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Blueprint Dialogue System

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  • replied
    Looks fantastic and fair priced, can't wait to try it out!

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  • replied
    Originally posted by Grogger View Post
    Hi Winterstone,

    It isn't currently a built in feature, but the system is extendible through blueprint, so it could be added.

    I can think of several ways to add support for it, depending on your needs. (Warning: this maybe unreadable to everyone but me, though I wanted to mention how I might go about it )
    1) Using built in features to play an audio file and to control the speed of the Typewriter effect: Handle the dialogue's 'state change' event and play an audio file, and add typewriter speed tags to match the speed of the text to the speech
    This will work with built in features, but a custom handler would be required for each dialogue page

    2) If preferring to inline the dialogue in the text: Add an extra parser for the option and use the Named Asset table
    This is more convenient than 1 but it isn't nearly as simple to implement

    3) Using mostly built in features but prefer controlling which sound file to play through data: Add an audio asset field to the dialogue table and override the base OnStateChange event to play the speech file
    I believe this would be the best option I could think of for both convenience of use and ease of implementation

    There could be other needs for speech systems, but I've never developed one for complex dialogue.
    If you're asking for text to speech system, that could be added with handlers in the typewriter system, though I admit I have no experience with text-to-speech.
    Hi thanks for replying!

    Well I kind of understood a bit but everything is fairly new to me
    That's great to hear that its possible to extend the blueprints. Not that I'd know how too as of yet! I wasn't neccessarily thinking of text-to-speech but just more or having the text dialogue system work as it was meant to but then time a audio file of a voice saying what is typed out!

    I was thinking of a sort of narration I guess.

    Thanks again, can't wait to get a hold of this!

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  • replied
    Originally posted by Winterstone View Post
    Hi Grogger, I am a question for you. How difficult is it to accompany a voice over along with a dialogue system? (I think I asked that correctly lol) So that a voice reads the same text in the dialogue? I'll most certainly be buying this!

    Thanks, Winterstone
    Hi Winterstone,

    It isn't currently a built in feature, but the system is extendible through blueprint, so it could be added.

    I can think of several ways to add support for it, depending on your needs. (Warning: this maybe unreadable to everyone but me, though I wanted to mention how I might go about it )
    1) Using built in features to play an audio file and to control the speed of the Typewriter effect: Handle the dialogue's 'state change' event and play an audio file, and add typewriter speed tags to match the speed of the text to the speech
    This will work with built in features, but a custom handler would be required for each dialogue page

    2) If preferring to inline the dialogue in the text: Add an extra parser for the option and use the Named Asset table
    This is more convenient than 1 but it isn't nearly as simple to implement

    3) Using mostly built in features but prefer controlling which sound file to play through data: Add an audio asset field to the dialogue table and override the base OnStateChange event to play the speech file
    I believe this would be the best option I could think of for both convenience of use and ease of implementation

    There could be other needs for speech systems, but I've never developed one for complex dialogue.
    If you're asking for text to speech system, that could be added with handlers in the typewriter system, though I admit I have no experience with text-to-speech.
    Last edited by Grogger; 05-15-2015, 12:04 PM.

    Leave a comment:


  • replied
    Hi Grogger, I am a question for you. How difficult is it to accompany a voice over along with a dialogue system? (I think I asked that correctly lol) So that a voice reads the same text in the dialogue? I'll most certainly be buying this!

    Thanks, Winterstone

    Leave a comment:


  • replied
    Originally posted by HeadClot
    Hey Grogger - I cannot justify 50 dollars for just a dialogue system.

    At 25 to 30 dollars I can justify that.
    Thanks for the feedback Headclot, it's good to hear from all sides!

    I am feeling pretty certain about $49.99 at this point though [but not official, I'm considering all feedback]:

    Considering the complexity of the system (it's not just text being displayed in a box, there's a considerable amount of features and careful design involved in remaining extendible and accommodating to a content creator's latent needs), it has/would take a non-trivial amount of time and money to create. Unfortunately this means I need to sell a sizeable number of units before I start to see a profit at this price (after Epic's cut, fees, and taxes).

    Of course this depends on your needs, if simply throwing basic text in a box is all that you will ever need, this system might be overkill (and may even cost less than $50 for a custom solution ).



    Originally posted by DizcoDev
    Great work Grogger! I think ~50 dollars is perfectly fine.
    Thank you
    Last edited by Grogger; 05-15-2015, 08:09 AM.

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  • replied
    Great work Grogger! I think ~50 dollars is perfectly fine.

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  • replied
    Hey Grogger - I cannot justify 50 dollars for just a dialogue system.

    At 25 to 30 dollars I can justify that.

    - HeadClot

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  • replied
    Originally posted by qdelpeche
    I think that is a very good price and you already have one customer. 8-}
    Thanks qdelpeche, that is re-assuring to hear!

    Originally posted by Meguido View Post
    This is really usefull. I'll be looking for this one when is out ...

    by the way it's not up yet for vote on trello? any ETA?
    The system is feature complete and tested at this point, so it's waiting for Epic's "second-stage" review right now. I don't imagine it will be too long.

    I will update this thread when it is up there (with a link).

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  • replied
    by the way it's not up yet for vote on trello? any ETA?

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  • replied
    This is really usefull. I'll be looking for this one when is out

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  • replied
    Originally posted by Grogger View Post
    That was a tough question to answer on the submission, but I ended up submitting as $49.99
    I think that is a very good price and you already have one customer. 8-}

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  • replied
    Oo this looks super useful! Can't wait to see it.

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  • replied
    Originally posted by qdelpeche View Post
    What type of price point are you looking at?
    That was a tough question to answer on the submission, but I ended up submitting as $49.99

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  • replied
    Fantastic! And I love that you decided to explain the features using the system.

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  • replied
    This is pretty cool. Should be a good addition to my ever growing library. 8-}

    What type of price point are you looking at?

    Leave a comment:

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