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Plugins now accepted - What do you need?

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    Plugins now accepted - What do you need?

    Hi fellows,

    I'm a plugin developer and would like to open this thread to hear about your secret desires.
    Let´s brainstorm what types of plugin are needed and how we can achieve a good balance of price and function.
    As always the development of specialized software makes no sense if the price is low and only a handful customers buy it.
    Eager to hear your thoughts.
    Get your GAME done - Productivity Plugins for Unreal Engine.

    My articles in Game Programming Gems:
    Real Time Modular Audio Processing For Games
    A Lightweight Generator for Real-Time Sound Effects
    Controlling Real-Time Sound Synthesis from Game Physics

    #2
    Well over the last couple of months we have been working on a UE4 Plugin that greatly increases workflow efficiency in-editor when it comes to using both Source Control & Project Management Software/Services i.e. a tool that does the job quickly & hopefully annoyance free as to allow an artist, designer or other to get back to what he/she does best, which is to create magic


    After all,
    Both you & them don't really want to be paid to fiddle around with Source Control & Project Management Software/Services any longer than is absolutely necessary...

    NOTE: We are not ready to properly announce this product but it will be coming 'soon'
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

    Comment


      #3
      I think some kind of river tool would go a long way

      Comment


        #4
        A free Slack & HipChat integration would be interesting. It would remove some distractions for people when they get a message & need to switch between applications while if it was in-editor as a NomadTab with limited functionality than that might be a handy thing to have.

        If no one else does it we might, as it does kinda branch off the current plugin we are working off workflow wise but I don't foresee us making it any time soon if we were to take up the mantle.
        Regards,
        Benjamin D. Smith

        Founder & CEO | Binary Sword Pty Ltd
        Currently working on: ODIN Tracker (UE4 Plugin)

        Comment


          #5
          Hey guys,

          I wanted to chime in what we currently require for plugin submissions.

          We're still working out our requirements, but currently we have the following fairly set:

          x We require integration source
          x We require a signed seller agreement, and any amendments needed for special cases
          x Plugin must be 4.8 compatible
          x Provider must be willing to update with each engine updates
          x If you have plugins that meet these criteria and are ready to submit for plugin approval, please use our submission form found here:

          https://www.unrealengine.com/marketplace/submissions

          We don't actually require the files until we accept your submission, so please be as descriptive as possible, including links to any explanatory videos you may have.

          If you have any other questions or concerns about plugins submissions, just contact me or marketplace-support@unrealengine.com .

          Comment


            #6
            A Decent Road Tool!
            Last edited by Maximum-Dev; 06-12-2015, 12:15 PM.
            Artstation
            Join the support channel
            Gumroad Store

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              #7
              "Provider must be willing to update with each engine updates" Haha yes funny. What if the author dies? XD this rule is very unstable. Pls explain.

              Comment


                #8
                Originally posted by Kanizitas View Post
                "Provider must be willing to update with each engine updates" Haha yes funny. What if the author dies? XD this rule is very unstable. Pls explain.
                You light a candle for him, and continues using His plugin for free and regretfully, since where he is, he will not receive any more money to upgrade nothing. Maybe his family... perhaps. Very Sad


                luny
                lunybunny.com
                lunybunny.com

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                  #9
                  Originally posted by Kanizitas View Post
                  "Provider must be willing to update with each engine updates" Haha yes funny. What if the author dies? XD this rule is very unstable. Pls explain.
                  That doesn't necessarily mean with every engine you have to update your packs too. Just if the new engine update had a change where it breaks your content's functionality, then people wouldn't like to download something that's for example working with 4.7 and previous versions and not 4.8.
                  Artstation
                  Join the support channel
                  Gumroad Store

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                    #10
                    i would like to see in plugins:
                    - a great AI system
                    - a skybox with allot of customizations
                    - oceans, rivers etc
                    - a great crafting, building system
                    - a weather system
                    and others

                    Comment


                      #11
                      Im just curios how they will actually KNOW if an author has the will... You cant just look "will" up on his papers XD its athing of "giving support" and not "will". If u have a product for sell u have to watch over it. Who wants make money has a response for his customers and not "will". Its just that word tom me thats misplaced. *g*

                      Comment


                        #12
                        Originally posted by Maximum-Dev View Post
                        That doesn't necessarily mean with every engine you have to update your packs too. Just if the new engine update had a change where it breaks your content's functionality, then people wouldn't like to download something that's for example working with 4.7 and previous versions and not 4.8.
                        Correct. If your submission is works with the most recent version of the engine you're fine. If you do need to update your submission for compatibility we are always here to help but it does have to work for the most recent version of the engine.

                        Comment


                          #13
                          A smooth integration of persistent data that could be stored securely server-side for various uses (like inventory, skill trees, other RPG elements)

                          Comment


                            #14
                            Originally posted by Reubitron View Post
                            We're still working out our requirements, but currently we have the following fairly set:

                            x We require integration source
                            ...
                            What does it mean by integration source? Full plugin source code?

                            Comment


                              #15
                              Originally posted by Reubitron View Post
                              Hey guys,
                              x Provider must be willing to update with each engine updates
                              Hi Reubitron,

                              I can imagine a provider wants to stop development/updating the plugin if sales are not what they expected. This can happen! Is it an idea to demand a minimum of updates for X engine updates? Say 5 minor version updates(from 4.8 to 4.12 for example). This way the provider knows what he/she is getting in to, and what the exit strategy is. And the buyer knows the at least amount of updates/support it can expect.

                              And besides the minimum amount of updates or not: how is Epic going to enforce this? What happends if a provider after 6 months decides to stop?

                              Love the plugins btw, no more manual installing Substance Designer plugin
                              Lets Measure It
                              Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it

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