Check Point System - Available here!
Tutorials
Simple Checkpoint System - Passing New Variables Part 1: Saving the variable
Simple Checkpoint System - Passing New Variables Partt 2: Loading the variable
Simple Checkpoint System - Loading from UMG Menu
Coming Soon: Multiplayer Support
Price:4,99$
Description:
Don’t let the price fool you! This project offers a robust and versatile system for you to quickly set up a linear or none-linear checkpoint system within your game.
All that is left is for you to add the visual components to the Actor, and enjoy!
Features:
-Linear functionality I.E. Spawn at the furthest check point rather then the last activated.
-None-Linear funtionality I.E. Spawn at the last Activated Check Point.
-2D and 3D supported.
-Add Offset to Original Spawn location.
-Set Player Rotation on spawn (Mostly for 3D Projects)
Work Flow Features:
-Easily Delete Saved Game Slots within the Editor.
-Lock Y Axis for quick placement in 2D games.
-Adjust Scale in editor
-Quickly switch between the 3 collision shapes: Box, Sphere, Capsule.
-Pass on all above settings to subsequent Checkpoint actors to reduce copy-paste time.
Tutorials
Simple Checkpoint System - Passing New Variables Part 1: Saving the variable
Simple Checkpoint System - Passing New Variables Partt 2: Loading the variable
Simple Checkpoint System - Loading from UMG Menu
Coming Soon: Multiplayer Support
Price:4,99$
Description:
Don’t let the price fool you! This project offers a robust and versatile system for you to quickly set up a linear or none-linear checkpoint system within your game.
All that is left is for you to add the visual components to the Actor, and enjoy!
Features:
-Linear functionality I.E. Spawn at the furthest check point rather then the last activated.
-None-Linear funtionality I.E. Spawn at the last Activated Check Point.
-2D and 3D supported.
-Add Offset to Original Spawn location.
-Set Player Rotation on spawn (Mostly for 3D Projects)
Work Flow Features:
-Easily Delete Saved Game Slots within the Editor.
-Lock Y Axis for quick placement in 2D games.
-Adjust Scale in editor
-Quickly switch between the 3 collision shapes: Box, Sphere, Capsule.
-Pass on all above settings to subsequent Checkpoint actors to reduce copy-paste time.
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