Originally posted by Cinebeast
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Hi Cinebeast,
You can also use Google Sheets, OpenOffice, LibreOffice, CSVed or any other spreadsheet application that can save to CSV. You can alter the tables directly in UE4's table editor, but it is much more flexible to work in a spreadsheet editor.
As for the font, UMG doesn't (as far as I know), support changing the font, font size, or font weight at runtime, so this can't be directly supported. I can think of a way to do it, but it's a clumsy task (and not cleanly supported in the current version of the BDS): Create a new UI_DialogueTextItem for each font settings you'd like to support and add new options in the inline parser to swap out the text item it spawns.
The only font option we can alter directly is the colour, you can use the inline font tags for this (col/color/colour)
Hope this helps

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