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Ninja_01 MoCap Pack - 167 Ninja Motions

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    [RELEASED] Ninja_01 MoCap Pack - 167 Ninja Motions

    Hi all,

    The Ninja 01 Pack is on the Marketplace now, please check it out if you haven't already.
    We just posted a video with every single motion back to back for your reference as requested:

    https://vimeo.com/132173952


    All 167 animations, 6 minutes long. All the locomotion loops are played twice for a better look, I'm guessing about 5.25 minutes of total animation. They are grouped by type and alphabetical order.
    We'll include a ref video for each pack we post here on out if the "show" reel doesn't include all motions.

    Please give us some feed back on what motions you'd like to see in scaled back basic/small pack(s).
    We realize the "small studio" price is a bargain for some but definitely too much for lots of folks, so let us know what you would like to see in more affordable packs. We have basic and broken up packs on our site as an example that have sold well elsewhere, we have not broken up the Ninja yet.

    we do have a Mobility Pack and others including Rifle, Pistol, Boxing, Zombie and more coming soon; I'll be posting about them as they come up. The big/full packs will likely be available first with the small packs to follow.
    All comments and feedback welcome, we're all ears. Using the Market page comments is cool, but it has a length limit and a comprehensive reply can be hard with fewer words, so I can give a better reply to a multi-point comment here in the forum. :-)

    Thanks! Check it out...

    It features the martial arts and free running talents of Chris Taylor and Brandon Campbell. We first used them on Ninja Toy 2, then reunited them to tear it up for our Ninja mocap pack. Brandon is currently a karate instructor at Lonestar Martial Arts, and Chris part of the bad to the bone Somatic Movement parkour team. It took building tall platforms, several months and many sessions - and a few bruises - to put this together. Hope you guys dig it.

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    Action Video here:
    https://vimeo.com/129677375




    Click image for larger version

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    Last edited by Motus Digital; 07-01-2015, 11:48 PM.

    #2
    Your work is top quality and I am grateful that you realise some indies can't afford your larger packs ... so kudos to you for identifying that and proposing a solution. Look forward to seeing your other packs, good job. 8-}
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

    Comment


      #3
      Thanks qdelpeche :-)

      We've done custom work for a lot of AAA to small developers over the years, now we've been working on giving big or smaller indies and the little guy access at a price we can all live with. We have been breaking up bigger packs according to what we think makes sense, but direct feedback on what most users would want in a smaller pack in their price range could help a lot. We're listening....
      Last edited by Motus Digital; 06-30-2015, 05:07 AM.

      Comment


        #4
        Looks like an amazing pack with a reasonable price. Great job!
        Regards,
        Kia.

        Comment


          #5
          I almost had an infarct when I saw the price in the marketplace


          luny;b
          lunybunny.com
          lunybunny.com

          Comment


            #6
            Originally posted by lunyBunny View Post
            I almost had an infarct when I saw the price in the marketplace


            luny;b
            Nice to see educated folks on the forum referencing a myocardial infarction, sounds much cooler than saying heart attack.
            Please don't visit the ER yet, we will have a smaller more affordable pack(s) asap, juggling a few things at the moment, please stay tuned. Our Mobility pack just released,https://forums.unrealengine.com/show...ure-Animations , it'll have smaller packs too.

            Comment


              #7
              ***big price drop to 150.00

              *** NEWS FLASH ***

              BIG PRICE DROP TO 150.00!

              You talked we listened. We have dropped the price from 250.00 to 150.00!

              Please spread the word, and Happy 4th of July weekend!

              Best,
              Cris and the Mocap Online team

              Comment


                #8
                That's great news. I guess one of the problems with having such a huge stack of animations is the final price will be high, even though it's almost pennies per animation!

                I look forward to your other packs. One thing, though. Does your Pistol pack have a reloading animation? I couldn't see it when I checked the video.
                I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

                Comment


                  #9
                  Originally posted by Jezcentral View Post
                  Does your Pistol pack have a reloading animation? I couldn't see it when I checked the video.
                  Hi Jezcentral,

                  Yes, at about 1:10 in the video he lets the mag drop from aiming, grabs another from his back waist, inserts it and racks it once.
                  At about 1:30 he does the same from the relaxed position. There is also an "unjam" from aim and relaxed as well.
                  FYI the included Aim and Firing motions are shown in a different video, we added them after the original video was made:

                  https://vimeo.com/132260910

                  Rifle and Pistol are in the Marketplace queue, should be up next couple of weeks.

                  Comment


                    #10
                    Hey, that zombie pack is awesome!

                    Is the one available on your site ready to import to UE4? Or would any changes need to be done to them first?
                    Also in the pack is there a full sprint chase for the zombies? Like if I want to have my zombies chase you with a speed of 400 or something like in Dawn of the Dead 2004 movie, is there animations for that? I wouldn't want to speed up the staggered walks to that speed, it wouldn't look right.


                    The sub packs idea for your sets is really good.
                    Snap-In Systems: <<< CLICK
                    | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

                    Comment


                      #11
                      Originally posted by thankstipscom View Post
                      Hey, that zombie pack is awesome!

                      Is the one available on your site ready to import to UE4? Or would any changes need to be done to them first?
                      Also in the pack is there a full sprint chase for the zombies? Like if I want to have my zombies chase you with a speed of 400 or something like in Dawn of the Dead 2004 movie, is there animations for that? I wouldn't want to speed up the staggered walks to that speed, it wouldn't look right.


