it's a requirement, my content are foliage, already placed with spaces between them in the Demo Level, and screens taken + On the other end of the map I have densely painted the same assets for more screens.

      More confused about "An overview map is a screenshot of all the contents". Do I have to create such a level only for taking screens for Epic and remove the level then or it has to be included along with the Demo level?
      You can include the Overview Map level if you like, but the screenshots taken from it are mandatory. This is the reason for an overview map from the Submission Guidelines:

      An overview map is a screenshot of all the contents of a submission on a grid in UE4, spaced out to show how many individual pieces there are, and their relative scale. This is an extremely useful visual aid for assets that are modular, because it makes it easier to understand how many pieces there are and how they can fit together. People make purchasing decisions based on this.
      The main differences between an overview map and a demo level are 1) a demo level shows all of the assets assembled and staged to create a visually pleasing scene, but an overview map shows all the individual modular pieces broken apart. This shows potential buyers the different ways the objects in your scene can be assembled from its individual parts, and that's really helpful when deciding whether or not to purchase something. The second main difference is 2) you can view screenshots of an overview map without purchasing the content, but you can't view a demo level without purchasing the content.

      I hope this helps! Let me know if you have any other questions.
      -jon [ web: www.jonjones.com | twitter: @jonjones ]

      Comment


        #4
        Originally posted by franktech View Post
        Its probably a good visual bible for the marketplace team, especially when evaluating several packs from the same genre.
        It's definitely helpful for us, but the main reason is that it helps potential buyers make an informed decision. Whenever we ask for screenshots, demo levels, or anything special in a submission, we are very careful to make sure they can use all of it to help advertise, present, or sell their content. We don't ask for throwaway work.
        -jon [ web: www.jonjones.com | twitter: @jonjones ]

        Comment


          #5
          Thank you both for the explanation.
          Since I had already a place in the Demo level where I placed all the pieces one by one and took screen, when I saw the purpose of the overview map being the same I was a little confused why there should be two maps. But I see now. Not everyone takes screen from the pieces placed like that in the Demo level so you made the Overview level a requirement with specific lighting setup.

          Thanks again for your time.

          @franktech, We went through a lot of changes and up and downs for that content pack. The good news is the long wait is over and it's coming soon enough as CheapModeler has started to update the thread again.
          Last edited by Maximum-Dev; 07-10-2015, 05:45 PM.
          Artstation
          Join the support channel
          Gumroad Store

          Comment


            #6
            Aha, that makes sense. And sure, I'm happy to help! If you have any other questions, let me know.
            -jon [ web: www.jonjones.com | twitter: @jonjones ]

            Comment

            Working...
            X