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    [SUBMITTED] Dynamic Selection Wheel



    RELEASED!!!
    I have submitted my Dynamic Selection Wheel to Epic - here are some of the details on it.

    I have made the wheel as user-friendly as I could; all you have to do to get started with the base wheel is add the widget to your project then add the macro I made and you're all set to go.
    You can add or remove sections and items to and from the wheel with pre-made functions in real time or hard code the wheel to a certain set of sections and items.





    I also tried to make it easy to change the aesthetic of the wheel to fit your needs, the only drawback for this would be if you want the wheel to be dynamic it needs to be circular in nature.
    If you want to hard code the number of sections then the sky is the limit for your wheel's look.
    Here are some examples of wheels that are possible.





    With the ease of use thanks to the macro, doing something on selection of an item is as easy as adding a few nodes after the macro or putting your "on selection" there.
    In the example project I made a simple "on selection equip a gun" which just changes the color of the gun.





    Finally here's the trailer for the Dynamic Selection Wheel, I will be posting walkthroughs and tutorials on the same channel later down the line so keep your eye there if you want to see more of the Dynamic Selection Wheel.




    Dynamic Selection Wheel Overview: https://youtu.be/SBBb6o1YToQ



    Last edited by chase comerer; 08-27-2015, 05:25 PM.

    #2
    Wow, this is pretty awesome! I absolutely love the background post processing and the time slowdown as well! :-)

    Comment


      #3
      I was thinking about adding a system like this to Generic Shooter for weapon selection, but never got around to it. Until I do (which is probably an infinite time from now), I'll definitely recommend people adding this for their weapon switching.

      Comment


        #4
        Nice, I was looking for a nice pie menu for my character to choose their action. How are the slots populated?

        And might I suggest you include some presets with different styles already set up.
        Last edited by _cDub; 06-28-2015, 10:19 PM.

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          #5
          Quick update for anyone who wants to know. I'm in the final stages for approval for the wheel and they're checking it for quality control, so barring any problems they find (which i doubt) it should be up fairly soon.
          To answer _cDub's questions the slots are always there in the sections I just update the info for them, and to do that there's a premade function that you can use to do that I'll go into some more detail on them in a series of video tuts I'm gonna do soon so if you have any suggestions for what you wanna see in the tutorials just post here.

          Comment


            #6
            Excellent level of polish with this. Nice job bridging the code and some simplistic art to encourage people to 'see the opportunity' in your product. This will sell well I think.

            Comment


              #7
              I guess some of the things that I would want to see is customizing the look and having that selection detail thing in the center of the circle.

              Comment


                #8
                So They finally finished the quality control and accepted it I'm filling out paperwork now and if there's no more steps after that then it should be up on the market place soon. In the meantime here's an overview video of the wheel: https://youtu.be/SBBb6o1YToQ

                Comment


                  #9
                  Originally posted by chase comerer View Post
                  So They finally finished the quality control and accepted it I'm filling out paperwork now and if there's no more steps after that then it should be up on the market place soon. In the meantime here's an overview video of the wheel: https://youtu.be/SBBb6o1YToQ
                  Hey man
                  Interested in having someone review your game? want to do an interview on it?

                  This check out this website.

                  Working on a game as well.

                  Comment


                    #10
                    Hello, What do you need good sir?

                    Comment


                      #11
                      Originally posted by chase comerer View Post
                      Hello, What do you need good sir?
                      Wow it literally didnt post what I asked lol my appoligies, I was going to say I think this wheel is great looking man I bought the other one on the marketplace but this one seems to be more to what I want

                      is it pretty easy to alter the look? and does it work really well as a weapon wheel?
                      Interested in having someone review your game? want to do an interview on it?

                      This check out this website.

                      Working on a game as well.

                      Comment


                        #12
                        Honestly the wheel was designed as a weapon wheel for my game and when I was done with it I felt like it was too much work to just go into my game so I decided to sell it, so I would say it should work great as a weapon wheel, and the example content in the project is a really basic weapon wheel. As far as customizing the look, ya I tried to make it as customizable as possible there are some limitations to it like if you want the wheel to be dynamic then you can't have complex patterns for a section, but if you want a static wheel then you can have more complex stuff like this (screen shot from call of duty black ops 3) in theory. I haven't actually tried this yet

                        The red lines are there to indicate the selection area for each section. Each section is an equal size or "slice of the pie" so something like this won't work.



                        Because the top and the bottom of the wheel are a larger percentage then the other sections.
                        But there are basic variables that can change the look/functionality of the wheel a little, those I went over in the overview. I'll go over the other stuff in another tutorial.
                        other customization stuff like the look is just a quick material switch which again I'll cover in a tutorial.
                        Hope I answered your question well enough.

                        Comment


                          #13
                          Good answer and example.

                          Comment


                            #14
                            Will this be on sale elsewhere whilst waiting for the marketplace release?

                            Comment


                              #15
                              Originally posted by chase comerer View Post
                              Honestly the wheel was designed as a weapon wheel for my game and when I was done with it I felt like it was too much work to just go into my game so I decided to sell it, so I would say it should work great as a weapon wheel, and the example content in the project is a really basic weapon wheel. As far as customizing the look, ya I tried to make it as customizable as possible there are some limitations to it like if you want the wheel to be dynamic then you can't have complex patterns for a section, but if you want a static wheel then you can have more complex stuff like this (screen shot from call of duty black ops 3) in theory. I haven't actually tried this yet

                              The red lines are there to indicate the selection area for each section. Each section is an equal size or "slice of the pie" so something like this won't work.



                              Because the top and the bottom of the wheel are a larger percentage then the other sections.
                              But there are basic variables that can change the look/functionality of the wheel a little, those I went over in the overview. I'll go over the other stuff in another tutorial.
                              other customization stuff like the look is just a quick material switch which again I'll cover in a tutorial.
                              Hope I answered your question well enough.


                              Yes man, consider another sale
                              Interested in having someone review your game? want to do an interview on it?

                              This check out this website.

                              Working on a game as well.

                              Comment

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