Originally posted by Cinebeast
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Hmm, to play a different chirp, you could maybe do a switch in your UI_Dialogue on the DialogueItem's SpeakerID. Either that or set something in the dialogue script, like a function that 'sets' the current chirp sound to play.
To do things at the end of the dialogue, there's an event in UI_Dialogue called "OnAllTextDisplayed" that signals the end of the dialogue at the point of the last character having been printed.
It's nice to hear at any rate, I'm glad it's been helpful

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