                      The sub packs idea for your sets is really good.
                      Hey thankstipscom,

                      The Zombie Pack is ported and is in the queue for the Marketplace! It is behind Rifle, Pistol, and Boxing, though hard to say what order Epic will process and release them.
                      All the stock FBX files on our website could be imported into UE4 and re-targeted of course, but we do custom re-targeting to the UE4 template skeleton with TLC tweaking for each animation in Motionbuilder. The Marketplace packs have perfect hand and foot placement, fully utilizing the IK bones as well. 100% UE4 native and ready to rock, no iffy retargeting results and loss of matching IK bones placement.

                      We do not have any fast chase animations, but that is an EXCELLENT and obvious suggestion, including stand to burst of speed/run transitions, wicked and scary. We historically have worked with individual clients and their requirements, but you guys are our "clients" at this point as well so I will submit that as a future addition/upgrade. We need this kind of feedback to know what to produce and offer! We come up with ideas/animation packs we think folks would like/need, you guys suggestions/requests are important. We are in the process of setting up our new studio/stage so it is definitely on the list of things to shoot and append the pack with. Please stay tuned, keep the ideas coming.

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                      Comment


                        #12
                        Originally posted by Motus Digital View Post
                        Hey thankstipscom,

                        The Zombie Pack is ported and is in the queue for the Marketplace! It is behind Rifle, Pistol, and Boxing, though hard to say what order Epic will process and release them.
                        All the stock FBX files on our website could be imported into UE4 and re-targeted of course, but we do custom re-targeting to the UE4 template skeleton with TLC tweaking for each animation in Motionbuilder. The Marketplace packs have perfect hand and foot placement, fully utilizing the IK bones as well. 100% UE4 native and ready to rock, no iffy retargeting results and loss of matching IK bones placement.

                        We do not have any fast chase animations, but that is an EXCELLENT and obvious suggestion, including stand to burst of speed/run transitions, wicked and scary. We historically have worked with individual clients and their requirements, but you guys are our "clients" at this point as well so I will submit that as a future addition/upgrade. We need this kind of feedback to know what to produce and offer! We come up with ideas/animation packs we think folks would like/need, you guys suggestions/requests are important. We are in the process of setting up our new studio/stage so it is definitely on the list of things to shoot and append the pack with. Please stay tuned, keep the ideas coming.
                        awesome.
                        If you add that sprinting zombie animation please update the thread here and let us know!
                        thanks
                        Snap-In Systems: <<< CLICK
                        | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

                        Comment


                          #13
                          A parkour pack would be awesome to compliment the mobility pack. I find animations such as climbing stairs, ladders, ledges, ropes, vaulting obstacles, jumping down, steep inclines etc are missing from the market place.
                          twitter: @NaveedHIQ

                          Comment


                            #14
                            ^ THIS. ^ (ladders, climbing especially)

                            Would love it
                            (or even its own separate special 'Parkour' Pack, either way!)
                            Last edited by SgtNiggs; 12-02-2016, 04:12 PM.

                            Comment


                              #15
                              Originally posted by SgtNiggs View Post
                              ^ THIS. ^ (ladders, climbing especially)

                              Would love it
                              (or even its own separate special 'Parkour' Pack, either way!)
                              Thanks SgtNiggs, we have a bunch of cool crazy data with the Somatic Movement guys, just so many other things going on and it's such a varied smattering of stuff we haven't been able to figure out how to turn it into a cohesive and useful pack. Maybe we can make a video of the "data', see if anyone has ideas/requests on what would be useful.

                              The ladder stuff, we do have a nice set of data which can be turned into a tight ladder pack. Up, down, getting on/off at top/bottom, jumping on/off, etc. One more thing to get to.........

                              And of course if anyone missed it (I forgot about this thread) the new Zombie packs have hyper-running and attacks now, and everything is on sale for the holidays on our store and the Marketplace.
                              https://www.unrealengine.com/marketp...-animations-01
                              http://www.motioncaptureonline.com/c...ue4-zombie-pro

                              FYI Jesse over at 3 Prong Gaming has been working with us and has made a 3rd person controller to be included with the Zombie packs! Finishing touches now, update soon hopefully.
                              And believe it or not (I hardly believe it) we have a controller for Mobility and Rifle back in the works as well! Details as we get closer. So much going on...

                              MOCAPONLINE ANIMATIONS - UE4 VERSION COMPATIBILITY AND USAGE

                              Figured I'd mention it here, lots questions always about our Packs and new engine 4.13, 4.14, 4.xx etc. compatibility...
                              YES, they are all currently compatible with all versions! There is simple workflow(s) to add to any project.

                              Please read the detailed FAQ I have been slaving over all week here, all shall be revealed:

                              https://drive.google.com/drive/folde...jg?usp=sharing
                              UE4_Version_Compatiblility_and_Usage.pdf

                              I'm pretty much happy with it, may make some small revisions. Any and all, PLEASE read it and give me feedback on it. I will make an official post about its release at some point soon as it is the number one question we get, but I figured I'd get the WIP out there quicker and get some feedback. These are basic truths and processes that always work for me, and I'm all ears if others have different useful workflows.

                              Cheers,
                              Cris

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