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  • [SUBMITTED] SciFi Props Pack

    Hello all! I just submitted a big SciFi Props Pack, 250 assets for creating your Sci-Fi interiors, PBR friendly

    Feel free to give it a vote please



    -- Demo Level --








    -- Overview --






    -- Technical detail --


    241 Static meshes
    9 Skeletal meshes (with customs animations)
    45 Material (39 instances)
    115 Textures (albedo, metallic, roughness, normal and emissive)
    1 Ambient sound

    Each asset is optimized for a low poly budget, the average tris count is
    around 400.

    Most of the textures are 1024*1024 (albedo, metallic, roughness, normal
    and emissive).

    Most of the materials are instanced from a master material thus you will have a large amount of customizable parameters (NEW possibility of colorization)

    The Skeletal Meshes are meant to be animated with the ‘Use Animation
    Asset’ system. All the animations were done in an external 3D apps.

    Tested and designed for DESKTOP.




    *****UPDATE: more screenies from the meshes*****


    Click image for larger version

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ID:	1149620
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ID:	1149621
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ID:	1149622
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ID:	1149623
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ID:	1149624
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ID:	1149625



    *****Tiny 'In Depth Analysis' of the content 13/05/2015


    Hello!

    I decided to show people more in depth how is the pack...quickly with one example: a pillar.

    1/ First, let's see a small anim:



    - Every asset has his own proper collision made for the most directly in the UE4 (except for some -> UCX protocol in 3DSMAX)
    - All the UV map channel 2 were properly made
    - There is one or more material(s) for a mesh, it depends the mesh, in our case: there are 3 materials. This way i was able to re-use one material for several meshes.


    2/ Second, about the materials:


    Nothing fancy here, i did a master material with a lot of instances. My master material is not very complicated but efficient.

    Let's see an example, first the textures used, i took a material from the pillar ID n°3:


    Click image for larger version

Name:	text_maps.jpg
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ID:	1149787

    - Each 'instance mat' has an albedo, metallic, roughness and 2 normal maps (a general and a detailed one for closer look)...and an emissive (when present)

    - Let's see the parameters:

    Click image for larger version

Name:	text_parameters.jpg
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ID:	1149788

    - Quickly said, you will be able to:

    • > 4 parameters for the emissive when present (color+intensity+period+sine)
    • > Metallic and Roughness were clamped (MIN and MAX)
    • > Intensity of the 2 normal map, plus the scale of the detailed normal map
    • > The 2 parameters AlbedoNMMasterPawa etc... give strange effects, hard to describe, this is a mix (Blend Overlay) of the R and G channels of the master NM into the A texture (don't ask me why for them )



    I hope this 'Tiny in Depth analysis' answers at some of your questions about this pack. Things are subject to change, i have ideas for the color part of the materials

    Thanx everybody for your comments, ideas and reproaches.

    PS: sry for my english, sometimes i speak english like a spanish cow

    STAY TUNE


    ****UPDATE 06/10/2015****


    Hi all!

    I have implemented the possibility to colorize the white painted metal parts of the meshes and the chromed ones. I thought it could be useful for some people. So there will be 2 looks: one basic and one colorful, you will have the choice
    Also, i have reorganized all the things in the master material itself to be the more clear as possible for the parameters in the instances (PARAMS)

    Let's see with an example: here is the final setup for the instances with all the categories deployed

    Click image for larger version

Name:	Final_MatInst.jpg
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ID:	1152008

    3/ Extra infos:

    - for the emissive, you will be able to choose 2 colors: one basic color for the emissive and one color for the Sine. The choice is relevant when the 'Sine' parameter is activated. Again, the choice will be yours, you could also keep the basic emissive color.

    - I will do a small scene 'DemoColor' with some examples of color variation, i won't change the actual demo scene.


    I hope i am clear, don't hesitate to post comments here or email me.




    ****UPDATE 06/19/2015****

    Hello!

