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    #16
    Originally posted by Osok View Post
    I'm looking for feedback why users didn't purchase an item on the marketplace. I know that not everyone needs a specific item that is on the marketplace, but I wanted to get some feedback why you may have looked at it and not purchased.

    The asset in question are my Destructible Road Signs. They were released May 20th and I received my invoice for 5/1 - 5/31 today. I am quite underwhelmed by the units sold (15 units after approximately 30+ hours invested in the creation) compared to my Spline-Enabled Fence Pack and Wooden Storage Pack. Those two are still selling well and were incredibly well received (4.5+ star rating). As you can see I price my assets very indie friendly so even people who want to learn the blueprints can have a low price point of entry. What do I need to improve or change to better garner your attention and/or confidence?

    Thank you in advance.
    Bro I am ltierally goign to buy it I just am waiting to recieve my paycheck tbh lol Been eyeing them for a couple weeks.
    Interested in having someone review your game? want to do an interview on it?

    This check out this website.

    Working on a game as well.

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      #17
      Originally posted by HausEstate
      LOL. I earn more than $15 in a hour in a normal job here in Northern Europe. I spend more than $15 when I go to coffee house. Marketplace prices are made for Western people in mind (Europe & Usa). $15 is cheap price!
      I didnt say 15$ , I said his income with 15 items sold = 15 * 9.99$
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        #18
        Wait nevermind I actually bought your pack lol. I think there great.
        Interested in having someone review your game? want to do an interview on it?

        This check out this website.

        Working on a game as well.

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          #19
          It's a cool pack, but honestly I'd rather make whatever I can from scratch for originality. Good luck to you!

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            #21
            It's on my back-burner of things to get, and I will be picking that sign pack up. Just not yet, I don't have a world to put them in just yet. I'm building a futuristic sci-fi magic rpg-style game, and those road signs will fit in perfectly on the streets of "whatever-named" land. I've only bought one thing on the Marketplace (a few weeks ago) so far, and I'm just now getting around to adapting it to my vision.

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              #22
              I haven't tried this pack. But there are other packs and road signs available on the web so many may already have signs.

              Does the destructible aspect play a large role in this?
              I know I have some free shelving assets that I "made destructible" with the UE4 settings and that seems to work well. Is there something special about the way these are destructible?

              Lastly I can think that most of the indie game makers here are solo or tiny teams. So the process is most likely: BackEnd -> GamePlay -> Animations -> Characters - > Menus -> Maps
              Maps being later in the development process. If you have a wicked city level with streets everywhere, road signs, trash cans, park benches, homeless people, stray dogs, debris, parked cars etc... are all nice touches one puts on near the end to polish the maps. So you may just not have enough people at the point where they need this yet. The 15 you got already could even be people getting it in preparation for a project or when they get to the point where this makes sense. Most don't add details like this to levels while they're still testing game play aspects.... unless they have a team or individual specifically assigned to map building.
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                #23
                Road signs are extremely easy to make and generally not used in the first stages of a game.

                Originally posted by HausEstate View Post
                Your signs are too clean. In a real world, the road signs are corroding all the time. So even I'm looking road signs to my horror town, I won't buy this pack for that simple reason. Not even new road signs are so clean and artificial looking as yours are. Maybe you should ask what people want, not make what you want and then cry why people are not buying your pack.
                Road signs don't get corroded.

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                  #24
                  Yeah, I think Errvald nailed this.
                  Fence and Wooden storage packs are nice and requires skill and time to create them. Road signs however requires only stick & square
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                    #25
                    Simply because my game does not need road signs. But if i needed them, making road signs is just square/triangle plus stick. I do not think there can be anything less complicated to create.
                    So buying it on marketplace and importing would take me as much time as creating those assets.

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                      #26
                      Originally posted by zeOrb View Post
                      Yeah, I think Errvald nailed this.
                      Fence and Wooden storage packs are nice and requires skill and time to create them. Road signs however requires only stick & square
                      He actually has a pretty slick way of customizing the signs and making it easy to work with. Video: https://www.youtube.com/watch?v=Ay2c...ature=youtu.be

                      One of the things I've always liked about Osok's work is how streamlined and easy to use he makes everything in the editor. It's clear that a lot of consideration has gone into usability and functionality, and he's got a flair for it.

