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Advanced Dissolve FX

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    Advanced Dissolve FX

    I'm so excited now that my first pack is released! If you'd like to see it in action, here's the video:

    Here's the documentation:

    The Marketplace page:

    Feel free to ask any questions and thanks for visiting this thread!
    Last edited by EmAr; 11-13-2015, 05:00 PM.


    I love the pack!

    Was wondering if you knew an easy way to avoid seeing the original blue texture when the dissolve effect is called.

    I'm trying not to see the pattern (blue and gold) when the dissolve is called.
    I'm attempting to achieve a dissolve effect when an Enemy AI dies.

    Most likely the enemy AI will be a simple base/missed color.

    P.S. Sorry for the video quality.

    If not, I'll just mess with the timing.


      Looks sweet EmAr, nice work =)
      W3 Studios


        Thanks guys!

        Here's a basic video tutorial by the way:


          Hello EmAr,

          Just stopping by to say: awesome material pack!
 is now part of


            Thank you TechLord!


              Lovely work keep it up. Don't hesitate to add me and exchange knowledge.
              VFX Artist
              Portfolio: Here


                Thank you too DieByZer0!


                  Using the pack to create an Internal Gore System.
         is now part of


                    That's great to hear TechLord! I'd love to see it in action when and if possible!

                    Here's a video tutorial I prepared as a response to an interesting tech support question:

                    Last edited by EmAr; 06-01-2016, 05:56 PM.



                      I trying to use the spherical Helper + the right materials in order to make multiples objects apears...

                      My problem is that only the object super close to the Helper get affected.
                      I ve tried with and without distance_based_deactivation, but it seems there is a hard limite to the affect distance ?


                        looks really cool, what about something like "starcraft warp" ?


                          Really great things here, gj..btw i saw a realtime bolean and i have cried (max user, some people will understand )
                          Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop


                            Hi Adrien, thanks for purchasing the product!

                            If I correctly understood the situation, you need to use a larger value in the switch_radius_multiplier parameter. It's explained in the 10th page of the documentation. If you'd like to use distance_based_deactivation as well, you'll need an even larger value in the deactivation_distance_multiplier parameter.

                            I hope this helps.

                            CriErr, thank you! I'm busy with other stuff now but thanks for the suggestion

                            macoll, thank you too! Are you talking about MODO's MeshFusion? I'm learning MODO right now and that's an awesome tool!
                            Last edited by EmAr; 11-13-2015, 10:12 AM.



                              I'd like to know your opinion about a potential improvement to ADFX.

                              Basically, in the variants that use a helper, a parameter is multiplied with the object radius to calculate the max distance over which the effects work. I noticed it's a better idea to add the object radius and the helper radius before the multiplication.

                              Since I haven't received any complaints, it kind of sounds like fixing something that's not broken. Also, if someone replaced the original assets with new ones, they'd have to re-adjust a parameter and that might involve testing stuff.

                              So, any opinions are more than welcome!
                              Last edited by EmAr; 02-02-2016, 02:07 PM.