    Some extra technical infos about the pack with some screenies:

    About the materials

    Click image for larger version

Name:	infos_mat.jpg
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Size:	168.4 KB
ID:	1152010

    About the textures (x2)

    Click image for larger version

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Size:	275.3 KB
ID:	1152011
    Click image for larger version

Name:	infos_textures2.jpg
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ID:	1152012

    For info, the total size of the compressed textures on disk is 110Mb

    About the staticmeshes (x4)

    Click image for larger version

Name:	infos_meshes1.jpg
Views:	1
Size:	177.8 KB
ID:	1152013
    Click image for larger version

Name:	infos_meshes2.jpg
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Size:	181.2 KB
ID:	1152014
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Name:	infos_meshes3.jpg
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Size:	181.7 KB
ID:	1152015
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Name:	infos_meshes4.jpg
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ID:	1152016

    About the skeletal meshes

    Click image for larger version

Name:	infos_skeletal.jpg
Views:	1
Size:	132.0 KB
ID:	1152017



    The 'SciFiProps' pack is a '.7z' file of 353Mb (ie: 361 792 Ko)


    Thanks all!

    UPDATED TO VERSION 4.11
    Last edited by macoll; 04-04-2016, 10:20 AM.
    Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

  • #2
    Hope you're open to feedback... Its ok, just ok. It kind of falls in-between the slick clean lines of Sci-fi hallways and the Sci-fi bunk demo. But its looks pretty unspecial for that price to be honest. It could be an underground base anywhere, and Ue4 is a competitive world where you're up against the likes of SE_JonF and others etc.

    Personally, I'd do something more unique looking and rework the sample scene and assets to separate them from the other examples mentioned... At the moment, the colors and style don't do anything. But with new materials and a different style why knows... Portal windows to a planetary corona, or dramatic views of outside landscapes, could add an entirely new look, that's less bunker like, less ordinary and less grim IMHO... But that said, it could still work for a genre like Sci-Fi horror as it stands...
    Last edited by franktech; 05-09-2015, 12:54 AM.

    Comment


    • #3
      Looks great and price is very reasonable!

      Comment


      • #4
        This actually looks like a really good bundle. Tons of great content for a really reasonable price. I eagerly await to see more

        Comment


        • #5
          **First post edited with a lot of screenies from the meshes, closer**

          I will answer your questions and thoughts in a later post
          Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

          Comment


          • #6
            Many props and the quality looks good. The price is reasonable. Certainly the best sci-fi package. Well done!

            Comment


            • #7
              Great price if you ask me, clearly lots of care went into these pieces. Detail level is good

              EDIT: It also looks like it's full PBR and actually capable of holding up on Desktop. Both the Bunker and the Sci-Fi Hallways have very limited amounts of content for the price. This is a much better deal IMO.
              Last edited by TheJamsh; 05-10-2015, 05:41 AM.

              Comment


              • #8
                Originally posted by TheJamsh View Post
                Great price if you ask me, clearly lots of care went into these pieces. Detail level is good

                EDIT: It also looks like it's full PBR and actually capable of holding up on Desktop. Both the Bunker and the Sci-Fi Hallways have very limited amounts of content for the price. This is a much better deal IMO.
                +1

                True! There is a lot of content. With different materials, I can see possibilities...
                Exclude Sci-fi Bunk as its just a free sample... Sci-fi hallways is still expanding....
                Last edited by franktech; 05-13-2015, 12:59 AM.

                Comment


                • #9
                  *****Tiny 'In Depth Analysis' of the content 13/05/2015
                  Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

                  Comment


                  • #10
                    Nice work Macoll! Its good to see more scifi work being done for the marketplace. Keep it up! =)


                    SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 SciFi Assets Hallways | Interiors | Props | CMD Center | Engineer Halls & Props | Free Asset Demo | Fantasy WIP | Ice Shader

                    Comment


                    • #11
                      Originally posted by SE_JonF View Post
                      Nice work Macoll! Its good to see more scifi work being done for the marketplace. Keep it up! =)
                      Thanx!
                      --------------------------------------------------------------------------------------------------------------------------------------------------------


                      I will update my master material with screenies as soon as possible....there will be more parameters (albedo color...)...for now i take a holiday break, see you all.
                      Don't hesitate to ask questions about the pack, i am never far and i will answer
                      Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

                      Comment


                      • #12
                        looks perfect for what i need
                        voted!
                        Portfolio Webpage
                        http://fcsupreme.wix.com/gamedesign

                        LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

                        Comment


                        • #13
                          Fantastic work, voted!

                          It would be nice addition to SE_JonF pack and ManufacturaK4 pack.
                          How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

                          Comment


                          • #14
                            Thanks all for kind words, ideas and thoughts...

                            ****06/10/2015****First post updated with new infos
                            Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

                            Comment


                            • #15
                              Only in the unreal community. :3 thx

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