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Plugins now accepted - What do you need?

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  • replied
    Nvidia HairWorks as a plugin. I would pay $$ for that.

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  • replied
    I'd like to see some anti-aliasing options. Some new forms of post-processing that can toss us some more choices would be amazing and an instant seller for sure.

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  • replied
    -easy Database connectivity
    -read/write data to files
    -pug and play customize controls system like every standard game has

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  • replied
    RSA or other public encryption plugin would be awesome. I need something like this for submitting high scores to leaderboards. Like a blueprint exposed Crypto++.
    I would definitely buy this.

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  • replied
    Originally posted by Xces View Post
    A distance based voice chat would be cool
    I second that! :-)

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  • replied
    EXR image sequence with full channel export from matinee!
    And also export to big formats (right now we're exporting a 5760x1080, only png though)

    I dunno if this can be done as a plugin but pretty please

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  • replied
    Great. Once I finish creating my procedural building plugin , I will begin working in my roadconstruction tool , that is left untouched since December

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  • replied
    I would like some of the Blueprints they sell in the marketplace converted to C++, because I can't read spaghetti and blobs.

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  • replied
    Originally posted by Zooch View Post
    A smooth integration of persistent data that could be stored securely server-side for various uses (like inventory, skill trees, other RPG elements)
    +1 to this.

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  • replied
    Perhaps Epic Games can become a gatekeeper for the source code of certain Plugin types under certain conditions, which could work where as if the developer drops support for a plugin than Epic Games could lower the price of the plugin, mark it as not supported any more by the developer than Epic Games could provide basic support for the plugin that includes patching it for newer engine versions but no new features are added OR release the source code to the public depending on the developers wishes.

    By doing this you somewhat solve both the hobbyist & established businesses problem of a plugin becoming unsupported/dropped by the developer(s) & by Epic Games still charging plugin but at lower price which the proceeds could go to Epic Games in full or in part to support maintenance of the plugin, we might very well have a solution for smaller UE4 Plugins remaining functional on the UE4 Marketplace.

    Of course you would still provide an option for developers to take their plugin completely off the marketplace if they do not wish to distribute the source code or hand over the rains of the project to Epic Games strictly for basic engine compatibility maintenance.

    NOTE: This might not be the best solution long-term due to it not scaling well but it might work in some cases for the more popular plugins which become unsupported by the developer(s)

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  • replied
    I'll be making some AI plugins. I agree with Amigo, I would only ever do full-source plugins as they offer the most value and long term stability.

    Second the requirement for a decent integrated voice chat system. Must work as dedicated server->client kind of thing. I know one team that already implemented something like this, so it must be reasonably do-able.

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  • replied
    Originally posted by amigo View Post
    Personally, I would/will not buy a plugin if it does not come with a source code, this is 2015 not 1995 after all.
    I agree...... a bit. It has to be a choice for the creator of the plugin. If plugins are required to come with the source code, companies like Allegorithmic will not publish their plugin anymore. I think as a buyer you need to think it over. Is it a plugin created by a hobbiest(which could loose interest over time, get married(that takes a way all your time I can tell!!), etc) or is it created by a company which has commercial interest in keeping the plugin alive?

    The source code of the plugin is very nice to have, but going through 10000's line of code to get it working again with UE5/6/7 might not be ideal too.

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  • replied
    A distance based voice chat would be cool

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  • replied
    Originally posted by FrankieV View Post
    The only thing that would be annoying is if plug-ins are made available at a cost when it should be a core feature.
    At least Epic said in one of the twitch streams they will not go that path for their stuff.

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  • replied
    Originally posted by FrankieV View Post
    Well I don't know whats up with future plans but I would love a plug-in that will integrate Nvidia's GameWorks.
    I also want a easy installation with no coding or GitHub fuss for NVIDIA`s GameWorks

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