Hello Unreal community!
Now on the marketplace: https://www.unrealengine.com/marketp...ialogue-system
Marketplace version (for UE4 4.9-4.19): v1.4 (Changelog - [2016/11/19])
Previous Updates:
Documentation
Video Tutorials
Groggeroo's Blueprint Dialogue System
Built using Blueprint/UMG and actor components, this dialogue system enables developers to quickly create dialogue content, empowered by a data-driven design with a myriad of inline text formatting/scripting tools and configurable interface options.
Branching and non-branching styles of dialogue are supported; which to use is determined at run-time, according to the response options provided by the developer.
With a data-driven design, content creators are free to choose to work in a spreadsheet editor, or directly in UE4's datatable row editor.
The system can be used for basic text-only dialogue or for more complex conversations with non-linear dialogue; text formatting; inline images; variable text; audio playback; scripted event triggers; and custom interface layouts.
CSV Editors
My personal choice for editing the dialogue is with a free editor called CSVed.
It takes a bit of getting used to, since it's different than standard spreadsheets, but I've found it to be well worth it when dealing with large columns and large tables.
Now on the marketplace: https://www.unrealengine.com/marketp...ialogue-system
Marketplace version (for UE4 4.9-4.19): v1.4 (Changelog - [2016/11/19])
Previous Updates:
Documentation
Video Tutorials
Groggeroo's Blueprint Dialogue System
Built using Blueprint/UMG and actor components, this dialogue system enables developers to quickly create dialogue content, empowered by a data-driven design with a myriad of inline text formatting/scripting tools and configurable interface options.
Branching and non-branching styles of dialogue are supported; which to use is determined at run-time, according to the response options provided by the developer.
With a data-driven design, content creators are free to choose to work in a spreadsheet editor, or directly in UE4's datatable row editor.
The system can be used for basic text-only dialogue or for more complex conversations with non-linear dialogue; text formatting; inline images; variable text; audio playback; scripted event triggers; and custom interface layouts.
CSV Editors
My personal choice for editing the dialogue is with a free editor called CSVed.
It takes a bit of getting used to, since it's different than standard spreadsheets, but I've found it to be well worth it when dealing with large columns and large tables.
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