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Plugins now accepted - What do you need?

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    #31
    I'll be making some AI plugins. I agree with Amigo, I would only ever do full-source plugins as they offer the most value and long term stability.

    Second the requirement for a decent integrated voice chat system. Must work as dedicated server->client kind of thing. I know one team that already implemented something like this, so it must be reasonably do-able.

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      #32
      Perhaps Epic Games can become a gatekeeper for the source code of certain Plugin types under certain conditions, which could work where as if the developer drops support for a plugin than Epic Games could lower the price of the plugin, mark it as not supported any more by the developer than Epic Games could provide basic support for the plugin that includes patching it for newer engine versions but no new features are added OR release the source code to the public depending on the developers wishes.

      By doing this you somewhat solve both the hobbyist & established businesses problem of a plugin becoming unsupported/dropped by the developer(s) & by Epic Games still charging plugin but at lower price which the proceeds could go to Epic Games in full or in part to support maintenance of the plugin, we might very well have a solution for smaller UE4 Plugins remaining functional on the UE4 Marketplace.

      Of course you would still provide an option for developers to take their plugin completely off the marketplace if they do not wish to distribute the source code or hand over the rains of the project to Epic Games strictly for basic engine compatibility maintenance.

      NOTE: This might not be the best solution long-term due to it not scaling well but it might work in some cases for the more popular plugins which become unsupported by the developer(s)
      Regards,
      Benjamin D. Smith

      Founder & CEO | Binary Sword Pty Ltd
      Currently working on: ODIN Tracker (UE4 Plugin)

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        #33
        Originally posted by Zooch View Post
        A smooth integration of persistent data that could be stored securely server-side for various uses (like inventory, skill trees, other RPG elements)
        +1 to this.

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          #34
          I would like some of the Blueprints they sell in the marketplace converted to C++, because I can't read spaghetti and blobs.

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            #35
            Great. Once I finish creating my procedural building plugin , I will begin working in my roadconstruction tool , that is left untouched since December
            DayNight Cycle - https://www.unrealengine.com/marketplace/daynight-cycle
            Jigsaw Puzzle Template - https://www.unrealengine.com/marketp...uzzle-template
            Post Process Blendables Volume 1 - https://www.unrealengine.com/marketp...ndables-volume
            MSSQL Integration for UE4 - https://www.unrealengine.com/marketp...ql-integration
            Radar System with Minimap - https://www.unrealengine.com/marketp...m-with-minimap

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              #36
              EXR image sequence with full channel export from matinee!
              And also export to big formats (right now we're exporting a 5760x1080, only png though)

              I dunno if this can be done as a plugin but pretty please

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                #37
                Originally posted by Xces View Post
                A distance based voice chat would be cool
                I second that! :-)

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                  #38
                  RSA or other public encryption plugin would be awesome. I need something like this for submitting high scores to leaderboards. Like a blueprint exposed Crypto++.
                  I would definitely buy this.

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                    #39
                    -easy Database connectivity
                    -read/write data to files
                    -pug and play customize controls system like every standard game has
                    Snap-In Systems: <<< CLICK
                    | Inventory (Battle Royale) |Smart Select Box | Ready Game Modes | Handy Macros | Gun Weapon System |Simple Mesh Outliner |

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                      #40
                      I'd like to see some anti-aliasing options. Some new forms of post-processing that can toss us some more choices would be amazing and an instant seller for sure.
                      iTween For UE4
                      Procedural pathed animation for actors, components & UMG - $0
                      Runtime DataTable
                      DataTables dynamically loaded from text or Google Sheets while your game is running!
                      easyCSV
                      Fast, cheap, and accurate CSV parsing at runtime!

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                        #41
                        Nvidia HairWorks as a plugin. I would pay $$ for that.
                        [Plugin] Social Network (Facebook):https://forums.unrealengine.com/show...gin-(Facebook)

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