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[GAUGING INTEREST] Adaptive Audio Occlusion

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    #31
    I apologize if my explanation of the blueprint is hard to understand. I don't know why I decide to go with such abstract ideas for the marketplace. I can tell you that my friends and family still have no idea what my binaural wind blueprint is supposed to do.
    |Mitchell Lucas
    |Technical Sound Designer at Magic Leap

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      #32
      Sounds good! Out of curiosity, is there any reason you'd not be combining the two into the same package?

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        #33
        Originally posted by ambershee View Post
        Sounds good! Out of curiosity, is there any reason you'd not be combining the two into the same package?
        I assume you mean the occlusion and diffraction? If so, I will be combining them together for sure. The diffraction aspect is going to be almost an experiemental feature that can be switched off. Mostly this is about real-time occlusion depending on surface types.
        |Mitchell Lucas
        |Technical Sound Designer at Magic Leap

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          #34
          Well, I've submitted this to Epic in the first part of the submission process (the pitch). Hopefully it goes over well. I've recently added a few more features and cleaned it up a bit, and made a Features video. Here it is:

          |Mitchell Lucas
          |Technical Sound Designer at Magic Leap

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            #35
            When is this coming out??

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              #36
              When can I download this?

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