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Melee combat / Action game, TPS template. Blueprints. Unreal Engine 4

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    Melee combat / Action game, TPS template. Blueprints. Unreal Engine 4

    Hi everyone.

    I hope you like my new template (blueprints/c++) and Epic approves it.

    In the meantime you can buy it on:

    - Sellfy (Accept Paypal): https://sellfy.com/p/2pFQ/
    - Gumroad (Accept credit cards): https://gumroad.com/l/VSIEc

    You'll get zip file (compatible with UE 4.8). This is a good start for your action, third person shooter or slasher game.






    Sellfy/Gumroad Price: 21$

    This is what you get:

    - Free updates
    - Car blueprint
    - Health/Damage System
    - Simply HUD - Weapons with Ammo Counter
    - Switch Weapons - 3 Modes:
    - 1 - Rifle
    - 2 - Sword
    - 3 - Without weapons
    - Reload Weapons
    - Enemies with ragdoll physics
    - Simply Destructible Mesh
    - Sword combo
    - Sword light and heavy attacks
    - Sword animations
    - Roll system
    - bullets with particle effects

    Skype - lexdvis7
    e-mail - lexdvis777@gmail.com

    Click image for larger version

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    Attached Files
    Last edited by bitande; 12-04-2015, 08:08 AM.
    New template - Counter-attack system. Action game / Melee combat template v2.

    [FREE] Melee combat template

    #2
    just submited template to marketplace.
    New template - Counter-attack system. Action game / Melee combat template v2.

    [FREE] Melee combat template

    Comment


      #3
      I liked it. Good animations!

      luny:B
      lunybunny.com
      lunybunny.com

      Comment


        #4
        Thanks) i wanna make some animations pack for UE4.
        New template - Counter-attack system. Action game / Melee combat template v2.

        [FREE] Melee combat template

        Comment


          #5
          Good work Alex
          Major improvements from your first template to this one! Full comments on Blueprints, Melee Damage on traces per weapon. Easy to follow.
          It seems to be exactly what I have been looking for and I can't wait to integrate it with my current Game system/setup!

          Combination of:
          Alex Davis - Melee combat / Action game, TPS template
          LHutz - CW Third Person Blueprint Inventory & Equipment System
          Remco Willemsen - Character Creation Menu

          Comment


            #6
            Thank's.
            ...........
            New template - Counter-attack system. Action game / Melee combat template v2.

            [FREE] Melee combat template

            Comment


              #7
              can you change the UE4.9 HeroTPP mannequin to new with animation Cover wall from tall wall and small wall. add one A-POSE and use IK from hand and Foot.

              Comment


                #8
                Hi bitande

                I'm glad to see that it was submitted, thanks!
                I hope to see this in the marketplace, perhaps in my game.
                Any chance to use it together with another AI package sold in the marketplace?


                luny;B
                lunybunny.com
                lunybunny.com

                Comment


                  #9
                  AWESOME work

                  Comment


                    #10
                    Looks nice, congrats! : )
                    SUMFX.net

                    Chameleon Post ProcessSharp TextLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint

                    Comment


                      #11
                      Has/will this be updated to work with 4.10?

                      Comment


                        #12
                        Some update. Now template compatible with UE 4.9.2 and UE 4.10

                        New template - Counter-attack system. Action game / Melee combat template v2.

                        [FREE] Melee combat template

                        Comment


                          #13
                          Why did it NOT make it to the marketplace after so many months of development?

                          Comment


                            #14
                            Originally posted by GameDev-DR View Post
                            Why did it NOT make it to the marketplace after so many months of development?
                            While it becomes a discovery issue (I only found it by accident) it is at the discretion of the author as to where they want to sell.

                            Comment


                              #15
                              Originally posted by GameDev-DR View Post
                              Why did it NOT make it to the marketplace after so many months of development?
                              Originally posted by richardboegli View Post
                              While it becomes a discovery issue (I only found it by accident) it is at the discretion of the author as to where they want to sell.
                              Not sure if these are typical, but SE_JonF and Osok don't seem to be to happy about their time with the marketplace?
                              The Unreal Marketplace Improvement and Feedback Thread


                              Originally posted by Osok View Post
                              Originally posted by SE_JonF View Post
                              I haven't submitted a new pack since the summer. Back then it took about a month for it to have been released on the marketplace. If the 45 days is current then it seems it has increased a little. But I do agree with you on the submission wait. I'm gearing up to submit a few packs soon, and the month or so wait for it to be approved followed by the month before you see how it does is a pretty long time. We were supposed to be getting the sales portal this year, but haven't heard anything about it since Jon departed. It can definitely be frustrating as someone who's doing this full time. =/
                              I've completely stopped submitting content to the marketplace. I was doing pretty decent (as I have posted sales stats in the other relevant thread). I saw the current trend once I completed my final release. The submission process was taking a full month at the minimum and was creeping up to 6 weeks. In addition to that your sales data and receiving payment were so disconnected.

                              This is my last submission (Zipline/Teleport/JumpPad):
                              1) Submit mid May
                              2) Release July 22nd
                              3) September 10th: Email with sales data for month of July (One week worth).
                              4) Payment September 14th

                              That is 4 months until I receive any kind of sales data at all and only a weeks worth at that. This is from someone who had already 3 assets already published. There were some issues in between there resulting in the delay that I won't go into.

                              Even if I give them the benefit of the doubt this is a best case scenario for turn around time you can have to receiving worthwhile sales data reliably.

                              1) Submit December 1st.
                              2) They reply the next day. Say, "Wow this is great we will schedule it for release right away!"
                              3) December 7th, "We have set your release for 3-4 weeks in advance (January 1st).
                              4) All of December your asset is finished, polished, looks great and is ready to go. But it isn't for sale.
                              5) January 1st finally arrives after a really smooth submission process. Congrats people can purchase.
                              6) Wait
                              7) February 1st arrives. Wow awesome I wonder how many units were purchased?
                              8) Email marketplace support to see if you can get some early numbers on your sales.
                              9) Email gets lost in the ZenDesk system like it does nearly every time.
                              10) Throw Jon Jones a DM on twitter because you have built a report with him over the past year and he's helped with sales data before (he's gone now, no help there)
                              11) All of Februrary goes by with your asset selling. No sales data
                              12) March 7th: receive an email with your sales data for January
                              13) March 14th: payment

                              You submit the asset on December 1st. You can expect to receive sales data in 3 MONTHS. Does anybody else see a problem here? In June I was told live sales data in the seller's portal was coming soon!! We are coming up on a half a year later. That is not soon. This marketplace has been open for a year and that is the best case scenario above?

                              No retailer on the planet would be okay doing business like that. Doing business completely blind with no ability to adjust marketing, prices, or trends. I'm not even going to get into my struggles to get a sale established for my asset store which I was in talks with for longer than I can remember until eventually your ticket gets lost in some really horrible email system. I'm not even going to go into my horrible experience with updating my assets. I am an established highly rated asset publisher and I can't update my assets the exact second they are ready for my customers? Then I have to field support emails and forum complaints that things are not updated?

                              I had high hopes for a long time and wanted to be apart of this marketplace for the long run, but now I am just upset and disappointed. I know from speaking with other sellers that I am not alone in this feeling. Now Jon Jones is gone and it is clear there is no direction established or being controlled. At least it isn't being discussed publicly or at the very least in a private section of the forums for sellers like I suggested I can't count how many times over the past year.

                              Comment

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