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Main Menu & Ingame Menu ( continue or not). basic for beginners

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    Main Menu & Ingame Menu ( continue or not). basic for beginners

    Hello,
    I was wondering if the Unreal Engine community would be intrested in a blueprint project with basic menu options like:
    the main menu blueprint will have : load & save system, starting your level, quitting your game.
    the options menu will have :
    - video settings: resolutions, shadow quality, distance view
    - sound: which sound systems you use, to increase or decrease your sound effects like music etc
    - key bindings : to change every key, example: change your movement buttons
    - control settings : adding joysticks/game pads and the speed of your mouse, etc
    - game settings: example : the difficulty of the game, etc



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    These are some basic stuff for beginners.
    but I was wondering if someone is intrested in these kind of stuff if so, is 5 dollars much for a project like this?
    please comment ^.^

    Thanks!

    note: these are some basic alpha models and i will add many options to it with a better design
    8
    yes
    62.50%
    5
    no
    37.50%
    3
    Last edited by Sweetdarkness; 05-14-2015, 08:53 AM.

    #2
    Originally posted by Sweetdarkness View Post
    note: these are some basic alpha models and i will add many options to it with a better design
    I think you might get a better response if you explain all the options and maybe show the new design. Right now you aren't showing much. Just my 2c.
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

    Comment


      #3
      @qdelpeche,
      My bad, the main menu blueprint will have : load & save system, starting your level, quitting your game.
      the options menu will have :
      - video settings: resolutions, shadow quality, distance view
      - sound: which sound systems you use, to increase or decrease your sound effects like music etc
      - key bindings : to change every key, example: change your movement buttons
      - control settings : adding joysticks/game pads and the speed of your mouse, etc
      - game settings: example : the difficulty of the game, etc

      I hope that you have small idea now how it will look like ^^

      Comment


        #4
        Originally posted by Sweetdarkness View Post
        @qdelpeche,
        My bad, the main menu blueprint will have : load & save system, starting your level, quitting your game.
        the options menu will have :
        - video settings: resolutions, shadow quality, distance view
        - sound: which sound systems you use, to increase or decrease your sound effects like music etc
        - key bindings : to change every key, example: change your movement buttons
        - control settings : adding joysticks/game pads and the speed of your mouse, etc
        - game settings: example : the difficulty of the game, etc

        I hope that you have small idea now how it will look like ^^
        I would gladly pay 5$ for something like that, will it be easy to customize?
        Hobbyist

        Comment


          #5
          @speiderful

          it will be customizable.
          I will explain every detail with notes, so everyone can change anything from texts to background colors , etc

          Comment


            #6
            Originally posted by Sweetdarkness View Post
            @speiderful

            it will be customizable.
            I will explain every detail with notes, so everyone can change anything from texts to background colors , etc
            Perfect!
            Then im very interested in this.
            Hobbyist

            Comment


              #7
              it will be finished in a month or so

              Comment


                #8
                don't forget a customizable loading screen!

                Give a better deal for the look, as example of the capabilities in your menu.
                Will attract considerable interest, something more refined as a finished template


                Luny
                lunybunny.com
                lunybunny.com

                Comment


                  #9
                  Originally posted by lunyBunny View Post
                  don't forget a customizable loading screen!

                  Give a better deal for the look, as example of the capabilities in your menu.
                  Will attract considerable interest, something more refined as a finished template


                  Luny
                  Thank you for the idea Luny^^ I will definitly try that!

                  Comment


                    #10
                    Originally posted by Sweetdarkness View Post
                    @qdelpeche,
                    - key bindings : to change every key, example: change your movement buttons
                    I hope that you have small idea now how it will look like ^^
                    I thought I saw another menu market place item post saying they couldn't achieve key binding without using c++ and code plug ins are not on the marketplace yet. Is your key binding 100% blueprints?

                    Comment


                      #11
                      Originally posted by X.E.R.T. View Post
                      I thought I saw another menu market place item post saying they couldn't achieve key binding without using c++ and code plug ins are not on the marketplace yet. Is your key binding 100% blueprints?
                      no, a few options are made in C++

                      Comment


                        #12
                        Cool hopefully they open the market place for code plug ins by the time your done.

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