Originally posted by Alwoood
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Thanks for your answer ! yes, the flickering happens also in the demo map.
I changed the settings, I'm working with ray tracing so I changed the default RHI to DirectX 12, can't see anything else that differs from another project.
And it's happening specifically in this project, so I could start a new project and migrate everything, but it's a pretty big one so i was hoping to find a solution !
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Originally posted by Alwoood View PostThanks for your answer ! yes, the flickering happens also in the demo map.
I changed the settings, I'm working with ray tracing so I changed the default RHI to DirectX 12, can't see anything else that differs from another project.
And it's happening specifically in this project, so I could start a new project and migrate everything, but it's a pretty big one so i was hoping to find a solution !
1. What raytracing features are you using? GI, reflections, translucency?
2. What Sky Light Mode are you using on UDS?
3. Do you have volumetric fog enabled, in the height fog category on UDS?
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Originally posted by P3nT4gR4m View PostI'm trying to run this plugin on Rift-S with default settings and it's unusable cos the right panel is flickering and tearing all the way to epilepsy! Before I spend the rest of my day systematically enabling and disabling features is there a known issue and/or solution?
For VR, I would suggest changing Sky Mode over to one of the other options. 2D Dynamic clouds and Static clouds will both work fine in VR.
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Hi everybody,
I was wondering. Is there a way to let ultra dynamic sky work together with the "sun position calculator" plugin? I'm doing a sun simulation for a project, so it's import to have to sun on the right place all of the time together with the weather of ultra dynamic sky . So that i just have to set the date and time, to have the correct sun angle.
Thanks!
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