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SciFi Props Pack

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  • started a topic [SUBMITTED] SciFi Props Pack

    SciFi Props Pack

    Hello all! I just submitted a big SciFi Props Pack, 250 assets for creating your Sci-Fi interiors, PBR friendly

    Feel free to give it a vote please



    -- Demo Level --








    -- Overview --






    -- Technical detail --


    241 Static meshes
    9 Skeletal meshes (with customs animations)
    45 Material (39 instances)
    115 Textures (albedo, metallic, roughness, normal and emissive)
    1 Ambient sound

    Each asset is optimized for a low poly budget, the average tris count is
    around 400.

    Most of the textures are 1024*1024 (albedo, metallic, roughness, normal
    and emissive).

    Most of the materials are instanced from a master material thus you will have a large amount of customizable parameters (NEW possibility of colorization)

    The Skeletal Meshes are meant to be animated with the ‘Use Animation
    Asset’ system. All the animations were done in an external 3D apps.

    Tested and designed for DESKTOP.




    *****UPDATE: more screenies from the meshes*****


    Click image for larger version

Name:	Meshes_Closer1.jpg
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ID:	1149619
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Name:	Meshes_Closer2.jpg
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ID:	1149620
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Name:	Meshes_Closer3.jpg
Views:	1
Size:	561.0 KB
ID:	1149621
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Name:	Meshes_Closer4.jpg
Views:	1
Size:	634.3 KB
ID:	1149622
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Name:	Meshes_Closer5.jpg
Views:	1
Size:	546.6 KB
ID:	1149623
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Name:	Meshes_Closer6.jpg
Views:	1
Size:	529.1 KB
ID:	1149624
    Click image for larger version

Name:	Meshes_Closer7.jpg
Views:	1
Size:	520.7 KB
ID:	1149625



    *****Tiny 'In Depth Analysis' of the content 13/05/2015


    Hello!

    I decided to show people more in depth how is the pack...quickly with one example: a pillar.

    1/ First, let's see a small anim:



    - Every asset has his own proper collision made for the most directly in the UE4 (except for some -> UCX protocol in 3DSMAX)
    - All the UV map channel 2 were properly made
    - There is one or more material(s) for a mesh, it depends the mesh, in our case: there are 3 materials. This way i was able to re-use one material for several meshes.


    2/ Second, about the materials:


    Nothing fancy here, i did a master material with a lot of instances. My master material is not very complicated but efficient.

    Let's see an example, first the textures used, i took a material from the pillar ID n°3:


    Click image for larger version

Name:	text_maps.jpg
Views:	1
Size:	902.1 KB
ID:	1149787

    - Each 'instance mat' has an albedo, metallic, roughness and 2 normal maps (a general and a detailed one for closer look)...and an emissive (when present)

    - Let's see the parameters:

    Click image for larger version

Name:	text_parameters.jpg
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ID:	1149788

    - Quickly said, you will be able to:

    • > 4 parameters for the emissive when present (color+intensity+period+sine)
    • > Metallic and Roughness were clamped (MIN and MAX)
    • > Intensity of the 2 normal map, plus the scale of the detailed normal map
    • > The 2 parameters AlbedoNMMasterPawa etc... give strange effects, hard to describe, this is a mix (Blend Overlay) of the R and G channels of the master NM into the A texture (don't ask me why for them )



    I hope this 'Tiny in Depth analysis' answers at some of your questions about this pack. Things are subject to change, i have ideas for the color part of the materials

    Thanx everybody for your comments, ideas and reproaches.

    PS: sry for my english, sometimes i speak english like a spanish cow

    STAY TUNE


    ****UPDATE 06/10/2015****


    Hi all!

    I have implemented the possibility to colorize the white painted metal parts of the meshes and the chromed ones. I thought it could be useful for some people. So there will be 2 looks: one basic and one colorful, you will have the choice
    Also, i have reorganized all the things in the master material itself to be the more clear as possible for the parameters in the instances (PARAMS)

    Let's see with an example: here is the final setup for the instances with all the categories deployed

    Click image for larger version

Name:	Final_MatInst.jpg
Views:	1
Size:	326.6 KB
ID:	1152008

    3/ Extra infos:

    - for the emissive, you will be able to choose 2 colors: one basic color for the emissive and one color for the Sine. The choice is relevant when the 'Sine' parameter is activated. Again, the choice will be yours, you could also keep the basic emissive color.

