Announcement

Collapse
No announcement yet.

Blueprint Dialogue System

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    The Documentation has been updated with the following sections:

    Gettings Started
    - Do it yourself (basic)
    - Migrating and Installation
    -- Use/Interact system setup
    -- Script Interpreter Setup

    Cross Component Hopping

    Comment


      #47
      The following sections have been populated in the Documentation:

      Cross Component Hopping
      Customized Data Tables
      Customized Interfaces
      Traits
      Conditions
      Audio


      I am considering the documentation finalized, although if there is anything left unclear, please let me know (message me on here, email me, or reply to this thread).

      Comment


        #48
        The latest update (v1.1) is now available for download.
        Please let me know if there are any questions

        Comment


          #49
          The July 2 version on the marketplace appears to be for v 4.7 still. Have you tested this with 4.8?

          Comment


            #50
            Originally posted by Allegro View Post
            The July 2 version on the marketplace appears to be for v 4.7 still. Have you tested this with 4.8?
            Thanks for pointing it out Allegro, it is actually a 4.8 version, I have contacted Epic to update the label

            Comment


              #51
              Hi Grogger,

              I'm having a bit of a hard time setting up the system in my project.
              After going through all the steps in your document (and checking them multiple times with the sample project), I screwed up somewhere; but I don't know where.

              Situation: Everything works, but! If I interact with the object I gave the BPC_Dialogue child to it shows the chat window, without any text. On top of that do I lose all the input over the game.

              Do you by any chance have the slightest of idea what might be wrong ?

              Thanks in advance,
              Bram

              Comment


                #52
                Originally posted by Brum_ View Post
                Hi Grogger,

                I'm having a bit of a hard time setting up the system in my project.
                After going through all the steps in your document (and checking them multiple times with the sample project), I screwed up somewhere; but I don't know where.

                Situation: Everything works, but! If I interact with the object I gave the BPC_Dialogue child to it shows the chat window, without any text. On top of that do I lose all the input over the game.

                Do you by any chance have the slightest of idea what might be wrong ?

                Thanks in advance,
                Bram
                Hi Bram,

                My first guess would be that the getter functions in BPC_Dialogue are the problem (GetAsset, GetSpeakerAttribute, GetDialogueRowNames, GetDialogueItem, and GetScriptInterpreter), or the script interpreter is not spawned.

                Note: If you are using the default 'main' datatables, then only GetScriptInterpreter needs to be overridden.

                I'm going to be away for a few days, so I may be slow to respond, but I'll keep an eye out for you response
                Let me know if this helps!

                Comment


                  #53
                  Originally posted by Grogger View Post
                  Hi Bram,

                  My first guess would be that the getter functions in BPC_Dialogue are the problem (GetAsset, GetSpeakerAttribute, GetDialogueRowNames, GetDialogueItem, and GetScriptInterpreter), or the script interpreter is not spawned.

                  Note: If you are using the default 'main' datatables, then only GetScriptInterpreter needs to be overridden.

                  I'm going to be away for a few days, so I may be slow to respond, but I'll keep an eye out for you response
                  Let me know if this helps!
                  Hi Grogger,

                  Thanks for the fast reply!

                  Have spent some time with your solutions and indeed forgot to set the Gamemode (whoops!).
                  However, one way or another I still lose input over the game after I interact, and can't find out what I'm doing wrong.
                  I am indeed using the original dialogue files, however use the sample gamemode to get all the 'files out of the box'.

                  Got an idea what causes the loss of input?

                  Thanks again in advance!
                  -Bram

                  Comment


                    #54
                    Originally posted by Brum_ View Post
                    Hi Grogger,

                    Thanks for the fast reply!

                    Have spent some time with your solutions and indeed forgot to set the Gamemode (whoops!).
                    However, one way or another I still lose input over the game after I interact, and can't find out what I'm doing wrong.
                    I am indeed using the original dialogue files, however use the sample gamemode to get all the 'files out of the box'.

                    Got an idea what causes the loss of input?

                    Thanks again in advance!
                    -Bram
                    Hi Bram,

                    Not so quick to respond this time (I have been away from civilization with no internet), and I'm sorry I hadn't talked about that in my previous response!
                    When the dialogue is displayed, the input is placed in "UI Only input mode", "Set Ignore Move Input" and displays the cursor, so the interface captures all input. You'll find this in the DisplayUI function in BPC_Dialogue.

                    These can safely be changed to do whatever you need it to.
                    Hope this helps

                    Comment


                      #55
                      Hello again all,

                      I have made several updates to the documentation, adding a section on Custom Script Functions and several troubleshooting scenarios in the F.A.Q section.
                      Additionally, I have recorded several Video Tutorials to help with setup and basic usage

                      Comment


                        #56
                        I'm still fairly new to UE... hence the reason I'm buying content on the marketplace rather than building it myself.

                        I'm having a problem where I use the "Add to Project" button that the Epic Launcher provides, and it is overwriting my config files... I'm glad I've got backups I can restore from.... but this is a bit of an annoyance...

                        Comment


                          #57
                          Originally posted by Allegro View Post
                          I'm still fairly new to UE... hence the reason I'm buying content on the marketplace rather than building it myself.

                          I'm having a problem where I use the "Add to Project" button that the Epic Launcher provides, and it is overwriting my config files... I'm glad I've got backups I can restore from.... but this is a bit of an annoyance...
                          Hi Allegro,

                          In the video tutorials I go through the process of migrating the files from the sample project rather than using the "Add to Project" method. I suggest either creating a new empty project and adding the project files to it then migrating, or finding the project files in the 'vault' from the launcher and loading then migrating the project that way.

                          Thanks for bringing this up, and please let me know if any of this is not clear

                          Comment


                            #58
                            Hey, love the pack. It's been very helpful so far. Any thoughts on controller support? I've managed to force the dialogue to continue when I press A but when I reach a branch I can't select specific buttons.

                            Comment


                              #59
                              Originally posted by CelestialPanda View Post
                              Hey, love the pack. It's been very helpful so far. Any thoughts on controller support? I've managed to force the dialogue to continue when I press A but when I reach a branch I can't select specific buttons.
                              Hi CelestialPanda, I'm glad to hear the tool has been useful!

                              Controller support is something I've been meaning to add. I should have time to look into it soon (a few weeks perhaps). In the meantime, you can see if this video is of any help if you need it sooner

                              Comment


                                #60
                                @ Brum_ It's possible you neglected to use a Close() in your post script. If you forget to do this, then after you close your dialog window, you will no longer be able to control the game.

                                Comment

                                Working...
                                X