Announcement

Collapse
No announcement yet.

Blueprint Dialogue System

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    This is getting better and better.
    By the way another question: What about different fonts in a same dialogue? Same goes for italic and bold?

    Thanks!

    Ps. I'm assuming those facesets can be animated am i right?

    Leave a comment:


  • replied
    Originally posted by Vata Raven View Post
    Wonder if it's possible to plug animations into the coordinating text

    Like, facial animations and ideal poses, or whatever...something along those lines
    This would be great!
    While this is not currently a planned feature, it certainly is possible. I intend to document locations where hooks can be added for extending the system, and I can think of a few ways to add lip sync or animation triggers

    Leave a comment:


  • replied
    Wonder if it's possible to plug animations into the coordinating text

    Like, facial animations and ideal poses, or whatever...something along those lines

    Leave a comment:


  • replied
    Upcoming Features
    I have received many helpful suggestions and requests from the community and early testers (thank you!). I am currently working down the list, and so these should also be in the 'final' :
    * Unlimited responses/branches
    * Chat bubble sample
    * Dialogue voice audio
    * Post execution actions (triggering a re-usable function at the end of a dialogue branch)
    * Cross topic branching (my own request :P)
    * Per branch conditions (per topic already supported)
    Last edited by Grogger; 05-25-2015, 08:51 AM.

    Leave a comment:


  • replied
    Originally posted by Grogger View Post
    Ah ok, I think that might be a bit too game specific for this system (what triggers the conversation and what conversation to have can be story driven, or game state related)
    then think of it as an idea for another project, or an extension to your current system. Anyway, your current system is very good as is, and being able to easy apply voiced dialogue to the relevant text with ease is a major plus, but is always nice to update and improve software products

    I'm personally more of a fan of these type of assets due to them not being game specific

    Leave a comment:


  • replied
    Originally posted by Vata Raven View Post
    Yeah, if that is the system for when you running around and your characters start to randomly chat about, or you click an item or pick it up and they comment on it, then that's what I'm thinking about
    Ah ok, I think that might be a bit too game specific for this system (what triggers the conversation and what conversation to have can be story driven, or game state related)

    Leave a comment:


  • replied
    Originally posted by Grogger View Post
    The banter triggers would be an external system
    Yeah, if that is the system for when you running around and your characters start to randomly chat about, or you click an item or pick it up and they comment on it, then that's what I'm thinking about

    Leave a comment:


  • replied
    Originally posted by Vata Raven View Post
    well, I would love to have a dialogue banter system (you know, because banter is funny), but I think that's a whole other thing
    Oh, thanks for the suggestion! I think I will use this banter idea for the chat bubble sample! The banter triggers would be an external system, but the dialogue flows and audio or text bubble cues can be managed by this Dialogue System

    Leave a comment:


  • replied
    Originally posted by Grogger View Post
    Yeppers, or at least that's the plan! There have been a few suggestions/requests in this reddit thread about this feature, and if you have any other requests or suggestions, feel free to please add them to the list
    well, I would love to have a dialogue banter system (you know, because banter is funny), but I think that's a whole other thing

    Leave a comment:


  • replied
    Originally posted by Meguido View Post
    I have a question tho:
    How many colors can you add in one dialogue box?
    As many as you'd like, there aren't any real limits to the number of colors you can have. You can give each letter of every word a different color if you would like to

    It works through text formatting tags, so it could look like this: [col="1"]Red,[/col] [col="0,1"]Green,[/col] [col="0,0,1"]Blue,[/col], and default.

    Color tags can be stored in variables too, so you can have color standards or easily changeable colors.
    So it would look more like this: {color:red}Red,{color:end} {color:green}Green,{color:end} {color:blue}Blue,{color:end}

    Leave a comment:


  • replied
    I have a question tho:
    How many colors can you add in one dialogue box?

    Leave a comment:


  • replied
    Originally posted by Vata Raven View Post
    Does this mean it'll be easy to apply voiced dialogue to the relevant text?
    Yeppers, or at least that's the plan! There have been a few suggestions/requests in this reddit thread about this feature, and if you have any other requests or suggestions, feel free to please add them to the list

    Leave a comment:


  • replied
    Originally posted by Grogger View Post
    I am currently working on adding audio hooks, which should make it into the release build easily.
    Does this mean it'll be easy to apply voiced dialogue to the relevant text?

    Leave a comment:


  • replied
    Originally posted by Meguido View Post
    Cool! Thanks for letting us know
    Voting for it right now.
    Great, thank you!


    For anyone who is looking for a specific feature that might be missing, I would love to hear it. I am currently working on adding audio hooks, which should make it into the release build easily.

    Leave a comment:


  • replied
    Cool! Thanks for letting us know
    Voting for it right now.

    Leave a comment:

Working...
X