                      This is a great idea for a thread, and reading everyone's feedback here has been really helpful for understanding what people here want out of the Marketplace.
                      -jon [ web: www.jonjones.com | twitter: @jonjones ]

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                        #27
                        Put another way, though, Osok has created a niche product, and it may well have a long tail, as it has no competition, unlike, say, Sci-fi environments.
                        I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

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                          #28
                          * The pack looks solid and I believe it will sell given time... That said, here's a few caveats...

                          * This pack has a very specific style that is best suited to US highways. Using this pack will genre-ize your game, which may limit its appeal somewhat.

                          * To use this pack right away, you need to have a pretty nice spline or suitably textured landscape already done. But there are still ongoing requests for quality road spline kits. So it feels a little like chicken and egg syndrome... Yes, there are some demo, free and pay-for road solutions, but nothing is blowing people's socks off yet and that's what's needed here. Because unlike UDK / Unity, the ultra real visuals of UE4 don't leave much room for half-baked roads, everything needs to look super tight.

                          * There's a need for more flexible procedural road-building systems too, and I'm on the lookout for any systems that ties nicely into the superior landscape packs. Placing all the road signs can be a pain also, so a procedural system that's tied into it and Landscapes and road splines would be highly sought after IMHO.

                          * Sitrec makes a pretty sobering case for not jumping onto the marketplace parade. The better a pack looks, the more overused it will be in games, therefore the less of a surprise it will be to end-users leading to game fatigue. For that reason and others, I'd like to see the Pro marketplace vendors offer a plan-B. Namely customized solutions outside or inside the marketplace set-up. Jon Jones is open to this too which is great...

                          * So who will be the first landscape vendor who teams up with a road-splines expert and a road-signs specialist, to provide custom solutions? I'd rather pay more to a marketplace pro and get a tailored solution, than buy a generic pack and have to blindly dig around in the 'Got Skills' section looking for an environment artist and modeler to help 'tweak' it.
                          Last edited by EntrpriseCustomr; 08-08-2015, 04:54 PM.

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                            #29
                            Originally posted by Jon Jones View Post
                            He actually has a pretty slick way of customizing the signs and making it easy to work with. Video: https://www.youtube.com/watch?v=Ay2c...ature=youtu.be

                            One of the things I've always liked about Osok's work is how streamlined and easy to use he makes everything in the editor. It's clear that a lot of consideration has gone into usability and functionality, and he's got a flair for it.
                            Thank you Jon, I appreciate that.

                            Originally posted by Uprentiss View Post
                            Wait nevermind I actually bought your pack lol. I think there great.
                            Awesome! I would appreciate your rating and comment here: https://www.unrealengine.com/item/56...e8f2d24b9a1c77

                            Originally posted by thankstipscom View Post
                            Does the destructible aspect play a large role in this?
                            I know I have some free shelving assets that I "made destructible" with the UE4 settings and that seems to work well. Is there something special about the way these are destructible?
                            The wooden signs use the built in UE4 destruction (focusing on the wood), but the metal signs each have a custom destruction model.

                            Originally posted by zeOrb View Post
                            Road signs however requires only stick & square
                            Originally posted by Nawrot View Post
                            But if i needed them, making road signs is just square/triangle plus stick. I do not think there can be anything less complicated to create.
                            So buying it on marketplace and importing would take me as much time as creating those assets.
                            I gotta respectfully disagree with you here. There are a wide variety of sign shapes, destruction models, and the time alone to properly collect and put together 100+ 2k textures is quite time consuming. I do however appreciate the feedback on your thought process! Seems the thought process can be that it is easy to create and/or is too niche. Thanks again for your input.
                            Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
                            Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
                            Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
                            Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
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                              #30
                              the models are clean make them a bit rusty or give the people an option to choose , look at the Zombie Melee Weapons pack for example

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