    - I will do a small scene 'DemoColor' with some examples of color variation, i won't change the actual demo scene.


    I hope i am clear, don't hesitate to post comments here or email me.




    ****UPDATE 06/19/2015****

    Hello!

    Some extra technical infos about the pack with some screenies:

    About the materials

    Click image for larger version

Name:	infos_mat.jpg
Views:	1
Size:	168.4 KB
ID:	1152010

    About the textures (x2)

    Click image for larger version

Name:	infos_textures1.jpg
Views:	1
Size:	275.3 KB
ID:	1152011
    Click image for larger version

Name:	infos_textures2.jpg
Views:	1
Size:	273.4 KB
ID:	1152012

    For info, the total size of the compressed textures on disk is 110Mb

    About the staticmeshes (x4)

    Click image for larger version

Name:	infos_meshes1.jpg
Views:	1
Size:	177.8 KB
ID:	1152013
    Click image for larger version

Name:	infos_meshes2.jpg
Views:	1
Size:	181.2 KB
ID:	1152014
    Click image for larger version

Name:	infos_meshes3.jpg
Views:	1
Size:	181.7 KB
ID:	1152015
    Click image for larger version

Name:	infos_meshes4.jpg
Views:	1
Size:	182.4 KB
ID:	1152016

    About the skeletal meshes

    Click image for larger version

Name:	infos_skeletal.jpg
Views:	1
Size:	132.0 KB
ID:	1152017



    The 'SciFiProps' pack is a '.7z' file of 353Mb (ie: 361 792 Ko)


    Thanks all!

    UPDATED TO VERSION 4.11
    Last edited by macoll; 04-04-2016, 10:20 AM.

  • replied
    *****COMPATIBLE VERSION 4.20*****

    Leave a comment:


  • replied

    *****COMPATIBLE VERSION 4.19*****





    Note: a rebuild will be necessary

    Leave a comment:


  • replied
    *****COMPATIBLE VERSION 4.18*****



    Note: a rebuild will be necessary
    Last edited by macoll; 10-27-2017, 05:08 AM.

    Leave a comment:


  • replied
    *****COMPATIBLE VERSION 4.17*****

    Note: a rebuild will be necessary

    Leave a comment:


  • replied
    Ok from what i understand, the problem comes from the setup of the scene.
    Pay attention to all the volumes + stuff needed to have a fully fonctional scene:
    https://docs.unrealengine.com/latest...ics/index.html

    Cheers

    Leave a comment:


  • replied
    Originally posted by macoll View Post
    Hi!

    I don't understand your problem, do you have any screenies to show? Hard to tell atm....

    Cheers

    PS: rebuild the lighting, did you rebuild the lighting ?
    yes I have rebuilt the lighting

    also when I fire gun the muzzle flash makes the game super dark too, any kind of light that's not from a light that I put in

    here is screen shots of normal and then standing near a mesh with a light

    Attached Files
    Last edited by Shikimori Kazuki; 07-04-2017, 03:40 PM.

    Leave a comment:


  • replied
    Originally posted by Shikimori Kazuki View Post
    when I go near any mesh with a light on it my game gets super dark how do I fix this
    Hi!

    I don't understand your problem, do you have any screenies to show? Hard to tell atm....

    Cheers

    PS: rebuild the lighting, did you rebuild the lighting ?

    Leave a comment:


  • replied
    when I go near any mesh with a light on it my game gets super dark how do I fix this

    Leave a comment:


  • replied
    *****COMPATIBLE VERSION 4.16*****

    Note: a rebuild will be necessary
    Last edited by macoll; 05-28-2017, 03:12 PM.

    Leave a comment:


  • replied
    *****compatible version 4.15*****

    Leave a comment:


  • replied
    [HOLIDAY SALES] 29% OFF

    https://www.unrealengine.com/marketp...fi-props-pack/
    Last edited by macoll; 12-22-2016, 06:54 AM.

    Leave a comment:


  • replied
    -SciFi Props Pack-at 45% OFF = 29.99$ today

    Leave a comment:


  • replied
    *****COMPATIBLE VERSION 4.14*****

    Note: a rebuild is necessary for the lighting

    Leave a comment:


  • replied
    Originally posted by Duttget View Post
    Hi i want to download u're props but i don't know how. Can u explain me?
    Hello! Sry for late reply, just go here --> https://www.unrealengine.com/marketp...fi-props-pack/ and thanks for your support

    Leave a comment:

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