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[DEPRECATED] Marketplace FAQ and Guidelines

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  • replied
    Hello, I have a question. I've been working on a project with a friend online, and I ended up buying the Top Down City Pack when it was on sale. My question is, how does this work with teams.

    Specifically, does he have to purchase the asset pack as well if we want to use it together? Would everyone in a team? If you had like 15 people, how would that work, would they all need it? What are the rules with sharing it on Git? Is that completely unallowed or does it have to be set private?

    Thanks for any help. Sorry if this question was answered somewhere but I wasn't able to find it

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  • replied
    Originally posted by Mortusnyte View Post
    Thank you ZeOrb, before I say anything, I want to commend you for your exceptional presence in the community. You are always there to answer my questions, and very rapidly I must say!

    With this new information, I know what I will do. Instead of providing art samples, I will make a video/playable demo to exemplify that the animation system works. From there, as long as my Animation Actor is well identified/commented, users will be able to easily implement their own art.

    Thanks again!
    Hey, no problem! Whole community is superb, so I'm just one of the many!

    Yeah, this is definitely the most simple and fast solution

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  • replied
    Thank you ZeOrb, before I say anything, I want to commend you for your exceptional presence in the community. You are always there to answer my questions, and very rapidly I must say!

    With this new information, I know what I will do. Instead of providing art samples, I will make a video/playable demo to exemplify that the animation system works. From there, as long as my Animation Actor is well identified/commented, users will be able to easily implement their own art.

    Thanks again!

    Leave a comment:


  • replied
    Originally posted by Mortusnyte View Post
    Ah I see, thank you for that clarification! I will have to find another way to find place holders for my Flipbooks, *sigh*

    What if the content creator sells me his pack outside of the Unity Store? I guess that wouldn't work either since Unity has the rights to these packs now right?

    "you can use in commercial projects but you may want to modify them slightly if someone else does the same"

    The content creator had told me this. How much "modification" would need to be done for this to be legal? Change the color?
    You have to ask for permission to commercially redistribute modified assets, but it is usually costs additional money. And "commercial project" != "commercial redistribution".
    Also, I recommend to say that you have no interest in selling modified assets on Unity asset store.

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  • replied
    Ah I see, thank you for that clarification! I will have to find another way to find place holders for my Flipbooks, *sigh*

    What if the content creator sells me his pack outside of the Unity Store? I guess that wouldn't work either since Unity has the rights to these packs now right?

    "you can use in commercial projects but you may want to modify them slightly if someone else does the same"

    The content creator had told me this. How much "modification" would need to be done for this to be legal? Change the color?
    Last edited by Mortusnyte; 05-25-2015, 05:27 AM.

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  • replied
    Originally posted by Mortusnyte View Post
    I purchased some art from Unity Store to use as example place holders in my Blueprint project for the Market. I will add a disclaimer that users cannot re-use these art assets commercially and provide a link if they wish to purchase the pack for themselves. Is this suitable? I just cannot draw for the life of me and really need example place holders for the flipbooks.
    No.
    Unless you have been specifically permitted to do so in a separate agreement with Unity and except as permitted under the Unity-EULA, you agree that you will not reproduce, duplicate, copy, sell, trade or resell any Asset that you have acquired from the Unity Asset Store for any purpose.
    ASSET STORE TERMS OF SERVICE AND EULA

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  • replied
    I purchased some art from Unity Store to use as example place holders in my Blueprint project for the Market. I will add a disclaimer that users cannot re-use these art assets commercially and provide a link if they wish to purchase the pack for themselves. Is this suitable? I just cannot draw for the life of me and really need example place holders for the flipbooks.

    Leave a comment:


  • replied
    Jon Jones -> Thanks for your reply, i sent you a PM

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  • replied
    Originally posted by Jago138 View Post
    Hi there,

    just a question, it is possible to submit a complete Sample Game to marketplace (all in blueprint) ?

    Thanks,
    Hi Jago! It depends a bit on what it does. We don't really have a specific place to offer full game content, and don't have plans to support that right now. However, we do occasionally get submissions for our Learning tab in the launcher, but those are only offered as free content, and the bar for acceptance is extremely high.

    Is it a sample game similar to the way the RPG Starter Kit (https://www.unrealengine.com/content...1474a24425656d) or RTS Toolkit (https://www.unrealengine.com/content...0e70660374d235) are set up? Or is it different? If you'd like to PM me with more details I can give you a better idea of what we're looking for and if we can find a fit for your submission. Let me know, I'm happy to help!

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  • replied
    Hi there,

    just a question, it is possible to submit a complete Sample Game to marketplace (all in blueprint) ?

    Thanks,

    Leave a comment:


  • replied
    Smarkoff: thanks for the explanation!

    If somebody reads this through the forum search: An other option to get, in this case, SuperGrid to your project is to simply copy the files. I created 1 project only containing SuperGrid and copy the contents of Content\SuperGrid to my own project. Works perfect and requires less steps when using the migrate option. Might not work with other assets from the MarketPlace though...

    Leave a comment:


  • replied
    Originally posted by Martin Bean View Post
    Hmm, I'm confused(dont worry, happends rather fast).

    I have 2 items in my library in the launcher. Water Planes and SuperGrid. BOTH [ATTACH=CONFIG]38572[/ATTACH]have a button which says 'Add to project'.

    When I click that button with Water Planes I see a dialog where I can select a project, and Water Planes is added to that project. (and it actually does that, really handy!)
    When I click the button with SuperGrid I see a dialog where I can specify the location for the to be newly created project.

    Hi Martin!

    So the situation you're describing here is unfortunately a flaw in our system that we're currently working on. Due to the way some projects are set up we need to make it so that they Create a project so their demo levels run smoothly. What you're seeing in the Vault is a cosmetic issue. No matter what type of project it is, the Vault will always say "Add to project" but function the way it's intended when you select it. That's why Water Planes lets you add it to an existing project but SuperGrids needs to create a new one.

    For now the migration steps above should allow you to get the assets you need and we are working on a solution for this in the meantime so don't worry! Here are the migration steps again for you:

    Step 1: Create the project you wish to work on.
    Step 2: Open the project file you wish to migrate (ex. SuperGrids)
    Step 3: Right click on the asset you wish to migrate and select "Migrate"
    Step 4: Select Okay and the Project you wish to migrate the files to.

    I hope that answers all of your questions and let us know if you need any more clarification on anything.

    Thanks!

    Steph

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  • replied
    Q: The library in the launcher has a button for [content] which says 'Add to project' but when clicked it shows a dialog to create a project. I was hoping to see a dialog to add [content] to a project. How do I do this?

    A: This is not a feature we currently have in our launcher. However, you are able to create your project and migrate the files manually.
    Hmm, I'm confused(dont worry, happends rather fast).

    I have 2 items in my library in the launcher. Water Planes and SuperGrid. BOTH Click image for larger version

Name:	launcher.png
Views:	1
Size:	37.2 KB
ID:	1075968have a button which says 'Add to project'.

    When I click that button with Water Planes I see a dialog where I can select a project, and Water Planes is added to that project. (and it actually does that, really handy!)
    When I click the button with SuperGrid I see a dialog where I can specify the location for the to be newly created project.
    Attached Files

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  • replied
    Welcome Reuben! I'll be sure to submit a question if something comes to mind. =)

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  • replied
    Yay, happy to have you on board, Reuben!

    So keep the questions rolling in, folks! I'm here refreshing and ready to answer for the afternoon, and then periodically for as long as the thread lives. Eventually the best and most common questions will roll into our master FAQ.

    Leave a comment:

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