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Adaptive Wind-Over-Ear Audio Blueprint

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    [SUBMITTED] Adaptive Wind-Over-Ear Audio Blueprint

    Hey everyone, I'm here to explain a bit about my submission up for vote on Trello right now

    https://trello.com/c/LMHlMdQn/359-ad...er-ear-audiobp

    This is a passion project of mine, and something that's kept me up more than a few nights trying to get right. Now I have something I'm proud of!

    I've created a blueprint you can easily drag into your level and get working right away. It's basically an audio blueprint that simulates the natural sound of wind traveling over the player's ears.

    It's adaptive to the player's head rotation - relative to whatever direction you decide the wind to originate from. Completely binaural, it takes into account what your ears do to the sound of the wind as you turn your head. Here are a couple of case videos to better explain the possible uses:







    Here you can see that not only can it be used to simulate natural wind, but it can also be set to play as the player moves forward, in cases like hang gliding or sky diving.

    Here's a video on the user options available in the blueprint:



    Thanks for checking it out and voting!
    Last edited by Obsidiaguy; 05-01-2015, 11:30 PM.
    |Mitchell Lucas
    |Technical Sound Designer at Magic Leap

    #3
    VOTED!!

    Been waiting for you to get this ready for submission =p

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      #4
      Thanks SaviorNT and Xerithas!

      It's really rewarding to see that people think it could be useful and I'm humbled at the amazing response on Trello!
      |Mitchell Lucas
      |Technical Sound Designer at Magic Leap

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        #5
        It might not be super flashy with explosions and cats, but it is something that will add extra immersion and will be very re-usable.

        I might even learn something from it too =]

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          #6
          One quick thing, can we substitute the audio file to other "things"? I assume the BP would be able to do this, but you know what they say about assuming things
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            #7
            Originally posted by SaviorNT View Post
            One quick thing, can we substitute the audio file to other "things"? I assume the BP would be able to do this, but you know what they say about assuming things
            The blueprint is tailored to wind. Right now it uses three different versions of wind audio, each with different EQ applied (normal, slight low pass filter, and stronger low pass) It's binaural, but it's specifically made for wind. As you turn your head 90 degrees, the ear facing the source has a different sound that plays than if you're looking into the wind. I hope that makes some sense. It uses volume shifts between several stereo audio files.
            |Mitchell Lucas
            |Technical Sound Designer at Magic Leap

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              #8
              I could be wrong, but is this only best for 1st person type games?

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                #9
                Originally posted by Vata Raven View Post
                I could be wrong, but is this only best for 1st person type games?
                Yes, it's designed for first person and VR
                |Mitchell Lucas
                |Technical Sound Designer at Magic Leap

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                  #10
                  It's amazing to see with what kind of ideas people come up, really cool! Would fit perfectly in my project!

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                    #11
                    Excellent.

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                      #12
                      Definitely looks interesting. Is it for stereo only, since it states binaural, or would it work with multichannel?

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                        #14
                        Thanks everyone!

                        Originally posted by Kenomica View Post
                        Definitely looks interesting. Is it for stereo only, since it states binaural, or would it work with multichannel?
                        This particular blueprint will only work in a stereo setup, like headphones. The idea is to stimulate the effect your ears have on wind, so limiting to stereo is the only way to do that effectively.
                        Last edited by Obsidiaguy; 05-03-2015, 12:47 PM.
                        |Mitchell Lucas
                        |Technical Sound Designer at Magic Leap

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                          #15
                          To anyone interested in this blueprint, I'd like to know what you would think would be a fair price if you saw this in the marketplace.

                          Even though I believe binaural wind simulation like this should be included in any Virtual Reality or first person game prioritizing immersion, I understand this blueprint will most likely be seen as an extra feature.

                          I have my ideas on what I would pay for something like this, but then again I may be a tad biased...

                          Thanks for any input!
                          |Mitchell Lucas
                          |Technical Sound Designer at Magic Leap

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