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Blueprint Dialogue System

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  • replied
    Originally posted by Vata Raven View Post
    well, I would love to have a dialogue banter system (you know, because banter is funny), but I think that's a whole other thing
    Oh, thanks for the suggestion! I think I will use this banter idea for the chat bubble sample! The banter triggers would be an external system, but the dialogue flows and audio or text bubble cues can be managed by this Dialogue System

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  • replied
    Originally posted by Grogger View Post
    Yeppers, or at least that's the plan! There have been a few suggestions/requests in this reddit thread about this feature, and if you have any other requests or suggestions, feel free to please add them to the list
    well, I would love to have a dialogue banter system (you know, because banter is funny), but I think that's a whole other thing

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  • replied
    Originally posted by Meguido View Post
    I have a question tho:
    How many colors can you add in one dialogue box?
    As many as you'd like, there aren't any real limits to the number of colors you can have. You can give each letter of every word a different color if you would like to

    It works through text formatting tags, so it could look like this: [col="1"]Red,[/col] [col="0,1"]Green,[/col] [col="0,0,1"]Blue,[/col], and default.

    Color tags can be stored in variables too, so you can have color standards or easily changeable colors.
    So it would look more like this: {color:red}Red,{color:end} {color:green}Green,{color:end} {color:blue}Blue,{color:end}

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  • replied
    I have a question tho:
    How many colors can you add in one dialogue box?

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  • replied
    Originally posted by Vata Raven View Post
    Does this mean it'll be easy to apply voiced dialogue to the relevant text?
    Yeppers, or at least that's the plan! There have been a few suggestions/requests in this reddit thread about this feature, and if you have any other requests or suggestions, feel free to please add them to the list

    Leave a comment:


  • replied
    Originally posted by Grogger View Post
    I am currently working on adding audio hooks, which should make it into the release build easily.
    Does this mean it'll be easy to apply voiced dialogue to the relevant text?

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  • replied
    Originally posted by Meguido View Post
    Cool! Thanks for letting us know
    Voting for it right now.
    Great, thank you!


    For anyone who is looking for a specific feature that might be missing, I would love to hear it. I am currently working on adding audio hooks, which should make it into the release build easily.

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  • replied
    Cool! Thanks for letting us know
    Voting for it right now.

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  • replied
    It's finally up for voting on trello
    https://trello.com/c/fSMafZNR/396-bl...ialogue-system

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  • replied
    Looks fantastic and fair priced, can't wait to try it out!

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  • replied
    Originally posted by Grogger View Post
    Hi Winterstone,

    It isn't currently a built in feature, but the system is extendible through blueprint, so it could be added.

    I can think of several ways to add support for it, depending on your needs. (Warning: this maybe unreadable to everyone but me, though I wanted to mention how I might go about it )
    1) Using built in features to play an audio file and to control the speed of the Typewriter effect: Handle the dialogue's 'state change' event and play an audio file, and add typewriter speed tags to match the speed of the text to the speech
    This will work with built in features, but a custom handler would be required for each dialogue page

    2) If preferring to inline the dialogue in the text: Add an extra parser for the option and use the Named Asset table
    This is more convenient than 1 but it isn't nearly as simple to implement

    3) Using mostly built in features but prefer controlling which sound file to play through data: Add an audio asset field to the dialogue table and override the base OnStateChange event to play the speech file
    I believe this would be the best option I could think of for both convenience of use and ease of implementation

    There could be other needs for speech systems, but I've never developed one for complex dialogue.
    If you're asking for text to speech system, that could be added with handlers in the typewriter system, though I admit I have no experience with text-to-speech.
    Hi thanks for replying!

    Well I kind of understood a bit but everything is fairly new to me
    That's great to hear that its possible to extend the blueprints. Not that I'd know how too as of yet! I wasn't neccessarily thinking of text-to-speech but just more or having the text dialogue system work as it was meant to but then time a audio file of a voice saying what is typed out!

    I was thinking of a sort of narration I guess.

    Thanks again, can't wait to get a hold of this!

    Leave a comment:


  • replied
    Originally posted by Winterstone View Post
    Hi Grogger, I am a question for you. How difficult is it to accompany a voice over along with a dialogue system? (I think I asked that correctly lol) So that a voice reads the same text in the dialogue? I'll most certainly be buying this!

    Thanks, Winterstone
    Hi Winterstone,

    It isn't currently a built in feature, but the system is extendible through blueprint, so it could be added.

    I can think of several ways to add support for it, depending on your needs. (Warning: this maybe unreadable to everyone but me, though I wanted to mention how I might go about it )
    1) Using built in features to play an audio file and to control the speed of the Typewriter effect: Handle the dialogue's 'state change' event and play an audio file, and add typewriter speed tags to match the speed of the text to the speech
    This will work with built in features, but a custom handler would be required for each dialogue page

    2) If preferring to inline the dialogue in the text: Add an extra parser for the option and use the Named Asset table
    This is more convenient than 1 but it isn't nearly as simple to implement

    3) Using mostly built in features but prefer controlling which sound file to play through data: Add an audio asset field to the dialogue table and override the base OnStateChange event to play the speech file
    I believe this would be the best option I could think of for both convenience of use and ease of implementation

    There could be other needs for speech systems, but I've never developed one for complex dialogue.
    If you're asking for text to speech system, that could be added with handlers in the typewriter system, though I admit I have no experience with text-to-speech.
    Last edited by Grogger; 05-15-2015, 12:04 PM.

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  • replied
    Hi Grogger, I am a question for you. How difficult is it to accompany a voice over along with a dialogue system? (I think I asked that correctly lol) So that a voice reads the same text in the dialogue? I'll most certainly be buying this!

    Thanks, Winterstone

    Leave a comment:


  • replied
    Originally posted by HeadClot
    Hey Grogger - I cannot justify 50 dollars for just a dialogue system.

    At 25 to 30 dollars I can justify that.
    Thanks for the feedback Headclot, it's good to hear from all sides!

    I am feeling pretty certain about $49.99 at this point though [but not official, I'm considering all feedback]:

    Considering the complexity of the system (it's not just text being displayed in a box, there's a considerable amount of features and careful design involved in remaining extendible and accommodating to a content creator's latent needs), it has/would take a non-trivial amount of time and money to create. Unfortunately this means I need to sell a sizeable number of units before I start to see a profit at this price (after Epic's cut, fees, and taxes).

    Of course this depends on your needs, if simply throwing basic text in a box is all that you will ever need, this system might be overkill (and may even cost less than $50 for a custom solution ).



    Originally posted by DizcoDev
    Great work Grogger! I think ~50 dollars is perfectly fine.
    Thank you
    Last edited by Grogger; 05-15-2015, 08:09 AM.

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  • replied
    Great work Grogger! I think ~50 dollars is perfectly fine.

    Leave a comment:

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