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[WIP] Freezing hell
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kirahirasai repliedI think it is possible though it will definitely increase the shader complexity. But it should be tolerable as long as you don't spawn more than 2 into a level ( I tested it with 5 and got no framedrops, but I want to be on the safe side).
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lunyBunny replied -
kirahirasai repliedHello again
I know, what you mean. I made a effect similar to that, but the decal system is limited. Jagged spreading will probably be not possible I'm afraid. I will try it though, but please keep in mind that there is a high possibility that it won't work.
Still, I made some progress despite being busy with my other project. I can't just let you guys down. I will also add something, which you probably will like. I will call it "Age and die". This will be a decal system, which applies age effects on several materials
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And I enhanced the ice effects too. I will post an update video in the next days, maybe even tomorrow.
Take care guys!
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_cDub repliedOn the edge of the material change, instead of sudden ice or a gradient, have some areas spreading faster than others. Either be large round variations for something like lava flowing or jagged spreading for sudden freezing: http://thumbs.dreamstime.com/t/ice-edge-28315685.jpg not necessarily a jagged pattern on the ice or snow itself, just the edge.
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kirahirasai repliedHello again
A question for _cDub: What do you mean with "fringe to the edges of the blend?". Can you post a picture?
2nd thing: Jagged patterns are planned. I will probably use a texture and overlay it on the whole material.
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kirahirasai repliedYes, cDub is right. I intend to release it for free. I will enhance some effects too, but for now I'm not able to work on the pack. But it shouldn't take too long, when I work further on the project.
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_cDub repliedHe said it wasn't going on the marketplace, free download instead. And this is the first time I have seen this thread, this looks cool! It would be nice if you could add some fringe to the edges of the blend. Especially jagged patterns for ice.Last edited by _cDub; 07-02-2015, 10:14 AM.
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lunyBunny repliedHi kirahirasai
You are quitting this project?
I was looking forward to see it on Marketplace!!!!
luny;B
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kirahirasai repliedSorry for the late response. I have been busy creating a pretty interesting project and it took a lot of thought and effort to get the concept right.
I wanted to show an update video, which sadly was delayed through above reasons. I will certainly do one, when I'm working on it again and am satisfied with the result. I don't want to get you a shoddy pack.
Because I love you guys and this great community, I decided to NOT place it on the marketplace. I find it pretty restricting in some regards. But that is no bad news for ya, I swear!
It will therefore be available for everyone. It will be a free download. I can't give you a release date, because I have to finish up something first. After that is done, I will probably complete the pack^^.
There will be some new things available like :
Necrospread: Spreads bones and slimy goo around the impact zone (with some slight fog over the ground)
If anyone is interested in my other project, I can give you a little 3d model artwork. You may have seen it somewhere... :
http://soullichsden.deviantart.com/a...n-3D-541772137
Connect it to the term "game" and you should have a hint, what I do.
Anyways, have a nice day!
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lunyBunny repliedHi, kirahirasai
My anxiety and curiosity to see this is killing me.
Luny
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kirahirasai repliedThanks you all for your interest! I plan on making an update video in a couple of days.
@luny: I am working on it and it looks pretty nice.
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lunyBunny repliedVery Cool!!! Now we need an opposite effect, a very cracked and viscous hellish magmatic incandescent effect including lava bubbles spraying lava particles when erupts, sulfur fumes with an intense heat refraction and diabolical flames.
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